
Boingz
Platform: WiiGenres: Genres · Action · Puzzle · 3rd-person (Other) · Side view · Platform
Bend, stretch and flick your way to freedom! Stretch, flex, and flick your way to freedom! A truly mind-bending experience, Boingz introduces you to cute, colorful, stretchable friends lost in an...
Tell us your platforms and PC — every game page will show what you can play right now.
Set up your profile →Community tags
Be the first to tag this page — tags appear right away. Try a theme, capability, or subject (e.g. WWII, heist, slow burn, time travel, A24).
Cast & Crew · 37 people
- Jeremy Throckmorton· Design
- Joey Kendall· Lead Programmer
- Jared Dinsbach· Programmers
- Alan Olsen· Programmers
- Jeffry Wiggins· Art
- Taylor Eshelman· Art
- Shannon Bjorkquist· Art
- Brent Fox· Art, Art Director
- Shawn Boyles· Concept Art
- Jason Freston· Lead Tester
- James Black· Testers
- Lucinda Ward· Testers
- Richard Alexander Hall· SFX / Character Voices
- Eric Nunamaker· Music
- Steven H. Taylor· Technical Director
- Justin Hakanson· Thanks to
- Valerie Cope· Thanks to
- Lane Kiriyama· Thanks to
- Erin Catto· Thanks to
- Graham Kays· Producers
- Frank Rogan· Producers
- Dan Neel· Senior Producer
- Matt Turetzky· Vice President, Content and Non-PC Platforms
- Sean Amann· GM, Global Sales & Marketing
- Ellen Holbrook· Senior Director, Global Marketing
- Brad Hardman· Senior Product Marketing Manager
- Rob Glaser· Special Thanks
- Harold Zeitz· Special Thanks
- Brooke Collins· Special Thanks
- Mike Rasmussen· Special Thanks
- Sofia Sheppard· Special Thanks
- Lucy Raymond· Senior Test Lead
- Jean-Sebastien Brisebois· Senior Testers
- Chris Bacchi· Senior Testers
- Amiani Johns· Testers
- Joel Derrick· Testers
- Annina Kirchheim· Testers
Ratings & reviews
Where to watch
Not currently streaming on any platform we track.
Gallery
Add imageNo community images for Boingz yet
Add a screenshot, a storyboard, or concept art — every image gets its own page where members can discuss it.
Media & Uploads
Screenshots, concept art, manuals, and community reference material for this game.
Did you or a loved one work on Boingz?
Every stage matters — pitches and treatments from concept, prototypes and vertical slices from pre-production, internal screenshots, crunch memories, and design-pivots from production, QA bug stories and certification notes from post, and marketing kits, launch parties, and platform-storefront ephemera from distribution. Concept art, sketches, design docs, a bug that became a feature — please share what other fans would find interesting, so it's not lost to time.
We particularly welcome contributions from designers, writers, developers, producers, QA, community managers, publishers, marketing teams, their families, and anyone who was there at any stage.
Sign in to contribute screenshots, design docs, concept art, or behind-the-scenes stories.
Be the first to share something on Boingz.
Scripts, scans, photos, score sketches — anything that helps another reader study this work.
Physical releases
No physical releases yet for Boingz. Sign in to submit one.
Trailers
No trailers logged for Boingz yet — add the first one below.
Spot a trailer we’re missing?
Add a trailer from any film, show, or game.
Memorable quotes
Browse all →No quotes logged for Boingz yet — add the first memorable line below.
Got a quote we’re missing?
Submit a line from any film, show, or game.
The conversation
Loading the conversation…
Comments (0)
on BoingzNo comments yet. Be the first to share what you think.
No discussion yet
Start the discussion on Boingz.
You’ll be the first. We’ll spin up a forum tied to this page, your first post will live there, and other readers can join in.
Or — start a club
Build a member-run space around Boingz.
Banner, dedicated feed, events, members + admins. You’re the founder. Two clicks to live.
Edit history
Loading edit history…