
Before We Leave (2020)
Platforms: Windows · Windows Apps · Xbox One · Xbox Series · Xbox Cloud Gaming · PlayStation 4 · PlayStation 5 · Nintendo SwitchGenres: Genres · Simulation · Diagonal-down · Free camera · City building / construction simulation · Point and select · Sci-fi / futuristic
Before We Leave is a non-violent city building game set in your own cozy corner of the universe. Rediscover and rebuild civilization. Create a multi-planet resource network. Overcome ancient...
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Cast & Crew · 40 people
- Sam Barham· Chief Monkey
- Christian Redding· Design Consulting
- Isaac Bennett· Additional Programming
- Rafal Urbanski· Art Design
- Jacob Clode· Art Design
- Edd Coates· UI Design
- Filipe Pinto· Concept
- Reiker von Motschelnitz· Concept, Additional Art Design
- Claire van der Goes· Additional Art Design
- Brian Rochat· Additional Art Design
- Simon Mackmurdie· Additional Art Design
- Peter Bardsley· Additional Art Design
- Tom Garden· Additional Art Design
- Elle Beck· Additional Art Design
- Benedict Nichols· Music
- James Dean· Sound Design
- Matt Caradus· Sound Design
- Tim Ponting· Marketing and PR, Thanks to
- Chris Dwyer· Marketing and PR
- Victor Ramsés· Localisation
- Adiel Holguin· Localisation
- Bertrand Ciesielski· Localisation
- Luca Di Vincenzo· Localisation, Testers
- Saf Davidson· Writing
- Emily Latta· Community Management
- Felix Rostrum· Community Moderators, Testers
- Vanessa Williams· Trailer Development
- Anna Barham· Thanks to
- Gabriel del Santo· Thanks to
- Sandra Copeland· Thanks to
- Neil Copeland· Thanks to
- Jenny Madill· Thanks to
- Don Barham· Thanks to
- Andy Gainey· Planet Generator by
- Alex Peterson· Spacescape by
- Christopher Silvas· Planetary Atmospheric Scattering by
- Aleksandr Panteleymonov· Sun Shader by
- Mirza Beig· Ultimate VFX by
- Jack Bort· Testers
- Zed Fontaine· Testers
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