
Bejeweled: Deluxe (2000)
Platforms: Windows · Browser · Palm OS · Windows Mobile · Xbox · Macintosh · J2ME · Dedicated console · AndroidGenres: Genres · Puzzle · Side view · Fixed / flip-screen · Turn-based · Falling block puzzle · Tile matching puzzle · Point and select
Goal The object of the game is to score as many points as possible by swapping adjacent gems to create sets, either horizontal or vertical, of 3 or more identical gems. Controls Swap any two adjacent gems by clicking on one, then the one you want to...
Tell us your platforms and PC — every game page will show what you can play right now.
Set up your profile →Community tags
Be the first to tag this page — tags appear right away. Try a theme, capability, or subject (e.g. WWII, heist, slow burn, time travel, A24).
Age Rating
E
Cast & Crew · 12 people
- Jason Kapalka· Game Design
- Brian Fiete· Programming
- John Vechey· Business Management
- Josh Langley· Art
- Peter Hajba· Music
- Shawn Conard· QA
- Chad Zoellner· QA
- Isaac Aubrey· QA
- Jon Pulling· QA
- Glenn Randers-Pehrson· Uses pnglib, Copyright (c) 1998, 1999 by
- Jean-loup Gailly· Uses zlib, (C) 1995-1998 by
- Mark Adler· Uses zlib, (C) 1995-1998 by
Ratings & reviews
Where to watch
Not currently streaming on any platform we track.
Gallery
Add imageNo community images for Bejeweled: Deluxe (2000) yet
Add a screenshot, a storyboard, or concept art — every image gets its own page where members can discuss it.
Media & Uploads
Screenshots, concept art, manuals, and community reference material for this game.
Did you or a loved one work on Bejeweled: Deluxe (2000)?
Every stage matters — pitches and treatments from concept, prototypes and vertical slices from pre-production, internal screenshots, crunch memories, and design-pivots from production, QA bug stories and certification notes from post, and marketing kits, launch parties, and platform-storefront ephemera from distribution. Concept art, sketches, design docs, a bug that became a feature — please share what other fans would find interesting, so it's not lost to time.
We particularly welcome contributions from designers, writers, developers, producers, QA, community managers, publishers, marketing teams, their families, and anyone who was there at any stage.
Sign in to contribute screenshots, design docs, concept art, or behind-the-scenes stories.
Be the first to share something on Bejeweled: Deluxe (2000).
Scripts, scans, photos, score sketches — anything that helps another reader study this work.
Physical releases
No physical releases yet for Bejeweled: Deluxe (2000). Sign in to submit one.
Trailers
No trailers logged for Bejeweled: Deluxe (2000) yet — add the first one below.
Spot a trailer we’re missing?
Add a trailer from any film, show, or game.
Memorable quotes
Browse all →No quotes logged for Bejeweled: Deluxe (2000) yet — add the first memorable line below.
Got a quote we’re missing?
Submit a line from any film, show, or game.
The conversation
Loading the conversation…
Comments (0)
on Bejeweled: Deluxe (2000)No comments yet. Be the first to share what you think.
No discussion yet
Start the discussion on Bejeweled: Deluxe (2000).
You’ll be the first. We’ll spin up a forum tied to this page, your first post will live there, and other readers can join in.
Or — start a club
Build a member-run space around Bejeweled: Deluxe (2000).
Banner, dedicated feed, events, members + admins. You’re the founder. Two clicks to live.
Edit history
Loading edit history…