Bigfoot: King of Crush (2011)
Platform: WiiGenres: Genres · Racing / Driving · Behind view · Direct control · Automobile · Off-roading · Track racing · Licensed
In Bigfoot: King of Crush multiple monster trucks race each other across courses with environmental hazards, obstacles, and turns of varying degrees, causing collateral damage along the way. The player can do a single race in the Instant Action mode or...
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Age Rating
E
Cast & Crew · 32 people
- David Rosenbaum· President
- Mark E. Seremet· CEO
- Steve J. Buchanan· COO
- David Fremed· CFO
- Pierre Roux· Vice President of Product Development
- Alvin Muolic· Senior Producer
- Bill McIntosh· Manager Director/CEO
- Nicole Goodfellow· Producer
- David L. McIntosh· Game Designer, QA Tester
- Van Ricketts· Lead Level Designer
- Alistair Goulding· Level Designer
- Richard Au· Lead Programmer
- Steve White· Lead Engineer
- David Gaunt· Senior Engineer
- Stuart Cameron· Audio Engineer
- Michael Abbott· Programmers
- Ricky Fumi· Programmers
- Nathaniel Daw· Audio Programmer, Additional Sound Design
- David Biggs· Lead Artist, Technical Artist
- Tyshan Carey· Art Director, Artist
- Paul Clarke· Artist
- Stuart Rogers· Artist
- Steven Koutsouliotas· Artist
- Roger Loo· Artist
- Richard Yang· Lead Animator
- Chris Dardis· Animator
- Jacek Tuschewski· Audio Director
- Greg Hill· Engine SFX
- Stephen Charteris· QA Lead
- Kevin McIntosh· Torus Support Staff
- Pamela McIntosh· Torus Support Staff
- Amanda Hall· Torus Support Staff
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