
Beowulf: The Game (2007)
Platforms: Windows · Xbox 360 · PlayStation 3Genres: Genres · Action · Behind view · Puzzle elements · Quick Time Events (QTEs) · Fantasy · Licensed
Beowulf: The Game is a hack-and-slash game based on Robert Zemeckis
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Age Rating
M
Cast & Crew · 284 people
- Lei Zhang· Audio
- Du Kejia· Audio
- Fang Wan· Audio
- Alexandre Carlotti· Audio Producer
- Émilie Courts· Sound Tester, Quality Assurance and Quality Control
- Ariel Gauthier· Level Design
- Yi Sun· Level Design
- Shen Yang· Level Design
- Derek Fortin· Level Design
- Gilles Clavel· Level Design
- Maxime Ciccotti· Level Design
- Zhou Min· Level Design - Narrative
- Florian Garcia· Level Design - Narrative
- Wang Nanfang· Level Design - Narrative
- Jin Yiming· Level Design - Narrative
- Xu Li· Level Design - Narrative
- Qian Yong· Level Design - Narrative
- Bertrand Huet· Level Design
- Jérémy Sonnet-Debard· Level Design
- Thomas Godet· Game Design
- Yann Masson· Game Design
- David Maurin· Game Design
- Sébastien Morin· Game Design
- Julien Karaouni· Game Design
- François Dumas· Sound Designer
- Xavier Plagnal· Game Design
- Dong Ding· Game Design
- Cliff Chiu· Game Design
- Zhang Jiawei· Game Design
- Chen Peng· Level Design
- Romain Petitmangin· Level Design
- Miao Yong· Level Design
- Gong Daizong· Level Design
- Sun Yiming· Level Design
- Li Chong· Level Design
- Xinghao Shen· Level Design
- Yan Kang· Level Design
- Nan Shan· Level Design
- Wang Nan· Level Design
- Feng Zhiyuan· Level Design
- Gu Ming· Level Design
- Zhu Jingyu· Level Design
- Arsène Grimaud· Concept Artists
- Jean-Marc Langue· Concept Artists
- Sébastien Du Jeu· Concept Artists, Art
- Denis Capdeferro· Characters and Game Elements Artists, Team leaders
- Gao Feng· Art
- Feng Yu· Characters Artists
- Zhao Fei· Characters Artists
- Xavier Poix· Studio Manager
- Gilles Matouba· Creative Director
- Ronan Bel· Team leaders
- Patrick Charron· Team leaders, Art, Level Artists
- Alexandre Chartier· Team leaders
- Frederic Condolo· Team leaders
- Neil Devine· Team leaders
- Zhan Tao· Special Thanks
- Jacques Chatenet· QC Studio Manager
- Omar Bouali· QC Director
- Yang Jie· QC Leads
- Chen Liyu· QC Leads
- Dong Xin· QC Platform Specialists
- Jérôme Basile· QC Platform Specialists
- Xie Erkang· QC Platform Specialists
- Radu Nedea· QC Platform Specialists
- Chao Cheng· Testers
- Chen Kai· Testers
- Chen Xing Xing· Testers
- Fei Huan· Testers
- Kong Zheng· Testers
- Li Chi Jia· Testers
- Xiyun Li· Testers
- Lin Chengwu· Testers
- Guillaume Dorme· Team leaders
- Michel Fesquet· Team leaders, Animation
- David García· Team leaders, Artistic Technical Direction, Light Artists, Lighting Artists
- Alexandre Gatto· Team leaders, Artistic Technical Direction, Shader Artists
- Benoît Maury-Bouet· Team leaders, Tools & Data Management
- Frédéric Mizac· Team leaders
- Olivier Tanter· Team leaders
- Cédric Toton· Team leaders, Artistic Technical Direction
- Zhang Jian· Business HR
- Xu Yinzhi· Business HR
- Hughes Martel· Art Director
- Li Jiahuan· Animator
- Ding Wei· Animator
- Ma Zhao· Character Artists
- Qian Chen· Character Artists
- Zeng Zongwang· Modeling Artists
- Du Wei· Modeling Artists
- Wang Jian· Modeling Artists
- Jia'an Shou· Sfx Artist
- Zhu Xiaojun· Cinematic Artists
- Zhao Chunxiao· Cinematic Artists
- Jin Xuhui· Special Thanks
- Xiao Long Dai· Special Thanks
- Tao Ying· Special Thanks
- Zhu Xiaojia· Special Thanks, Animation
- Tang Ye Ping· Special Thanks
- Lin Haihang· Special Thanks
- Yuan Chaohua· Menus & Hub
- Shi Chengjiang· Menus & Hub
- Zeng Jian· Characters Artists
- Ding Chao· Characters Artists
- Xiao Shenyi· Characters Artists
- Alexis Vaisse· Team leaders
- Kailin Zhu· Art
- Avlamy Ramassamy· Art
- YanFeng Liu· Art
- Li Jing· Art
- Hao Zhang· Art
- Jean-Michel Tari· Art
- Yang ZhiHong· Art
- Xu Feng Qiu· Art
- Ye Weizhong· Art
- Yong Qing Ye· Art
- Hao Liang Yang· Art
- Gu Qiang· Art
- Jie Liang· Art
- Su Ming· Art
- Zhu Zhengyi· Art
- Yang Wen· Art
- Tang Xiaoming· Art
- Ni Yining· Art
- Michel Gibrat· Concept Artists
- David Reizer· Team leaders
- Lionel Bouchet· Team leaders
- Nicolas Soulier· Artistic Technical Direction
- Jean-Christophe Alessandri· Artistic Director
- Renaud Bec· Concept Artists
- Karim Bousalaa· Concept Artists, Animation
- Florence Charpentier· Characters and Game Elements Artists
- Jérôme Desplats· Characters and Game Elements Artists
- Pascal Lefort· Characters and Game Elements Artists
- Vivien Mermet-Guyenet· Characters and Game Elements Artists
- Leroy-James Simpson· Characters and Game Elements Artists
- Pierre Truong· Characters and Game Elements Artists
- Gilles Bodard· Animation
- Mylène Bussy· Animation
- Bert Farache· Animation
- Laurent Le Guellaut· Animation
- Benoit Lasserre· Animation
- Hytham Morsy· Animation
- Enoal Rainville· Animation
- Stéphane Rose· Animation
- Ingrid Sanassée· Animation
- Jean-Philippe Savariault· Animation
- Eric Verwaerde· Animation
- Grégory Piche· FX Artists
- Walter Vasse· FX Artists
- Matthieu Bléhaut· Shader Artists
- Reda Amarti· Level Artists, Art
- David Frappaz· Level Artists
- Magali Sonnet-Debard· Level Artists
- Denis Mercier· Light Artists
- Marianne Calva Bluteau· Tools & Data Management
- Mathieu Hidrio· Tools & Data Management
- Alexandre Priac· Tools & Data Management
- Jacky Rabat· Quality Assurance and Quality Control
- Jonathan Simeone· Quality Assurance and Quality Control
- Arnaud Vergne· Quality Assurance and Quality Control
- Sunil Bébin· Quality Assurance and Quality Control
- Adrian Lacey· International Brand Manager
- Laurent Letz· Marketing Artist
- Jérémie Ferry· Marketing Artist Assistant
- Philippe Bayle· Very Special Thanks
- Emmanuel Rougier· Very Special Thanks
- Mairie de Montpellier· Very Special Thanks
- Charles De Sainte Marie· Very Special Thanks
- David Gracia· Content Director
- Qian Huang· YETI Engine Support
- Shan Liang· YETI Engine Support
- Wu Jie· YETI Engine Support
- Tao Zhang· YETI Engine Support
- Mark Wang· YETI Engine Support
- Jean-François Vallée· Menus & Hub
- Jiang Guobin· Menus & Hub
- Philippe Touillaud· QA & Tools
- Lin Yuan· QA & Tools
- Jie Zhang· QA & Tools
- Xin Jieyu· Data Management
- Li Ke· Data Management
- Gu Lijian· Data Management
- Stanislas Mettra· Animation
- Yang Yifan· Animation
- Zhuang Yunshu· Animation
- Ye Tan· Animation
- Wang Wen· Animation
- Li Sheng· Animation
- Xiao Shance· Animation
- Sun Guangli· Animation
- Zhai Huijie· Animation
- Chen Xingping· Animation
- Chen Liang· Animation
- Liu Lei· Localization
- Marc Meyer· Art
- Qi Qi· Art
- Yu Zhou Hong· Art
- Li Yunfei· Art
- Xu Di· Art
- Lu Minhua· Art
- Liu Yinping· Art
- Zhu Aibin· Art
- Wang Nian· Art
- Yang Yuchen· Art
- Zhang Xiaofei· Art
- Jiang Minhui· Art
- Wei Da· Art
- Fang Rui· Art
- Li Wenlei· Lighting Artists
- Fan Yinjia· Lighting Artists
- Hong Jun Fang· Lighting Artists
- Su Yin· Lighting Artists
- Chen Qin· Lighting Artists
- Wang Baoming· Shaders & Textures Artists
- Lu Wei· Shaders & Textures Artists
- Xiong Chenwei· Shaders & Textures Artists
- Ding Yong· Shaders & Textures Artists
- Ren Beili· Concept Artists
- Liu Li· FXs Artists
- Loïc Bébin· FXs Artists
- Huang Zhe· FXs Artists
- Lan Xin Zhang· UI Artist
- Yu Huajie· Characters Artists
- Wu Yang· Characters Artists
- Li Xiaojian· Characters Artists
- Yann Le Tensorer· Senior Producer
- David Legrand· Co-Producer
- Alexandre Plissonneau· Associate Producer
- Lina Lu· Outsourcing Production Manager
- Amina Rachdi· Associate Producer
- Alexandre Rémy· International Product Manager
- Francis Coldeboeuf· Senior Producer
- Guillaume Brunier· Associate Producers
- Julie Tighe· Associate Producers
- Yu Haipeng· Associate Producers
- Wang Ya· Associate Producers
- Daqing Han· Software Engineers
- Dominique Dumont· Software Engineers
- Grégory Pageot· Software Engineers
- Jérôme Hubert· Software Engineers
- Julien Delezenne· Gameplay Programming
- Fabien Grosyeux· Gameplay Programming
- Karim Kochen· Gameplay Programming
- Julien Lafont· Gameplay Programming
- Sebastien Laigle· Gameplay Programming
- Xavier Langlois· Gameplay Programming
- Cyril Larribal· Gameplay Programming
- Thomas Mainnemare· Gameplay Programming
- Clément Menu· Gameplay Programming
- Raphaël Nury· Gameplay Programming
- Olivier Tardy· Gameplay Programming
- Laure Duchaussoy· Gameplay Programming
- Yan Betrisey· Software Engineers
- Romain Chagot· Software Engineers
- Benjamin Couratin· Software Engineers
- Vincent Graveleau· Software Engineers
- Francis Jentey· Software Engineers
- Fabien Laverré· Software Engineers
- Isabelle Prévost· Software Engineers
- Daniel Raviart· Software Engineers
- Jérôme Scholler· Software Engineers
- Stephane Venzin· Software Engineers
- Benoît Vimont· Software Engineers
- Laurent Zaslavsky· Software Engineers
- Igor Česi· Software Engineers
- Emmanuel Astier· Software Engineers
- Frédéric Balint· Software Engineers
- Mathieu Pavageau· Software Engineers
- Frédéric Décréau· Software Engineers
- Lucian Rowe· Software Engineers
- Marc Villemain· Software Engineers
- Alain Robin· Software Engineers
- Setha Chhun· Gameplay Programming
- Laurent Chiarazzo· Gameplay Programming
- Emile Kroeger· Gameplay Programming
- Yu Jianrong· Gameplay Programming
- Yin Hua· Gameplay Programming
- Jin Yu· Gameplay Programming
- Du Feng· Gameplay Programming
- Simon Hamelin· Gameplay Programming
- Chen Bingnan· Gameplay Programming
- Nam Hoang· Gameplay Programming
- Jean-Sébastien Mouret· Gameplay Programming
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