
Brothers in Arms: Road to Hill 30
Platforms: Microsoft Windows · Wii · macOSGenres: Genres · Action · Strategy / tactics · 1st-person · Behind view · Real-time strategy (RTS) · Shooter · Direct control · Tank · Historical events
Brothers in Arms, one of the few games to truly be based on actual events, places you in the shoes of real-life World War II Sergeant Matt Baker, tasked with commanding your squad through a week
Tell us your platforms and PC — every game page will show what you can play right now.
Set up your profile →Community tags
Be the first to tag this page — tags appear right away. Try a theme, capability, or subject (e.g. WWII, heist, slow burn, time travel, A24).
Age Rating
M
Cast & Crew · 214 people
- Josh Rearick· Animation & Motion Capture, Gearbox Software is
- David McGarry· Audio Director & Producer, Technical Support & Source Control, Gearbox Software is, Voice Talent
- Ben Houge· Audio
- Yuanjun Ou· Audio
- Stephen Harwood Jr.· Score Composer
- Adam Klemens· Score Conductor
- Cenda Kotzmann· Score Studio Technician
- Petr Pýcha· Score Sessions Organizer
- Milan Puklicky· Score Reader
- Jean-Félix Monin· Level Design
- Jeramy Cooke· User Interface Design, Lead Artist, Gearbox Software is
- Charles Kostick· User Interface Design, Gearbox Software is, Game & Platform Programming
- Miao Yong· Level Design
- Yi Sun· Level Design
- Huang Hai· Level Design
- Shen Yang· Level Design
- Shen Yue· Level Design
- Sun Yu· Level Design
- Sangwoong Yoon· Level Design
- Brian Martel· Game Design & Direction, Art Director, Gearbox Software is, Voice Talent
- Randy Pitchford· Game Design & Direction, Executive Producer, Gearbox Software is, Voice Talent
- Michael Wardwell· Lead Single-Player Level Designer, Level Design & Scripting, Gearbox Software is
- Matthew Armstrong· Lead Multiplayer Designer, Level Design & Scripting, Gearbox Software is
- Patrick Blank· Level Design & Scripting, Additional Art, Gearbox Software is
- Erik Doescher· Level Design & Scripting, Gearbox Software is, Storyboards & Historical Research
- Dorian Gorski· Level Design & Scripting, Gearbox Software is
- Daniel August Grafstrom· Level Design & Scripting, Gearbox Software is
- Ezra Hanson-White· Level Design & Scripting, Gearbox Software is
- Josh Jeffcoat· Level Design & Scripting, Special Thanks, Gearbox Software is
- Richard Jessup· Level Design & Scripting, Gearbox Software is
- Patrick Krefting· Level Design & Scripting, Gearbox Software is
- Benjamin Nitschke· Level Design & Scripting, QA Leads, Gearbox Software is
- Nathan Overman· Level Design & Scripting, Gearbox Software is
- Carl Shedd· Level Design & Scripting, Gearbox Software is
- Eric Berger· Additional Level Design
- Jonathan Day· Additional Level Design
- Brian Hess· Additional Level Design
- Patrick Hook· Additional Level Design
- Carl Kam· Additional Level Design
- Yangjun Wang· Offline Engine
- Hao Lei· Offline Engine
- Li Junbai· Offline Engine
- Pan Ying· Offline Engine
- Wang Ge· Offline Engine
- Wang Jinming· Offline Engine
- Jie Zhang· Offline Engine
- Tao Zhang· Offline Engine
- Wei Xiang· 3D
- Zhenyu Mao· 3D
- Shen Nan· 3D
- Sylvain Cornillon· AI
- Baolong Zhang· Graphics
- Hao Zhang· Graphics
- Zhang Yan· Graphics
- Jia'an Shou· Graphics
- Jing Chen· 2D
- Zhen Hong Cai· 2D
- Wang Baomin· 2D
- Zhang Ye· 2D
- Tang Ye Ping· Animation
- Wang Wen· Animation
- Ben Fator· Animation
- Ted Anderson· Additional Art
- Sam Arguez· Additional Art
- Jake Hernandez· Additional Art
- Sam Kite· Additional Art
- Ryan Lee· Additional Art
- Joshua Leichliter· Additional Art
- Tomer Litvin· Additional Art
- Jimmy Lomax· Additional Art
- Jonathan Nascone· Additional Art
- Joshua Noble· Additional Art
- Hung Pham· Additional Art
- Emilio Santoyo· Additional Art
- John Schratz· Additional Art
- Jordan Walker· Additional Art
- Jennifer Canada· QA Testers
- James Canavan· QA Testers
- Stephen Daniels· QA Testers
- Angie Dietrich· QA Testers
- David Doran-Marshall· QA Testers
- Rhonda Dudley· QA Testers
- Matthew Graham· QA Testers
- Curtis Hart· QA Testers
- Benjamin Henry· QA Testers
- Derrick Levy· QA Testers, Additional Programming
- Rick Luebbers· QA Testers
- Chante Mahaffey· QA Testers
- Justin Taylor Miller· QA Testers
- Joshua Ridenhour· QA Testers
- Sean Slayback· QA Testers
- Ryan Sullivan· QA Testers
- Tung Tran· QA Testers
- Hunter Woodlee· QA Testers
- Jim Wyatt· QA Testers
- Zhang Jiao· Online Engine
- Simon Hurley· Game Manual, Special Thanks, Assistant Producer & Localization, Gearbox Software is, Voice Talent
- Eli Luna· Game Manual, Art & 3D Modeling, Gearbox Software is
- Craig Bernardo· Additional Assistance/Lip-Sync
- Jonathan Schwarz· Additional Assistance/Lip-Sync
- James Sweeney· Additional Assistance/Lip-Sync
- John Zagorski· Additional Assistance/Lip-Sync
- Qian Huang· Online Engine
- Minjie Gu· Online Engine
- Quan Liu· Online Engine
- Wang Zhengyang· Online Engine
- Liao Junchen· Artistic Direction
- Guillaume Drouin· Artistic Direction
- Frédéric Lavignasse· Artistic Direction
- Yu Zhou Hong· Graphics
- Yi Huang· Graphics
- Loïc Bébin· Graphics
- Xiao Long Dai· Graphics
- Hong Jun Fang· Graphics
- Gu Qiang· Graphics
- Guo Qian· Graphics
- Li Wenlei· Graphics
- Jie Liang· Graphics
- Lu Quanzhen· Graphics
- Marc Meyer· Graphics
- Chen Qi Qiu· Graphics
- Shen Chen· Graphics
- Song Jie· Graphics
- Hao Liang Yang· Graphics
- Yang ZhiHong· Graphics
- Hua Shi· Animation
- Zhang Tianyu· Animation
- Zhao Fei· Animation
- Zhu Xiaojia· Animation
- Yu Lei· Data Management
- Xin Jieyu· Data Management
- Ren Bo· Data Management
- Loïc Gounon· Marketing Coordination
- Liu Yun· Marketing Coordination
- Luo Bin· Marketing Coordination
- Jin Xuhui· Marketing Coordination
- Shi Wen· Localization
- Éric Tremblay· Project Closer
- Audrey Leprince· Project Closer, Producer
- Denis Muffat-Méridol· Special Thanks
- Dong Ding· Special Thanks
- He Huan· Special Thanks
- Jeff Wofford· Special Thanks, Project Manager, Gearbox Software is, Game & Platform Programming
- Neil Johnson· Special Thanks, Game & Platform Programming, Gearbox Software is, AI Programming, Voice Talent
- Xavier Penin· Special Thanks
- Yan Jun· Special Thanks
- Yanis C.· Special Thanks
- Landon Montgomery· Lead Animator, Business Administration, Gearbox Software is
- Matthew VanDolen· Lead 3D Artist, Gearbox Software is
- Stephen Bahl· Art & 3D Modeling, Business Administration, Gearbox Software is
- Jennifer Burris· Art & 3D Modeling, Gearbox Software is
- Shannon D. Dees· Art & 3D Modeling, Gearbox Software is
- Joseph Espinoza· Art & 3D Modeling, Gearbox Software is
- Leah Pearl· Art & 3D Modeling, Gearbox Software is
- Mikey Neumann· Art & 3D Modeling, Gearbox Software is, Voice Talent, Writers
- Nathan Reinhardt· Art & 3D Modeling, Gearbox Software is
- Marc A. Tardif· PR & Marketing Director, Multiplayer Producer, Gearbox Software is
- Stephen Palmer· Technical Support & Source Control, Gearbox Software is, Game & Platform Programming
- Scott Dudley· Online Community Manager, Gearbox Software is
- John Antal· Military Advisor & Historian, Gearbox Software is, Writers
- Chad Lovell· Additional Assistance/Lip-Sync
- Evan Birkby· QA Manager, Gearbox Software is
- Michael Weber· QA Leads
- Erik Avalos· QA Testers
- Steven Boaman· QA Testers
- Francis Coldeboeuf· Producer
- Patrick Deupree· Lead Programmers, Game & Platform Programming, Gearbox Software is
- Steven Jones· Lead Programmers, Gearbox Software is, Multiplayer Programming
- Jeff Broome· Game & Platform Programming, AI Programming, Gearbox Software is, Voice Talent
- Nicholas Chinnici· QA Engineers, Additional Programming
- Aaron Cole· QA Engineers
- Ryan Conlon· QA Engineers, Additional Programming
- Kyle Denton· QA Engineers
- Fredric Echols· QA Engineers
- Peter Raad· Gearbox Software would like to thank
- Tony Cuevas· Gearbox Software would like to thank
- Tricia Harris· Gearbox Software would like to thank
- Mike Krahulik· Gearbox Software would like to thank
- Jerry Holkins· Gearbox Software would like to thank
- Joe Sousa· Gearbox Software would like to thank
- Brian Harvey· Gearbox Software would like to thank
- Dan Vivoli· Gearbox Software would like to thank
- Brian Burleson· Additional Programming
- Matt Pritchard· Additional Programming
- Sean Reardon· Gearbox Software is, Game & Platform Programming
- Jimmy Sieben· Gearbox Software is, Multiplayer Programming
- Scott Velasquez· Gearbox Software is, Multiplayer Programming, Audio Programming
- Mark A. Rein· Gearbox Software would like to thank
- Jay Wilbur· Gearbox Software would like to thank
- Timothy Sweeney· Gearbox Software would like to thank
- Cliff Bleszinski· Gearbox Software would like to thank
- Albert Reed· Gearbox Software would like to thank
- Mark Petty· Audio Engineer, Voice Talent
- Sean Cavanaugh· Game & Platform Programming, Graphics Programming, Gearbox Software is
- Shawn C. Green· Game & Platform Programming, Gearbox Software is
- Daniel Walsh· Additional Programming
- John Timperley· Score Sound Engineer
- John Roberts· QA Engineers
- Troy Baker· Voice Talent
- Ehren Buttlar· Voice Talent
- Jonathan Erickson· Voice Talent
- Tom Hull· Voice Talent
- Ryan Jewell· Voice Talent
- Amit Kapoor· Voice Talent
- Jeff Kribs· Voice Talent
- James Loomstein· Voice Talent
- Alix McAlpine· Voice Talent
- Marc McGarry· Voice Talent
- Greg Peterson· Voice Talent
- Gary Rivers· Voice Talent
- J. D. Sanders· Voice Talent
- Joel Watson· Voice Talent
- Steven Wilson· Voice Talent
- Jeff Worthy· Voice Talent
Ratings & reviews
Where to watch
Not currently streaming on any platform we track.
Gallery
Add imageNo community images for Brothers in Arms: Road to Hill 30 yet
Add a screenshot, a storyboard, or concept art — every image gets its own page where members can discuss it.
Media & Uploads
Screenshots, concept art, manuals, and community reference material for this game.
Did you or a loved one work on Brothers in Arms: Road to Hill 30?
Every stage matters — pitches and treatments from concept, prototypes and vertical slices from pre-production, internal screenshots, crunch memories, and design-pivots from production, QA bug stories and certification notes from post, and marketing kits, launch parties, and platform-storefront ephemera from distribution. Concept art, sketches, design docs, a bug that became a feature — please share what other fans would find interesting, so it's not lost to time.
We particularly welcome contributions from designers, writers, developers, producers, QA, community managers, publishers, marketing teams, their families, and anyone who was there at any stage.
Sign in to contribute screenshots, design docs, concept art, or behind-the-scenes stories.
Be the first to share something on Brothers in Arms: Road to Hill 30.
Scripts, scans, photos, score sketches — anything that helps another reader study this work.
Physical releases
No physical releases yet for Brothers in Arms: Road to Hill 30. Sign in to submit one.
Trailers
No trailers logged for Brothers in Arms: Road to Hill 30 yet — add the first one below.
Spot a trailer we’re missing?
Add a trailer from any film, show, or game.
Memorable quotes
Browse all →No quotes logged for Brothers in Arms: Road to Hill 30 yet — add the first memorable line below.
Got a quote we’re missing?
Submit a line from any film, show, or game.
The conversation
Loading the conversation…
Comments (0)
on Brothers in Arms: Road to Hill 30No comments yet. Be the first to share what you think.
No discussion yet
Start the discussion on Brothers in Arms: Road to Hill 30.
You’ll be the first. We’ll spin up a forum tied to this page, your first post will live there, and other readers can join in.
Or — start a club
Build a member-run space around Brothers in Arms: Road to Hill 30.
Banner, dedicated feed, events, members + admins. You’re the founder. Two clicks to live.
Edit history
Loading edit history…