
Bulletstorm
Platforms: Microsoft Windows · PlayStation 3 · PlayStation 4Genres: Genres · Action · 1st-person · Shooter · Direct control · Sci-fi / futuristic · Regional differences
Bulletstorm is a fast-paced first-person shooter. Players take the role of Grayson
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Age Rating
M
Cast & Crew · 295 people
- Adrian Chmielarz· Creative Director
- Tanya Watson· Lead Producer, Producer
- Edward Andrew Kay· Lead Gameplay Designer
- Jakub Kisiel· Lead Animator
- Michal Kosieradzki· Principal FX Artist
- Wojciech Mądry· Lead Level Designer
- Lukasz Migas· Lead Programmer
- Grzegorz Mocarski· Lead Gameplay Programmer
- Andrzej Poznański· Lead Artist
- Adam Skorupa· Audio Director
- Tomasz Strzalkowski· Lead Enviroment Artist
- Karolina Grochowska· Producer
- Bartlomiej Miszkurka· Producer
- Piotr Krzywonosiuk· Sr. Producer
- Markus Hammarstedt· Animator
- Dominik Gruca· Sr. Animator
- Piotr Arendarski· Sr. Environment Artist
- Krzysztof Dolaś· Sr. Environment Artist
- Pawel Dudek· Sr. Environment Artist
- Bartek Roch· Sr. Environment Artist
- Tor Frick· Level Artist
- Marcin Winkowski· Level Artist
- Stellan Johansson· UI Artist & Designer
- Dariusz Korotkiewicz· Sr. Level Artist
- Piotr Leśniewicz· Sr. Level Artist
- Krystian Stefański· Sr. Level Artist
- Tomas Lidström· Lighting Artist
- Maciej Wojtala· Sr. Environment Concept Artist
- John Mac Cambridge· Sr. Character Concept Artist
- Piotr Rusnarczyk· Sr. Character Artist
- Gabriel Wigierski· Sr. Character Artist
- José Teixeira· FX Artist
- Marcin Czartyński· Sound Designer
- Arcade Berg· Game Designer, Community Manager
- Steve Lee· Game Designer
- Szymon Barchan· Level Designer
- Alexander Litvinov· Level Designer
- Piotr Nowakowski· Level Designer
- Jonathan Heckley· Sr. Level Designer
- Bartek Kmita· Sr. Level Designer
- Lech Arvaniti· Gameplay Programmer
- Krzystof Przybylo· Gameplay Programmer
- Juliusz Komenda· Sr. Online Programmer
- Dmitry Rekman· Sr. Online Programmer
- Sebastian Kowalczyk· Sr. AI Programmer
- Mieszko Zieliński· Sr. AI Programmer
- Robert Manuszewski· Sr. Engine Programmer
- Tomasz Mazurek· Physics Programmer
- Sebastian Woldanski· Sr. Tools Programmer
- Aneta Danielewicz· Office Director
- Malgosia Wolska· HR Manager
- Marcin Zieliński· Network Administration: IT Sr. Specialist
- Krzysztof Cyngot· Quality Assurance: Tester
- Franciszek Różnowicz· Quality Assurance: Lead Tester
- Jacek Cetera· Additional Artwork
- Jacek Wesolowski· Additional Level Design
- Tomasz Cybulski· Additional Programming
- Marcin Jerzak· Additional Quality Assurance
- Adam Cichocki· Special Thanks
- Maciej Mroz· Special Thanks
- Piotr Swigut· Special Thanks
- Michal Trepka· Special Thanks
- Tamara Zawada· Special Thanks
- Christopher Perna· Art Director
- Zak Belica· Audio Director
- greg mitchell· Cinematic Director
- Cliff Bleszinski· Design Director
- John Salvatore Wallin Liberto· Junior Designer
- Roger Collum· Assistant Producer
- Rod Fergusson· Executive Producer
- Krystyn H. Wells· Production Assistant
- Jay Andrews· General Counsel
- Sarah Asby· Sr. Executive Assistant
- Joe Babcock· Chief Financial Officer
- Kendall Boyd· Marketing Director
- Michael V. Capps· President
- Sheri Christie· Sr. Contracts Administrator
- Stacey Conley· Community Coordinator
- Dana Cowley· Sr. PR Manager
- Anne Dubé· Mistress of Morale
- Holly Duty· Accounting Manager
- Kimberly Eudy· HR Director
- John T. F· Director of Operations
- tim johnson· Recruiting Manager
- Michelle Mitchell· HR Generalist
- David Nell· Finance Manager
- Paul Oliver· Technical Support Manager
- Mark A. Rein· VP Sales
- Timothy Sweeney· CEO, Technical Director
- Jay Wilbur· VP Business Development
- Daniel Clark· Network Administration: System Technician
- Bart Hipp· Network Administration: System Technician
- Ian Johnson· Network Administration: System Technician
- Woodrow Ent· Network Administration: System / Network Administrator
- Mark Nilsson· Network Administration: IT Director
- Shane Smith· Network Administration: Sr. IT Manager
- Prince Arrington IV· Sr. Game Test Manager
- Andrew Bayle· Game Test Lead
- John Mauney· QA Team Coordinator
- Jeff Albert· Game Quality Assurance: Tester
- Steven Allison· Game Quality Assurance: Tester
- Zachariah Derouiche· Game Quality Assurance: Tester
- Zachary Edgerton· Game Quality Assurance: Tester
- john elliott· Game Quality Assurance: Tester
- Jason Ingram· Game Quality Assurance: Tester
- Jon Layton· Game Quality Assurance: Tester
- Michael Lochrane· Game Quality Assurance: Tester
- Matthew Montague· Game Quality Assurance: Tester
- Brian Roberts· Game Quality Assurance: Tester
- Michael Ruegg· Game Quality Assurance: Tester
- Brandon Sieprawski· Game Quality Assurance: Tester
- Kerry Stover· Game Quality Assurance: Tester
- Joe Williford· Game Quality Assurance: Tester
- Michael Gonzalez· Game Quality Assurance: Lead Tester
- Sam Gonzalez· Game Quality Assurance: Lead Tester
- Jessi Agee· Playtest Quality Assurance: Tester
- Ashley Ludlum· Playtest Quality Assurance: Tester
- Christine Neville· Playtest Quality Assurance: Tester
- Craig Ushry· Playtest Quality Assurance: Tester
- Scott Bigwood· Playtest Quality Assurance: Sr. Game Test Coordinator
- Jay Hawkins· Additional Artwork: Sr. Artist
- Shane Pierce· Additional Artwork: Sr. Artist
- Michael Clausen· Additional Cinematics: Sr. Artist
- aaron smith· Additional Cinematics: Sr. Artist
- Grayson Edge· Additional Cinematics: Sr. Level Designer
- Jim Brown· Additional Design: Sr. Level Designer
- Lee Perry· Additional Design: Sr. Gameplay Designer
- Gil Gribb· Additional Engine Programming: Sr. Programmer
- john scott· Additional Engine Programming: Sr. Programmer
- Jeff Farris· Additional Gameplay Programming: Sr. Programmer
- Steven Polge· Additional Gameplay Programming: Sr. Programmer
- Joe Wilcox· Additional Gameplay Programming: Sr. Programmer
- Tristan Allen· Additional Testing: Tester
- Alex Conner· Additional Testing: Tester
- Paul Shank· Additional Testing: Tester
- Rex Stover· Additional Testing: Tester
- Wes Swain· Additional Testing: Tester
- Laura Ware· Additional Testing: Tester
- DJ White· Additional Testing: Tester
- Rich Wilt· Additional Testing: Tester
- joshua adams· Special Thanks
- Dominic Acquarulo· Special Thanks
- john bailey· Special Thanks
- Andrew Bains· Special Thanks
- Adam Bellefeuil· Special Thanks
- Natalie Brickell· Special Thanks
- Max Bruckner· Special Thanks
- Philip Cole· Special Thanks
- Derek Cornish· Special Thanks
- Chris Devens· Special Thanks
- Peter Ellis· Special Thanks
- Michael Fricker· Special Thanks
- Terry Gilland· Special Thanks
- Justin Hair· Special Thanks
- Steven Haines· Special Thanks
- Matthew Hancy· Special Thanks
- Jay Hosfelt· Special Thanks
- Wyeth Johnson· Special Thanks
- Kevin Lanning· Special Thanks
- Joshua Markiewicz· Special Thanks
- Robert McLaughlin· Special Thanks
- Martin Mittring· Special Thanks
- Maury Mountain· Special Thanks
- David C. Nash· Special Thanks
- Leslie Nivison· Special Thanks
- Andrew Scheidecker· Special Thanks
- David Spalinski· Special Thanks
- Michael Spano· Special Thanks
- Kenneth Spencer· Special Thanks
- jonathan taylor· Special Thanks
- Daniel Vogel· Special Thanks
- Jordan Walker· Special Thanks
- chris wells· Special Thanks
- daniel wright· Special Thanks
- Qin Yu· Character Art Lead
- Qiao Lei· Character Artist
- Zhou Quan· Character Artist
- Cheng Wen Jun· Character Artist
- Huang Ya Nuo· Environment Art Lead
- Qian Yuan Chun· Environment Artists
- Xu Chun Hong· Environment Artists
- Jiahui Hu· Environment Artists
- Jin Jin· Environment Artists
- Yang Rong Ming· Environment Artists
- Fu Zhi Qian· Environment Artists
- Xu Zhi Qiang· Environment Artists
- He Wen· Environment Artists
- Han Shi Xiao· Environment Artists
- Shao Yuan Yuan· Project Manager
- Joey Kuras· Foley Audio Engineer
- Krzysztof Wierzynkiewicz· Music Composer
- Peter Fuchs· Recording Engineer
- Allan Wilson· Conductor
- Jamey Scott· Prerendered Cinematic Sound Designer and Mixer Audio Engineer
- Chuck Russom· Special Weapon and Event Sound Design Audio Engineer
- Julia Bianco Schoeffling· Technicolor Interactive: Script Coordinator
- Tom Hays· Technicolor Interactive: Dialogue Production Supervisor
- Elizabeth Johnson· Technicolor Interactive: Dialog Editor
- James D. Mortellaro· Technicolor Interactive: Voice Direction
- Sean Niri· Technicolor Interactive: Session Assistant
- Heather Pennington· Technicolor Interactive: Session Assistant
- David Walsh· Technicolor Interactive: Audio Engineer and Dialog Editor
- Steven Jay Blum· Voice Actors
- Andrew Kishino· Voice Actors
- Jennifer Hale· Voice Actors
- Chris Cox· Voice Actors
- Anthony de Longis· Voice Actors
- Robin Atkin Downes· Voice Actors
- Fred Tatasciore· Voice Actors
- Jon Olsen· Voice Actors
- Dave Wittenberg· Voice Actors
- Brian Bloom· Voice Actors
- Julie Nathanson· Voice Actors
- Joseph Wilson· Cinematic Editor
- Matthias Mueller· Metric Minds: Lead Cinematic Artist
- Frieder Erdmann· Metric Minds: Cinematic Artists
- Benjamin Leng· Metric Minds: Cinematic Artists
- Oliver Mertins· Metric Minds: Cinematic Artists, Metric Minds: Animators
- Nicola Pirker· Metric Minds: Cinematic Artists
- Christoph Schulte· Metric Minds: Lead Technical Artist
- Piotr Prokop· Metric Minds: Project Management
- Hakan Bilenler· Metric Minds: Animators
- Philip Erdsiek· Metric Minds: Animators
- Dimitri Joseph· Metric Minds: Animators
- Cha Wen Kuo· Metric Minds: Animators
- Laetitia Taubner· Metric Minds: Animators
- Philip Weiss· Metric Minds: Facial Animation Director
- Simon Heinz· Facial Animation Operator
- Marc Mineart· Facial Animation Performance Actors
- Sarah Dandridge· Facial Animation Performance Actors
- Paco Koch· Metric Minds: MoCap-operators, IT-crew
- Philipp Helzle· Metric Minds: MoCap-operators
- Klaudia Braeutigam· Metric Minds: MoCap-post-production
- Philipp Peteranderl· Metric Minds: MoCap-post-production
- Cornelius Pflüger· Metric Minds: MoCap-post-production
- Roger Rosa· Metric Minds: MoCap-post-production
- Milka Kekic· MoCap-actors
- Tobias Moser· MoCap-actors
- Thomas Bartling· Additional Actors
- Karola Raimond· Additional Actors
- Alexander Tran· Storyboard Artist
- Christian Dreher· IT-crew
- Jolanta Wasilewska· Motion Capture Actors
- Pawel Kutny· Motion Capture Actors
- Maciej Kwiatkowski· Motion Capture Actors
- Zbigniew Szymczyk· Motion Capture Actors
- Dave Hagewood· Studio Director
- Thomas Silloway· Project Manager
- Jimi Doss· Associate Producer
- Jessica Hagewood· Production Assistant
- Andrew Coggin· Programming
- Jared Cone· Programming
- Corey Davis· Programming
- Mitchell Davis· Programming
- Jerad Heck· Programming
- J. McBride· Programming
- Alex Ortiz· Programming
- Tyler Wanlass· Lead Level Designer
- Adam Beckwith· Level Designers
- Benjamin Beckwith· Level Designers
- Phillip Manning· Level Designers
- Michele D'Angelo· Quality Assurance
- Shawn Jones· Quality Assurance
- Jimmy Tran· Quality Assurance
- Dominic Zenquis· Quality Assurance
- Young Kyun Kim· Special Thanks
- Eric Majka· Special Thanks
- Jason Newhouse· Special Thanks
- Hak Lee· Special Thanks
- Maciej Jurewicz· Story Support
- Jacek Komuda· Story Support
- Rick Remender· Written by
- Karol Banaśkiewicz· QA Technician
- Piotr Bedra· QA Technician
- Daria Michalowska· QA Technician
- Jacek Śliwa· QA Technician
- Lukasz Swiecki· QA Technician
- Marek Zdziarski· QA Technician
- Erik Hittenhausen· QA Manager
- Sebastian Huzik· Senior QA Technician
- Marek Przyjemski· QA Project Coordinator
- David De Martini· Production
- Colin Robinson· Production
- Mark Morris· Production
- Michael Ress· Production
- Jon Lawrence· Production
- Fred Gill· Production
- Hunter Smith· Multiplayer Production
- Russell Peavey· Multiplayer Production
- David Byrne· Business Development
- Roger Walkden· Business Development
- Tom Little· Finance
- Michael Brozman· Finance
- Michael Aarsvold· Content Team
- Waylon Brinck· Content Team
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