
Bring to Light (2018)
Platforms: Windows · PlayStation 4 · Xbox OneGenres: Genres · Action · 1st-person · Puzzle elements · Direct control · Horror
Bring to Light is a Lovecraftian horror game driven by a tense narrative Playable in Oculus Rift, HTC Vive and with mouse & keyboard or gamepad## The story so far... After your subway train...
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Cast & Crew · 48 people
- Keith Makse· CEO, Creative Director
- Norma Rossler· CFO
- Todd MacIntyre· Development Director, Lead Designer
- Reid Price· Studio Head, Sound Design
- Paul Sparkes· Art Director
- Daniel Bugden· Art
- Rene Desouza· Art
- Abbie Fisher· Art
- Aaron Hofsass· Art, Concept Art
- Danny Maher· Art
- Mert Ozyonum· Lead Programmer
- Frank Liang· Programming
- Shaun Mahoney· Programming
- Moe Savari· Programming
- rory o connor· Programming
- Brody Peace· Programming
- Sophie Twardus· Programming, Translation
- Derick Wiebe· Programming
- Matt Atkinson· Game Design
- Curtis Collier· Game Design
- Sam Robichaud· Game Design
- Judy Ehrentraut· Story / Writing
- Ryan Fitzgerald· Story / Writing
- Louis Perron· Sound Design
- Siddharth Akolkar· Special Thanks
- Alyssa Bucholtz· Special Thanks
- Vince Carlos· Special Thanks
- Brandon Dearlove· Special Thanks
- Nicholas Digout· Special Thanks
- Dudley Ellis· Special Thanks
- Hadi El-Shayeb· Special Thanks
- Katie Fry-Matt· Special Thanks
- Jennifer Johnson· Special Thanks
- Destin Joyal· Special Thanks
- Ilir Lazoja· Special Thanks
- Miranda Leeson· Special Thanks
- Mirko Mazzocco· Special Thanks
- Jade Nguyen· Special Thanks
- Jessica Nolet· Special Thanks
- Andrew Perrault· Special Thanks
- Ilora Rosenberg· Special Thanks
- Birgit Shulz· Special Thanks
- Geoff Smith· Special Thanks
- Emily Van Lingen· Special Thanks
- Richard Walsh· Special Thanks
- Alvin Aquino· Special Thanks
- Nora Fu· Special Thanks
- Jonathan Voudrie· Special Thanks
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