
Call of Duty: World at War (2008)
Platforms: Windows · Xbox 360 · PlayStation 3 · Wii · Windows AppsGenres: Genres · Action · 1st-person · Shooter · Direct control · Tank · Asia · Europe · Historical events · World War II
Call of Duty: World at War is, like its predecessors, a straightforward military first-person shooter with authentic weaponry like the Thompson Sub Machine Gun or the Arisaka Rifle Type 99, and fairly linear but heavily scripted levels that put the...
Tell us your platforms and PC — every game page will show what you can play right now.
Set up your profile →Community tags
Be the first to tag this page — tags appear right away. Try a theme, capability, or subject (e.g. WWII, heist, slow burn, time travel, A24).
Age Rating
M
Cast & Crew · 287 people
- David Anthony· Executive Producer, Vice President
- Pat Dwyer· Senior Producer
- Daniel Bunting· Producers
- Marwan A. Abderrazzaq· Producers
- John M. DeHart· Producers
- Cesar Stastny· Project Lead, PC Team, Director, Tools & Libraries
- Shane Sasaki· Associate Producers
- John Shubert· Associate Producers
- Guy Silliman· Associate Producers
- Brent Toda· Associate Producers
- Adam Saslow· Associate Producer, PC Team, Associate Producer, Tools & Libraries
- Miles Leslie· Production Coordinators
- Tyler Sparks· Production Coordinators
- Mark Soriano· Build Manager
- Ryan Gaines· Additional Production Support
- Will Katz· Additional Production Support
- James McCawley· Additional Production Support, Sound Designers
- Geoffrey Ng· Additional Production Support
- Norman Ovando· Additional Production Support, Production Testers
- Ken Sato· Additional Production Support
- James Chien Chen· Production Intern
- david king· Project Technical Director
- John Bojorquez· Senior Director of Technology, Online
- Patrick Griffith· Technical Directors, Co-op
- Gavin James· Technical Directors, Co-op
- Trevor Walker· Project Lead Engineer
- Krassimir Touevsky· Lead Engineer, PC Team, Additional Engineering
- Alexander Conserva· Lead Engineer, Online
- Martin Donlon· Senior Engineers
- Lei Hu· Senior Engineers
- Johan Köhler· Senior Engineers
- Dan Laufer· Senior Engineers
- Richard Mitton· Senior Engineers
- James Snider· Senior Engineers
- Jivko Velev· Senior Engineers
- Sumeet Jakatdar· Engineers, Level Scripters
- Thomas Keegan· Engineers
- Austin Krauss· Engineers
- Bryce Mercado· Engineers
- Bharathwaj Nandakumar· Engineers
- Diarmaid Roche· Engineers
- Caleb Schneider· Engineers
- Lucas Seibert· Engineers, Level Scripters
- Leonardo Zide· Engineers
- Yanbing Chen· Engineers, PC Team
- Jason Keeney· Engineers, PC Team
- Juan Morelli· Engineers, PC Team
- Ewan Oughton· Engineers, PC Team
- Valeria Pelova· Engineers, PC Team
- Dimiter Stanev· Engineers, PC Team
- Penny Chock· Junior Engineer
- Maria Barot· Engineering Interns
- Michael Beach· Engineering Interns
- Johann Ly· Engineering Interns
- Jay Mattis· Engineering Interns
- Claire Mitchell· Engineering Interns
- Jed Adams· Additional Engineering
- Mike Anthony· Additional Engineering
- Chris Bannock· Additional Engineering
- Scott Bean· Additional Engineering
- Bryan Blumenkopf· Additional Engineering
- Wade Brainerd· Additional Engineering
- Cleve Cheng· Additional Engineering
- Adam M. Demers· Additional Engineering
- Paul Allen Edelstein· Additional Engineering
- Jon Edwards· Additional Engineering
- Rusty Gygax· Additional Engineering
- Nathan Fillhardt· Additional Engineering
- Matthew Kimberling· Additional Engineering
- Dean Kusler· Additional Engineering
- Peter Livingstone· Additional Engineering
- Jonathan Menzies· Additional Engineering
- Mark Murakami· Additional Engineering
- Joseph Nugent· Additional Engineering
- Jamie Parent· Additional Engineering
- Joseph Scheinberg· Additional Engineering
- Mike Uhlik· Additional Engineering
- Brian Tuey· Audio Director
- Gary Spinrad· Senior Sound Designer
- Kevin Sherwood· Sound Designers, Guitar Arrangements
- Collin Ayers· Sound Designers
- Scott Eckert· Additional Sound Design
- Stephen McCaul· Audio Engineer, World at War Remix
- Jesse Booth· Audio Production Tester
- Julia Bianco Schoeffling· Additional Audio Support
- Corky Lehmkuhl· Creative Director, Studio Creative Director
- Craig Houston· Story Writer, Script Writer
- David Vonderhaar· Design Director, Multiplayer
- Jeremy Luyties· Lead Game Designers
- Jesse Snyder· Lead Game Designers
- Michael Denny· Lead Level Scripter
- Gavin Locke· Senior Level Scripter
- Sean Slayback· Senior Level Scripter
- Anthony Flame· Level Scripters
- Dominick Guzzo· Level Scripters
- Brian Joyal· Level Scripters
- Alex Liu· Level Scripters
- Chris Pierro· Level Scripters
- Pokee Chan· Junior Level Scripters
- Damoun Shabestari· Junior Level Scripters
- Christopher Dionne· Lead Level Builders
- Adam Gascoine· Lead Level Builders
- Paul Sandler· Senior Level Builders
- Jeff Zaring· Senior Level Builders
- Jared Dickinson· Level Builders
- Adam Reynolds· Level Builders
- Jason Schoonover· Level Builders
- Brandon Souders· Level Builders
- Philip Tasker· Level Builders
- Adam Hoggatt· Junior Level Builders
- Ian Kowalski· Junior Level Builders
- Kornelia Takacs· Design Assistant
- Paul Golding· Writing Consultant
- Hank Keirsey· Military Advisor
- Richard Farrelly· Additional Creative Direction, Lighting Director
- Anthony Doe· Additional Design
- Brian Douglas· Additional Design
- Doug Guanlao· Additional Design
- Jason McCord· Additional Design
- Joey Terrebonne· Additional Design
- Colin Whitney· Art Director
- Brian Anderson· Lead Artist
- A. Gabriel Betancourt· Lighting
- Bradley P. Grace· Lead Technical Artist
- Stev Kalinowski· Senior Technical Artist
- Barry Whitney· Lead Effects Artist
- Quinn Nguyen· Effect Artists
- Dale Mulcahy· Effect Artists
- Melissa Buffaloe· Lead Environment Artist
- Mike Curran· Environment Artists
- Omar Gonzalez· Environment Artists
- Wilson Ip· Environment Artists
- Masaaki Kawakubo· Environment Artists
- Garrett Nguyen· Environment Artists
- My Wu· Environment Artists
- Cameron S. Petty· Lead Character Artist
- Murad Ainuddin· Character Artists
- Loudvik Akopyan· Character Artists
- Erik Drageset· Character Artists
- Anh Nguyen· Character Artists
- Dan Bickell· Lead Vehicle / Weapon Artist
- Kenton Draeger· Vehicle / Weapon Artists
- Kaori Kato· Vehicle / Weapon Artists
- John McGinley· Vehicle / Weapon Artists
- Daniel Romeo Padilla· Vehicle / Weapon Artists
- Maxwell Porter· Vehicle / Weapon Artists
- Craig Marschke· Multiplayer Artist
- Peter Lam· Concept Artist
- Gil Doron· UI Artist
- Isabelle Decenciere· Additional Artwork
- Craig Schiller· Additional Artwork
- Brad Shortt· Additional Artwork
- Thomas A. Szakolczay· Additional Artwork
- Dom Drozdz· Animation Director
- Phillip Lozano· Animators
- Steven Rivera· Animators
- Marvin Rojas· Animators
- Eric Smith· Animators
- Jon Stoll· Animators
- Luis Bolivar· Additional Animation
- Kyle Gaulin· Additional Animation
- Kevin Kraeer· Additional Animation
- Alex Moon· Additional Animation
- Long Nguyen· Additional Animation
- John Velazquez· Additional Animation
- Mark Lamia· Studio Head
- mark gordon· CTO
- Jerry Berlongieri· Studio Audio Director
- Josh Olin· Community Manager
- Rose Villaseñor· Director of Operations
- Robert Sanchez· Senior IT Manager
- Nicholas Westfield· IT Technicians
- Kristofer Magpantay· IT Technicians
- Ju Shim· Human Resources
- Monica Temperly· Human Resources
- Amy Hurdelbrink· Office Manager
- Robin Thompkins· Senior Recruiter
- Felix Montanez· Associate Recruiter
- Jeremy McAdams· Office Coordinator
- Ronnie Fazio· Receptionist
- Igor Krinitskiy· Production Test Manager
- Mark Jihanian· TRG Lead
- Jason Guyan· Project Test Lead
- Reilly Campbell· Production Floor Leads
- Francisco Carpio· Production Floor Leads
- Daniel Germann· Production Floor Leads
- Brian Hughes· Production Floor Leads
- Chris Ho· Production Floor Leads
- Matthew Mullen· Production Floor Leads
- Tristen Sakurada· Production Floor Leads
- Moises J. Zet· Production Floor Leads
- Daniel Alfaro· Production Testers
- Jonathan Apalit· Production Testers
- Fernando Arteaga· Production Testers
- James Baca· Production Testers
- Tuan Bui· Production Testers
- Alex Bujold· Production Testers
- James Calderon· Production Testers
- Jonathan Caso· Production Testers
- Simon Castillo· Production Testers
- Ryan Chin· Production Testers
- Matt Cody Clark· Production Testers
- Rory Collen· Production Testers
- Amanda Connell· Production Testers
- Eric Covarrubias· Production Testers
- Phyrun Deab· Production Testers
- Marcus Dixon· Production Testers
- Steven Eldredge· Production Testers
- Brad Ewing· Production Testers
- Mario Garcia· Production Testers
- Chris Glaze· Production Testers
- Christian Gomez· Production Testers
- Daniel Gould· Production Testers
- Lee Irvin· Production Testers
- Travis Janssen· Production Testers
- Leif Johansen· Production Testers
- Warren Kaye· Production Testers
- Charles Kidd· Production Testers
- Nathan Kinney· Production Testers
- Nicholas Knapp· Production Testers
- John Landry· Production Testers
- Teran Lawson· Production Testers
- Andrew Linstrom· Production Testers
- Bayaar Loborjiged· Production Testers
- William Lowther· Production Testers
- Mike Madden· Production Testers
- Jorge Marin· Production Testers
- Omar Marrufo· Production Testers
- Björn Martinez· Production Testers
- Robert Meeks· Production Testers
- Alexander A. Mejia· Production Testers
- Sean Miller· Production Testers
- Cesar Muralles· Production Testers
- Evan Newton· Production Testers
- Joseph Parise· Production Testers
- Sean M. Peotter· Production Testers
- Philip Perales· Production Testers
- Soukha Phimpasouk· Production Testers
- Nicholas Rios· Production Testers
- Lamar Robinson· Production Testers
- Anthony Rubin· Production Testers
- Stephanie Russell· Production Testers
- Daniel Silva· Production Testers
- Michael Stewart· Production Testers
- Fabian Velasquez· Production Testers
- Matthew Wagner· Production Testers
- Mike Wale· Production Testers
- George Walker· Production Testers
- David Watters· Production Testers
- Taylor West· Production Testers
- Michael Wickson· Production Testers
- Bryan Wilbur· Production Testers
- Devin Williams· Production Testers
- Brandon Willis· Production Testers
- Joshua Winters· Production Testers
- Allen Wu· Production Testers
- Joseph Ybarra· Production Testers
- Tony Kramer· QA, PC Mod Tools
- Gavin Niebel· QA, PC Mod Tools
- Alex Romo· QA, PC Mod Tools
- Margaret Tang· Casting & Voice Direction
- Rik Schaffer· Voice Over Editorial & Post
- Devon G. Bowman· Recording Engineer
- Booker White· Music Preparations
- Emilie A. Bernstien· Orchestration
- Kevin Globerman· Score Pre-Record Preparation
- Miriam Nemcova· Conducted by
- Jan Holzner· Music Recording Engineer
- James Fitzpatrick· Orchestral Contractor
- Sean Murray· Original Music Composer
- Chris Valenziano· Battle Chatter Writers
- Patrick J. Doody· Battle Chatter Writers
- Yurika Dennis· Japanese Translator
- Matt Malotki· German Translator
- Len Hayes· Special Thanks
- Clinton Ackerman· Special Thanks to the following veterans for sharing their stories and insight
- Allan R. Bishop· Special Thanks to the following veterans for sharing their stories and insight
- Don Bishop· Special Thanks to the following veterans for sharing their stories and insight
- Russell Diefenbach· Special Thanks to the following veterans for sharing their stories and insight
- John Paul Dreste· Special Thanks to the following veterans for sharing their stories and insight
- Leopoldo Griego· Special Thanks to the following veterans for sharing their stories and insight
- Tom Hargraves· Special Thanks to the following veterans for sharing their stories and insight
- Bill Jenkins· Special Thanks to the following veterans for sharing their stories and insight
- Matt Karnes· Motion Capture Director
- Nick Falzon· Producer
- Michael Jantz· Motion Capture Supervisor
- Ben Watson· Motion Capture Lead
Ratings & reviews
Where to watch
Not currently streaming on any platform we track.
Gallery
Add imageNo community images for Call of Duty: World at War (2008) yet
Add a screenshot, a storyboard, or concept art — every image gets its own page where members can discuss it.
Media & Uploads
Screenshots, concept art, manuals, and community reference material for this game.
Did you or a loved one work on Call of Duty: World at War (2008)?
Every stage matters — pitches and treatments from concept, prototypes and vertical slices from pre-production, internal screenshots, crunch memories, and design-pivots from production, QA bug stories and certification notes from post, and marketing kits, launch parties, and platform-storefront ephemera from distribution. Concept art, sketches, design docs, a bug that became a feature — please share what other fans would find interesting, so it's not lost to time.
We particularly welcome contributions from designers, writers, developers, producers, QA, community managers, publishers, marketing teams, their families, and anyone who was there at any stage.
Sign in to contribute screenshots, design docs, concept art, or behind-the-scenes stories.
Be the first to share something on Call of Duty: World at War (2008).
Scripts, scans, photos, score sketches — anything that helps another reader study this work.
Physical releases
No physical releases yet for Call of Duty: World at War (2008). Sign in to submit one.
Trailers
No trailers logged for Call of Duty: World at War (2008) yet — add the first one below.
Spot a trailer we’re missing?
Add a trailer from any film, show, or game.
Memorable quotes
Browse all →No quotes logged for Call of Duty: World at War (2008) yet — add the first memorable line below.
Got a quote we’re missing?
Submit a line from any film, show, or game.
The conversation
Loading the conversation…
Comments (0)
on Call of Duty: World at War (2008)No comments yet. Be the first to share what you think.
No discussion yet
Start the discussion on Call of Duty: World at War (2008).
You’ll be the first. We’ll spin up a forum tied to this page, your first post will live there, and other readers can join in.
Or — start a club
Build a member-run space around Call of Duty: World at War (2008).
Banner, dedicated feed, events, members + admins. You’re the founder. Two clicks to live.
Edit history
Loading edit history…