
Battlefield 3 (2011)
Platforms: Windows · Xbox 360 · PlayStation 3Genres: Genres · Action · 1st-person · Behind view · Quick Time Events (QTEs) · Shooter · Direct control · Flight / aviation · Helicopter · Tank
Battlefield 3 is the direct sequel to 2005
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Age Rating
M
Cast & Crew · 283 people
- Patrick Bach· Executive Producer
- Fredrik Löving· Producer - Online/Battlelog
- Sara Jansson Bach· Producer - UI
- David Goldfarb· Lead Designer - Single Player, Story by, Written by
- Lars Gustavsson· Lead Designer - Multiplayer
- David Spinnier· Lead Designer - CoOp
- Gustav Tilleby· Art Director
- Stefan Strandberg· Audio Director
- Tobias Dahl· Animation Director
- Anders Gyllenberg· Senior Development Director
- Vidar Nygren· Technical Directors
- Per-Olof Romell· Technical Directors
- Stefan Vukanović· Technical Art Director
- Björn Johnsson· Launch Director, Senior Producer
- Christian Cyréus· Development Directors
- Johan Dalborg· Development Directors
- Robert Gustafsson· Development Directors, Development Director
- Patrik Påfvelsson· Development Directors
- Jörgen Stenquist· Development Directors
- Patrick Liu· Additional Producers
- Owen O'Brien· Additional Producers
- Alan Kertz· Core Gameplay Designer
- Patrick O'Shaughnessey· Vehicle Gameplay Designer
- Tim Kjell· Gameplay Designer
- Niklas Fegraeus· Additional Gameplay Designers
- Gustav Halling· Additional Gameplay Designers
- Manuel Saua Llanes· AI Designer
- Tomas Almgren· Singleplayer Mission Designers
- Thomas Andersson· Singleplayer Mission Designers
- Sebastian Armonioso· Singleplayer Mission Designers
- Fredrik Arvidsson· Singleplayer Mission Designers
- Jim Fagerlund· Singleplayer Mission Designers
- James Harrison· Singleplayer Mission Designers
- Tommy Hudson· Singleplayer Mission Designers
- Anders Jansson· Singleplayer Mission Designers
- Linus Josephson· Singleplayer Mission Designers
- Viktor A. Lundberg· Singleplayer Mission Designers
- Michael Othen· Singleplayer Mission Designers
- Christian Plogfors· Singleplayer Mission Designers
- Dominic Holmboe· Additional Singleplayer Mission Designers
- Elisabetta Silli· Additional Singleplayer Mission Designers
- Mikael Hedberg· Lead Technical Scripter, Lead AI Software Engineer
- Erik Odeldahl· Technical Scripter, AI Software Engineers
- Diego Jimenez· Multiplayer Level Designers
- Niklas Åstrand· Multiplayer Level Designers
- Fredrik Englund· Co-op Mission Designers
- Christian Ionut Pavel· Co-op Mission Designers
- Björn Sundell· Co-op Mission Designers
- Lukas Van Daele Vest· Co-op Mission Designers
- Frenne Hirani· User Interface Designers
- Anna Wendelin· User Interface Designers
- Valerian Noghin· Persistence Designers
- Fredrik Thylander· Persistence Designers
- Linus Lundberg· AI Software Engineers
- Nicolas Mercier· AI Software Engineers
- Johan Torp· AI Software Engineers
- Stefan Wallberg· AI Software Engineers
- Johan Tunkrans· Lead Animation Software Engineer
- Håkan Kihlström· Animation Software Engineer
- Christofer Stegmayr· Animation Software Engineer, Special Thanks to
- Daniel Johansson· Facial Animation Software Engineer, Special Thanks to
- Mats Dal· Lead Gameplay Software Engineer
- Filip Karlsson· Gameplay Software Engineers
- Anders Nivfors· Gameplay Software Engineers
- Torbjörn Söderman· Gameplay Software Engineers
- Måns Vestin· Gameplay Software Engineers
- Erik Westerlund· Gameplay Software Engineers
- Markus Wolmerud· Gameplay Software Engineers
- Peter Österblom· Gameplay Software Engineers
- Magnus Sjöberg· Lead UI Software Engineer
- Mikael Andersson· UI Software Engineers, Technical Artists
- Gustav Darpö· UI Software Engineers
- Morten Diesen· UI Software Engineers
- Lie Fujita· UI Software Engineers
- Moritz Hammer· UI Software Engineers
- Marcus Hoverby· UI Software Engineers
- Jimmy Hådén· UI Software Engineers
- Stefan Karlberg· UI Software Engineers
- Peter Karlsson· UI Software Engineers
- Niclas Kjellberg· UI Software Engineers
- Jürgen Königsmann· UI Software Engineers
- Che-Riad Lalic· UI Software Engineers
- Dan Nilsson· UI Software Engineers
- Daniel Saar-Odhammer· UI Software Engineers
- Anders Pettersson· UI Software Engineers
- Göran Syberg Falguera· UI Software Engineers
- Anders Wikström· UI Software Engineers
- Johan Yveborg· UI Software Engineers
- Niclas Forsell· CM & Tools Software Engineers
- Carl-Magnus Nordin· CM & Tools Software Engineers
- Christopher Bergqvist· Online & Persistence Software Engineers
- Emil Brink· Online & Persistence Software Engineers
- Karl Emdin· Online & Persistence Software Engineers
- Anders Hallberg· Online & Persistence Software Engineers
- Niklas Henriks· Online & Persistence Software Engineers
- Mikael Kalms· Online & Persistence Software Engineers
- Per-Jonny Käck· Online & Persistence Software Engineers
- Mikael Lagré· Online & Persistence Software Engineers
- Jonas Lindmark· Online & Persistence Software Engineers
- Carl-Johan Ljungstedt· Online & Persistence Software Engineers
- Marcus Nordin· Online & Persistence Software Engineers
- Jesper Svennevid· Online & Persistence Software Engineers
- Daniel Collin· Lead Platform Software Engineer
- Martin Wester· Additional Software Engineers
- Jonas Åberg· Additional Software Engineers
- Mikael Högström· Lead Animator
- Christian Axelsson· Animators
- Ryan Duffin· Animators
- Henrik Fegraeus· Animators
- Kim Fredriksson· Animators
- Awed Haller· Animators
- Björn Humbe· Animators
- Jesper Skoog· Animators
- Mathias Thurén· Animators
- Razvan Claudiu Vacar· Animators
- Claes Wikdahl· Animators
- Erik Söderholm· Animators
- Christian Martinsson· Lead Technical Animator
- Johan Ramström· Technical Animator
- Robert Sammelin· Key Art, Concept Artists & Storyboarding
- Linus Lidberg· Character Artists
- Joacim Lindquist· Character Artists
- Risako Taneda· Character Artists
- Mattias Kylén· Lead Level Artists
- Jonas Levin· Lead Level Artists
- Johan Lundmark· Lead Level Artists
- Simon Barsky· Level Artists
- Matthias Eriksson· Level Artists
- Johannes Fors· Level Artists
- Peter Hoyles· Level Artists
- Kenneth Johansson· Level Artists
- Kenny B. Magnusson· Level Artists
- Mikael Nellfors· Level Artists
- Emelie Elisabeth Nilsson· Level Artists
- Jens Oras· Level Artists
- Pontus Ryman· Level Artists
- Daniel Schönherr· Level Artists
- Daniel Thiger· Level Artists
- Anton Wiegert· Outsourcing Manager
- Nadab Göksu· Visual FX Artists
- Fredrik Seehuusen· Visual FX Artists
- Lionel Cregut· Technical Artists
- Rense de Boer· Technical Artists
- Nils Dücker· Technical Artists
- Marcus Fritze· Technical Artists
- Jimmy Gustafsson· Technical Artists
- Jessica Helgesson· Technical Artists
- Mikael Linderholm· Technical Artists
- Mattias Magito· Technical Artists
- Lars Mårtensson· Technical Artists
- Jonatan Nordenstam· Technical Artists
- Jonas Rönnegård· Technical Artists
- Petter Sköld· Technical Artists
- Stellan Tonring· Technical Artists
- John Troive· Technical Artists
- Rick Underhill· Technical Artists
- Conny Bergqvist· Destruction Artists
- Magnus Ihrefors· Destruction Artists
- Erland Körner· Destruction Artists
- Fabian Östedt· Destruction Artists
- Erik Öqvist· Destruction Artists
- Oscar Carlén· Lighting Environmental Artists
- Andreas Chrysovitsanos· Lighting Environmental Artists
- Andrew Svanberg Hamilton· Lighting Environmental Artists
- Joakim Svärling· Lighting Environmental Artists
- Peter Olofsson· Weapon Artist
- Kaori Kato· Vehicle Artists
- Fredrik Ulfves· Vehicle Artists
- Andreas Fougner Ezelius· Vegetation Artist
- Mattias Häggström· Concept Artists & Storyboarding, Cinematographer
- Eric Persson· Concept Art Interns
- Susanna Wesslund· Concept Art Interns
- Tobias Hogstrand· Lead UI Artist
- Markus Nyström· UI Artists
- Joakim Hellstedt· UI Artists
- Håkan Pettersson· UI Artists
- Andreas Lanjerud· Front End Software Engineers
- Frederic Nilsson· Front End Software Engineers
- Joakim Bodin· Back End Software Engineers
- Johan Mjönes· Back End Software Engineers
- Colin McLaughlan· Special Thanks
- Carl Vikman· Sound Development Director, Sound Designers
- Bence Pajor· Lead Sound Designer
- Andreas Almström· Sound Designers
- Ben Minto· Sound Designers
- Mari Saastamoinen-Minto· Sound Designers
- Olof Strömqvist· Sound Designers
- Magnus Walterstad· Sound Designers
- Joel Dinegrim· Additional Sound Designers, Quality Assurance - Audio
- Viktor Israelsson· Additional Sound Designers
- Tomas Danko· Voice Over Producer
- Jonatan Blomster· Sound Software Engineer
- Henrik Karlsson· Executive Producer
- Stefan Boberg· Technical Director
- Torbjörn Malmer· Lead Technical Artist
- Carl Almgren· Senior Development Director
- Anders Hellspong· Development Director
- Johan Andersson· Rendering Architect
- Colin Barré-Brisebois· Rendering Engineers
- Christina Ann Coffin· Rendering Engineers
- Per Einarsson· Rendering Engineers
- Robert Kihl· Rendering Engineers
- Jim Malmros· Rendering Engineers
- Mattias Widmark· Rendering Engineers
- Joakim Lord· Animation & Physics Architect
- Jonas Kjellström· Animation Engineers
- Torbjörn Laedre· Animation Engineers
- Andreas Andersson· Physics Engineers
- Johan Gidlund-Montén· Physics Engineers
- Jimmy Nilsson· Physics Engineers
- Peter Engström· Core Engineers
- Andreas Fredriksson· Core Engineers
- Malte Hildingsson· Core Engineers
- Ricky Helgesson· Gameplay Engineer
- Mattias Hörnlund· Network Engiener
- Anders Clerwall· Audio Engineer
- Urban Nilsson· Tools Architect
- Peter Erikson· Tools Engineers
- Michael Lidgren· Tools Engineers
- Björn Ottosson· Tools Engineers
- Joakim Lindqvist· Build & QA Tools Engineers
- Per Lönroth· Build & QA Tools Engineers
- Andreas Rönnberg· Tester
- Louis Bavoil· Special Thanks to
- Jasper Bekkers· Special Thanks to
- Ulf Borgenstam· Special Thanks to
- Iain Cantlay· Special Thanks to
- Anders Caspersson· Special Thanks to
- Holger Grün· Special Thanks to
- Henrik Halén· Special Thanks to
- Matthew Jones· Special Thanks to
- Alexander Kharlamov· Special Thanks to
- Jean-Marc Leang· Special Thanks to
- Martin Loxton· Special Thanks to
- Richard Parr· Special Thanks to
- Miguel Sainz· Special Thanks to
- Phil Scott· Special Thanks to
- Kevin Strange· Special Thanks to
- Tad Swift· Special Thanks to
- Andrey Tatarinov· Special Thanks to
- Nicolas Thibieroz· Special Thanks to
- Johan Berg· Special Thanks to
- Mikael Säker· Story by, Additional Writing, Narrative Designer
- Adrian Vershinin· Story by, Written by
- Loke Wallmo· Story by, Narrative Producer
- Tom Keegan· Performance Director
- Roland Smedberg· Video Director
- Chris Bennison· Video Editors
- Marcus Johansson· Video Editors
- Andreas Skoglund· Producers
- Melissa Tague· Producers
- Barrie Tingle· Producers
- Daniel Matros· Community Manager
- Brynjólfur Erlingsson· Data Analyst
- Thomas Rönnberg· Localization Development Manager
- Olav Persson· Submission Specialist
- Joe Grant· Quality Assurance Manger
- Lars Holmberg· Project Managers
- Daniel Jonsson· Project Managers
- Craig McLeod· Project Managers
- Kuda Chirewa· Quality Assurance Leads
- Dan Cooper· Quality Assurance Leads
- Dan-Alexandru Pascu· Quality Assurance Leads
- Niklas Ekstrand· Quality Assurance - SP/Co-OP
- Simon Hansson· Quality Assurance - SP/Co-OP
- Carl Horned· Quality Assurance - SP/Co-OP
- Christian Johannesén· Quality Assurance - SP/Co-OP
- Alexander Oltner· Quality Assurance - SP/Co-OP
- Sebastian Schlyter· Quality Assurance - SP/Co-OP
- Björn Sundström· Quality Assurance - SP/Co-OP
- Per Hellqvist· Quality Assurance - MP
- Adrian Irimiea· Quality Assurance - MP
- Zeke Lugmair· Quality Assurance - MP
- Antonio Trama· Quality Assurance - MP
- Ludvig Vikström· Quality Assurance - MP
- Peter Forsman· Quality Assurance - Web/UI
- Stefan Linde· Quality Assurance - Web/UI
- Malin von Matern· Quality Assurance - Web/UI
- Nick Baker· Quality Assurance - Persistence
- Timmy Jonsson· Quality Assurance - Localization
- Kristoffer Benjaminsson· Additional Development
- Kristoffer Bergqvist· Additional Development
- Joakim Grundwall· Additional Development
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