
Battlefield 3: Close Quarters (2012)
Platforms: PlayStation 3 · Windows · Xbox 360Genres: Genres · Add-on · Game mode · Map / level · Other
Battlefield 3: Close Quarters is the second expansion pack for Battlefield 3. It focuses on the premise of Battlefield team play in constricted or tight environments. The gameplay style is turbulent with quick-paced infantry combat. The DLC pack adds...
Tell us your platforms and PC — every game page will show what you can play right now.
Set up your profile →Community tags
Be the first to tag this page — tags appear right away. Try a theme, capability, or subject (e.g. WWII, heist, slow burn, time travel, A24).
Age Rating
M
Cast & Crew · 287 people
- Björn Johnsson· Senior Producer
- Robert Gustafsson· Senior Development Director
- Niklas Fegraeus· Lead Designer
- Craig McLeod· Producer, Producers
- Jonas Lundqvist· Development Director, Development Directors
- Jhony Ljungstedt· Art Director
- Ben Minto· Audio Director, Sound Designers
- Bence Pajor· Additional Audio Director, Sound Designers
- Carl-Johan Ljungstedt· Lead Programmer
- Gustav Halling· Gameplay Designer
- Tim Kjell· Additional Gameplay Designer
- Lie Fujita· Software Engineers
- Niklas Henriks· Software Engineers
- Jimmy Hådén· Software Engineers
- Anders Nivfors· Software Engineers
- Carl-Magnus Nordin· Software Engineers
- Daniel Saar-Odhammer· Software Engineers
- Peter Österblom· Software Engineers
- Simon Everett· Additional Software Engineers
- Mikael Kalms· Additional Software Engineers
- Torbjörn Söderman· Additional Software Engineers
- Björn Humbe· Animator
- Robert Sammelin· Key Art
- Andreas Hansevi· Level Artists
- Peter Hoyles· Level Artists
- Jonas Levin· Level Artists
- Mikael Nellfors· Level Artists
- Emelie Elisabeth Nilsson· Level Artists
- Jens Oras· Level Artists
- Conny Bergqvist· Technical Artists
- André Boström· Technical Artists
- Rense de Boer· Technical Artists
- Andreas Fougner Ezelius· Technical Artists
- Jimmy Gustafsson· Technical Artists
- Jessica Helgesson· Technical Artists
- Mikael Linderholm· Technical Artists
- Pontus Ryman· Technical Artists
- Petter Sköld· Technical Artists
- Rick Underhill· Technical Artists
- Nadab Göksu· Visual FX Artists
- Fredrik Seehuusen· Visual FX Artists
- Fabian Östedt· Destruction Artist
- Peter Olofsson· Weapon Artists
- Kaori Kato· Weapon Artists
- Eric Persson· Concept Artist
- Håkan Pettersson· Lead UI Artist
- Tobias Hogstrand· UI Artist, Lead UI Artist
- Fredrik Löving· Producer, Web
- Michael Brorsen· Development Director, Development Directors
- Magnus Nordin· Technical Director
- David Röhr· System Admin
- Andreas Lanjerud· Front End Software Engineers
- Frederic Nilsson· Front End Software Engineers
- Joakim Bodin· Back End Software Engineers
- Johan Mjönes· Back End Software Engineers
- Elton Muuga· Software Engineer
- Andreas Almström· Sound Designers
- Mari Saastamoinen-Minto· Sound Designers
- Jonatan Blomster· Sound Software Engineer
- Jesper Svennevid· Lead Software Engineer
- Peter Karlsson· Lead UI Software Engineer
- Marcus Hoverby· UI Programmers
- Anders Wikström· UI Programmers
- Per Carlsson· UI Programmers
- Dan Nilsson· UI Programmers
- Mikael Lagré· UI Programmers
- Nick Baker· Persistence Designer
- Kristoffer Benjaminsson· Senior Development Director
- Johan Andersson· Technical Directors
- Stefan Boberg· Technical Directors, Production Systems
- Henrik Karlsson· Technical Directors, Core
- Joakim Lord· Head of Development Vancouver, Animation Cinematics
- Albert Ho· Animation Cinematics
- Ben May· Animation Cinematics
- Darryll Hobson· Animation Cinematics
- Joe Pribele· Animation Cinematics
- Lisa Streit· Animation Cinematics
- Malcolm Liu· Animation Cinematics
- Matteo Milandri· Animation Cinematics
- Michael De Reyter· Animation Cinematics
- Strati Zerbinis· Animation Cinematics
- York Wan Chan· Animation Cinematics
- Anders Clerwall· Audio
- Martin Loxton· Audio
- Peter Engström· Core
- Martin Ridgers· Core
- Mats Dal· Core
- Mattias Hörnlund· Core
- Henrik Fernlund· Core
- Jimmy Nilsson· Destruction Physics
- Johan Gidlund-Montén· Destruction Physics
- Anders Hellspong· Production Systems
- Anders Pettersson· Production Systems
- Andreas Rönnberg· Production Systems, Tester
- Björn Ottosson· Production Systems
- Daniel Peter Brown· Production Systems
- Joakim Lindqvist· Production Systems, Build & QA Tools Engineers
- Michael Lidgren· Production Systems
- Per Lönroth· Production Systems, Build & QA Tools Engineers
- Peter Erikson· Production Systems
- Steven Kent· Production Systems
- Urban Nilsson· Production Systems
- Roland Smedberg· Video Director
- Chris Bennison· Video Editors
- Marcus Johansson· Video Editors
- Stefan Linde· Additional Video Editors
- Markus Andersson· Additional Video Editors
- Andreas Skoglund· Producers
- Daniel Matros· Community Manager
- Brynjólfur Erlingsson· Data Analysts
- Christian Cyréus· Data Analysts
- Thomas Rönnberg· Localization Development Manager
- Olav Persson· Submission Specialist
- Joe Grant· Quality Assurance Manager, Line Managers
- Kuda Chirewa· Quality Assurance Leads
- Dan Cooper· Quality Assurance Leads
- Andra Dimofte· Quality Assurance Leads
- Dan-Alexandru Pascu· Quality Assurance Leads
- Per Hellqvist· Quality Assurance - MP
- Zeke Lugmair· Quality Assurance - MP
- Ciprian Laza· Quality Assurance - MP
- Carl Horned· Quality Assurance - MP
- Sebastian Schlyter· Quality Assurance - MP
- Björn Sundström· Quality Assurance - MP
- Didrik Breitholtz· Quality Assurance - MP
- Peter Forsman· Quality Assurance - Web / UI
- Malin von Matern· Quality Assurance - Web / UI
- Alexander Oltner· Quality Assurance - Web / UI
- Joel Dinegrim· Quality Assurance - Audio
- Antonio Trama· Quality Assurance - Online
- Christian Johannesén· Quality Assurance - Persistence
- Timmy Jonsson· Quality Assurance - Localization
- Adrian Irimiea· Quality Assurance - Live
- James Marchant· Quality Assurance - Live
- Florin Cernahoschi· Quality Assurance - Live
- Joel Karlsson· Quality Assurance - Live
- Martin Sjö· Quality Assurance - Live
- Karl-Magnus Troedsson· General Manager
- Jenny Huldschiner· Senior Communications Manager
- Daniel Brendt· CFO
- Robert Runesson· CCO
- Per-Olof Romell· CTO
- Jörgen Stenquist· COO
- Björn Hedberg· Line Managers
- Jennifer Heras-Cordon· Line Managers
- Kjell Reuterswärd· Line Managers
- Jonas Skantz· Line Managers
- Göran Wall· Line Managers
- Carl Vikman· Line Managers
- Tobias Dahl· Line Managers
- Bernadet Bonomi· Head of Business Affairs
- Jessica Van Dyke· Legal
- Christopher Garratty· Legal
- Johan Öberg· Legal
- Niklas Domander· IT Manager
- Ali Alexander Hassoon· IT Administrators
- Sebastian Hjorth· IT Administrators
- Jannis Saripanidis· IT Administrators
- Marianne Boström· HR
- Eva Fritjofson· HR
- Peter Henriksson· HR
- Carin Källkvist· HR
- Katarina Starendal· HR
- Johanna Jeppsson· Recruiters
- Peter Kjellberg· Recruiters
- Carl Tamleht· Recruiters
- Helene Markås· Executive Assistant
- Heléne Jutenäs· Executive Assistant
- Ingela Persson· Facilities Manager
- Annika Göksu· Back Office
- Åsa Mosell· Payroll
- Jenny Hedman· Chief Accountant
- Patrick Söderlund· Executive Vice President
- Steve Pointon· Chief of Operations
- Marcus Edholm· Chief Financial Officer
- Johan Döhl· EAGL COO - FPS & Frostbite
- Ignacio Garcia· Software Engineers
- Omar Moussawel· Software Engineers
- Lily Weiss· Senior Director
- Tom Rima· Senior Development Director
- Rahul Agarwal· Development Manager
- Steven Chui· Senior Director, Online Architecture
- Joe Tay· Senior Architect Online Integration
- Ricardo Nakasato· Architect Infrastructure
- Vanessa Ward· Project Manager
- Simon Newton· Senior Manager Service Operations
- Nicklas Westerlund· Database Architects
- Brian Black· Database Architects
- Nathan Winter· System Engineers
- Steve Nichols· System Engineers
- Tony Garcia· System Engineers
- Carlos Ruiz· System Engineers
- Sean Carolan· Senior Unix Engineer
- Jean-Marc Guyonvarch· Senior Network Engineers
- Gary Cox· Senior Network Engineers
- brian jones· Senior Engineer, Storage
- Israel Ochoa· Monitoring Engineers
- Guillermo Navarro· Monitoring Engineers
- Rodrigo Hernandez· Monitoring Engineers
- Eng Lee Ong· Senior Manager, Managed Hosting
- Kara Deshazer· Manager, Managed Hosting
- Chad Hughes· Manager, Systems Support
- Yugesh Naicker· Platform Architect
- Tom Dewire· Senior Software Engineers
- George Arriola· Senior Software Engineers
- Anand Nair· Senior Software Engineers
- Chris Barnes· Software Engineer
- Brad Mitchell· Director QA
- Max Burke· EATech - CORE
- Brady Chen· EATech - CORE
- Ebor Folkertsma· EATech - CORE
- Suresh Kumarasubramaniam· Development Director
- Nirav Doshi· Technical Director
- Ramaraju P.· Software Engineers
- Tanuj Gupta· Software Engineers
- Inés Hernández· International Project Managers
- Jasmine Phua· International Project Managers
- Patrick Clifton Payne· Engineering Project Lead
- Fernando San Nicolás Serrano· Engineering Audio Team
- Daniel Vázquez Romero· Engineering Technical Team
- Iker Aneiros Jarillo· Engineering Technical Team
- Iñaki Valladares Martinez· Localization Testing Project Managers
- Ana Calvillo Montes· Localization Testing Project Managers
- Juan Linaje· Localization Testing Project Managers
- Yunte Moo· Localization Testing Project Managers
- Jan Skovajsa· Localization Testers
- Anastasiya Koroleva· Localization Testers
- Charles Ulbig· Localization Testers
- Francisco Javier Fernández· Localization Testers
- Alicja Warowna· Localization Testers
- Baptiste Ratieuville· Localization Testers
- Cristian De Frassine· Localization Testers
- Wonil Lee· Localization Testers
- Dephanie Quah· Localization Testers
- Song Junggeun· Localization Testers
- Bonam Yu· Localization Testers
- Hung Leung Chee· Localization Testers
- Alexander Bowman· Localization Coordination
- Marco Joele Nicolini· Localization Coordination
- Spike Do· Localization Coordination
- Shisong Hoo· Localization Coordination
- Atticus Lai· Localization Coordination
- Eugene Peh· Localization Coordination
- Kenji Ryan· Localization Coordination
- Cyril Baslé· Translation
- Giorgio Anselmi· Translation
- Luca Artoni· Translation
- Anja Heppelmann· Translation
- Miguel Martínez Ayllón· Translation
- Ryszard Chojnowski· Translation
- Iva Krombholzová· Translation
- Dominik Raška· Translation
- Lynn Fang· Translation
- Kelly Li Weiyi· Translation
- Kah Hui Teo· Translation
- Laura Miele· Group Vice President
- Lincoln Hershberger· Vice President
- Jon Anning· Senior Marketing Managers
- Gustav Enekull· Senior Marketing Managers
- Tommy Rydling· Product Manager
- Michael R. Lee· Senior Product Manager
- Owen Johnson· Assistant Product Manager
- Darren Montgomery· Senior Marketing Manager
- Guy Perkins· Marketing Manager
- Chris Brown· Senior Product Manager
- Tammy Levine· Vice President
- Peter Nguyen· PR Director
- Kelly Ekins· Senior PR Manager
- Devin Bennett· PR Manager
- Katrina Strafford· Senior Director Online
- Jaap O. Tuinman· Director, Online Marketing
- Andrew Parry· D2C Business & Analytics Director
- Paul Keslin· Global D2C & Community Lead
- Per Klaar· Online Marketing Managers
- Matt Pruitt· Online Marketing Managers
- Andrew Hill· Digital Portfolio Manager
- Ian Tornay· Community Manager
- Thilo W. Huebner· Global Product Launch Director
- Steven Ciccoricco· Product Launch Senior Project Managers
- Karin Newbery· Product Launch Senior Project Managers
- Chuk Orakwusi· Product Launch Project Manager
- Naomi Thomas· Product Launch Support Manager
- Chris Rowley· European QA Director
- Aurélien André· Project Management Office
- Alexandru Dobre· Compliance Group
- Billy Frew· Compliance Group
- Bogdan Florescu· Compliance Group
Ratings & reviews
Where to watch
Not currently streaming on any platform we track.
Gallery
Add imageNo community images for Battlefield 3: Close Quarters (2012) yet
Add a screenshot, a storyboard, or concept art — every image gets its own page where members can discuss it.
Media & Uploads
Screenshots, concept art, manuals, and community reference material for this game.
Did you or a loved one work on Battlefield 3: Close Quarters (2012)?
Every stage matters — pitches and treatments from concept, prototypes and vertical slices from pre-production, internal screenshots, crunch memories, and design-pivots from production, QA bug stories and certification notes from post, and marketing kits, launch parties, and platform-storefront ephemera from distribution. Concept art, sketches, design docs, a bug that became a feature — please share what other fans would find interesting, so it's not lost to time.
We particularly welcome contributions from designers, writers, developers, producers, QA, community managers, publishers, marketing teams, their families, and anyone who was there at any stage.
Sign in to contribute screenshots, design docs, concept art, or behind-the-scenes stories.
Be the first to share something on Battlefield 3: Close Quarters (2012).
Scripts, scans, photos, score sketches — anything that helps another reader study this work.
Physical releases
No physical releases yet for Battlefield 3: Close Quarters (2012). Sign in to submit one.
Trailers
No trailers logged for Battlefield 3: Close Quarters (2012) yet — add the first one below.
Spot a trailer we’re missing?
Add a trailer from any film, show, or game.
Memorable quotes
Browse all →No quotes logged for Battlefield 3: Close Quarters (2012) yet — add the first memorable line below.
Got a quote we’re missing?
Submit a line from any film, show, or game.
The conversation
Loading the conversation…
Comments (0)
on Battlefield 3: Close Quarters (2012)No comments yet. Be the first to share what you think.
No discussion yet
Start the discussion on Battlefield 3: Close Quarters (2012).
You’ll be the first. We’ll spin up a forum tied to this page, your first post will live there, and other readers can join in.
Or — start a club
Build a member-run space around Battlefield 3: Close Quarters (2012).
Banner, dedicated feed, events, members + admins. You’re the founder. Two clicks to live.
Edit history
Loading edit history…