
Battlefield 2: Modern Combat (2005)
Platforms: PlayStation 2 · Xbox · Xbox 360 · Xbox OneGenres: Genres · Action · 1st-person · Behind view · Shooter · Direct control · Helicopter · Tank · Contemporary · War
Although called Battlefield 2, this is the first of the Battlefield series to pass over to console. Vehicles like the Humvees, tanks, APCs and helicopters all make it into the game although fixed wing aircraft are noticeable absent. Multiplayer allows...
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Age Rating
T
Cast & Crew · 267 people
- Marcus Nilsson· Executive Producer
- Måns Vestin· Technical Director
- Alex Peters· Senior Development Manager
- Henrik Karlsson· Development Directors
- Robert Runesson· Development Directors
- Thomas Farrer· Producer
- Kenny B. Magnusson· Art Direction
- Johannes Söderqvist· Art lead
- Pelle Lovell· Art lead
- Henrik Bohman· Animation
- Björn Humbe· Animation
- Jay Sopp· Animation
- Magnus Andersson· Art
- Anders Caspersson· Art
- Dawid Mod· Art
- Andreas Hansevi· Art
- Kristina Hegethorn Pajor· Art
- Kalle Helgesson· Art
- Charlotte Heyman· Art
- Maja Hållinder· Art
- Erland Körner· Art
- Erik Ljungberg· Art
- Jhony Ljungstedt· Art
- Torbjörn Malmer· Art
- Lars Mårtensson· Art
- Emelie Elisabeth Nilsson· Art
- Lars Nordbeck· Art
- Markus Nyström· Art
- Marcus Fritze· Art
- Matthias Eriksson· Art
- Carl Henriksson· Art
- Joacim Lindquist· Art
- Peter Sahlin· Art
- Gustav Tilleby· Art
- Anders Hejdenberg· Lead Design
- Atli Már Sveinsson· Lead Design
- Fredrik Thylander· Assistant Lead Design
- Nicholas Nolby· Level Design
- Jonas Levin· Level Design
- Magnus Olin· Level Design
- Peter Björklund· Programming Leads, Network Programming
- Tomas Eriksson· Programming Leads
- Magnus Isaksson· Programming Leads
- Karl Boström· Game Engine Programming, Tools Programming
- Daniel Collin· Game Engine Programming
- Jonathan Janesjö· Game Engine Programming, Network Programming
- Johan Höjskeld· Game Engine Programming, Online Programming
- Johan Leijon· Game Engine Programming, Animation Programming
- Danjel Rydén· Game Engine Programming, Tools Programming
- Michel Schmidt· Game Engine Programming
- Thomas Sköldenborg· Game Engine Programming, Vehicle & Physics Programming
- Peter Engström· Network Programming, Online Programming
- Ove Lindblom· Network Programming, Online Programming
- Björn Hedberg· Online Programming
- Jesper Svennevid· Online Programming, Additional Graphics Programming
- Mikael Kalms· Core Graphics Programming
- Daniel Hansen· Graphics Programming
- Erik Hemming· Graphics Programming, Menu Programming
- Anders Pistol· Graphics Programming
- Per-Olof Romell· Graphics Programming, Sound Programming
- Jesper Rudberg· Graphics Programming
- Andreas Brinck· Additional Graphics Programming
- Joakim Bengtsson· Additional Graphics Programming
- Mattias Adolfsson· Vehicle & Physics Programming
- Stefan Hållén· Sound Programming, Additional Sound Design
- Erik Pettersson· Additional Sound Programming
- Jonas Skantz· Tools Programming
- Andreas Axelsson· Menu Programming
- Jimmie Ericsson· Menu Programming
- Andreas Andersson· Additional Programming
- Mattias Gruvman· Additional Programming
- Vag Livaditis· Additional Programming
- Jim Tilander· Additional Programming
- Erik Westerlund· Additional Programming
- Peter Österblom· Additional Programming
- Olof Gustafsson· Sound Design
- Magnus Walterstad· Sound Design
- Kristoffer Bergqvist· Associate Producers
- Johan Östman· Associate Producers
- Åsa Carlsson· DICE Localisation Manager
- Barrie Tingle· EAUK Onsite Test Lead, Additional Design, QA Team Leaders
- Alan Dale· EAUK Onsite Testing Team, QA Testers
- Richard Kansley· EAUK Onsite Testing Team, QA Testers
- Dominic Pitcher· EAUK Onsite Testing Team, QA Testers
- Colin Pratt· EAUK Onsite Testing Team, QA Testers
- Mati Rehman· EAUK Onsite Testing Team, QA Testers
- Barry Wallis· EAUK Onsite Testing Team, QA Testers
- Tobias Marberger· Music Composer
- Chris Gibbs· Executive Producer
- Stuart Tilley· Production
- Dan Blackstone· Production
- Feargus Carroll· Production
- Steve Pointon· Senior Development Manager
- Peter Samuels· Development Management Support
- Michael Cox· Development Managament
- Nick Dredge· Development Managament
- Richard Eve· Development Managament
- Andy Findlay· Development Managament
- Lee Morse· Development Managament
- Fred Gill· Technical Director
- Will Byles· Art Director
- Campbell Askew· Audio Director
- Kris Beaumont· Game Programming
- Phil Hilliard· Game Programming
- Andrew Hosfield· Game Programming
- Paul Hudak· Game Programming, Mission Building
- Stewart Sockett· Game Programming
- Alan Webb· Game Programming, Mission Building
- Steve Wilcox· Game Programming, Mission Building
- Rob Barnett· AI Programming
- Nicholas Edwards· AI Programming
- Pierre Falticska· AI Programming
- Alan Wright· AI Programming
- Nadia Ankrah· Physics Programming
- David Merriman· Physics Programming
- Steven Caslin· Graphics Programming, Additional Graphics Programming
- Phil Lewin· Graphics Programming
- Richard Bloor· Audio Programming
- Andy Clark· System / Tools Programming
- Antony Crowther· System / Tools Programming
- Nick Koufou· System / Tools Programming
- Simon Moore· System / Tools Programming
- Barry Irvine· Additional Graphics Programming
- Nathan McKinlay· Additional Programming
- Keith Port· Additional Programming
- Jonothan Bate· Art
- Richard Cook· Art
- Jo Daly· Art
- Adam Dickinson· Art
- Dominic Giles· Art
- John Golding· Art
- Steve Hird· Art
- Paul Houlders· Art
- Steve Leney· Art
- Andrew Manns· Art
- Ric Miskimmon· Art
- David Newhouse· Art
- Colin Price· Art
- Jeremy Ramsay· Art
- Lee Sullivan· Art
- Iain Thody· Art
- Stu Walls· Art
- Ian Williams· Art
- Kevin Connolly· Animation / Movies
- Andrew Dolan· Animation / Movies
- Alex Godsill· Animation / Movies
- David Kenyon· Animation / Movies
- Michael Pang· Animation / Movies
- Dawn Prance· Animation / Movies
- John Carter· Technical Art
- Nigel Middleman· Technical Art
- Oliver Shaw· Technical Art
- Leon Brazil· Technical Art
- Mario D'Onofrio· Additional Art (Technical Art)
- Matt Thompson· Additional Art (Environments)
- Frank Kitson· Additional Art (CG Supervision)
- Jonathan McEnroe· Additional Art (Intern)
- Sean Cooper· Game Design
- Karl Fitzhugh· Game Design
- Matt Follett· Game Design, Challenge Building
- Jez Harris· Game Design, Mission Building
- Scott Johnson· Game Design, Mission Building
- Zuby Ahmed· Mission Building
- Richard Aldridge· Mission Building, QA Team Leaders
- Simon Arnold· Mission Building
- Jonathan Burroughs· Mission Building
- Michael Candy· Mission Building
- Paul Charsley· Mission Building
- Elliott Lock· Mission Building
- Kory Vandenberg· Mission Building
- Steven Yiu· Mission Building
- Sam Birley· Challenge Building
- Mohammed Elwakii· Challenge Building
- Piers Langridge· Additional Design, QA Team Leaders
- Lydia Andrew· Audio
- Steve Cowell· Audio
- Ian MacBeth· Audio
- Nick Metcalfe· Audio
- Noel Salmon· Audio
- James Slavin· Audio
- Rupert Gregson-Williams· Music Composer
- Jeremy Drysdale· Script Writing, Story
- Dale Dye· Script Writing
- Scott Evans· Executive Producer
- Josh Hendren· Producer
- John Vifian· Senior Development Director
- Andrew Stein· Assistant Producer
- michael doran· Assistant Producer
- Ben Smith· Assistant Producer & Localisation
- Kathy Frazier· Business Manager
- Tom Frisina· EAP GM
- Patrick Söderlund· CEO
- Joakim Grundwall· Head of Programming
- Jenny Huldschiner· Communications Manager
- Sean Decker· Executive Producer, BF Franchise
- Tony Ray· Punkbuster
- Matthew J. Powers· EARS
- Roland Smedberg· Movie Production
- Tom Galt· DICE Canada
- Daniel Thiger· Interns
- Sven Juhlin· Interns
- Angelica Rundberg· Engine5film
- Magnus Berg· Mikmos AB
- Rosalie Vivanco· EARS Studio Operations
- Erin Turner· Producer
- Charlie Hite· Development Director
- Lars Smith· Technical Director
- Jijnes Patel· Platform Dev Manager
- Samir Sinha· Engineers
- Ryan Butterfoss· Engineers
- Nigel Griffin· Engineers
- Oscar Chan· Engineers
- Philip Smith· Engineers
- Kabe Robichaux· Engineers
- Eric Moser· Design and Web Production
- Bill Lipa· Online CTO
- Mikey Chang· Project Manager
- Christopher Blevens· QA Lead
- Eric Hartness· Marketing Director
- Marvin Pena· EA
- Lisa Tensfeldt· EA
- Sue Garfield· EA
- Simon Burgess· EA
- Steven Chang· EA
- Steven Chui· EA
- Anita Gera· EA
- Vicki Gordon· EA
- Ricardo Nakasato· EA
- Kurt Oehlschlaeger· EA
- Tim Van Lierop· EA
- Reto Stöckli· The Blue Marble: Land Surface, Ocean Color and Sea Ice
- Jeff Schmaltz· Caspian Sea, Fires in Central Asia
- Jacques Descloitres· Burn Scars and Late-Season Fires in Kazakhstan, Kazakhstan and Kyrgyzstan
- Chris Ambler· QA Director
- Christopher Carter· QA Franchise Test Manager
- andrew miller· QA Franchise Test Manager (E3 Demos)
- Stuart Williams· QA Franchise Test Lead
- Toby Bushnell· QA Franchise Test Lead
- Nicholas Grover· QA Team Leaders
- Andy Lloyd· QA Team Leaders
- Dean Holliday· QA Team Leaders
- Morgan Hughes· QA Team Leaders
- George Cover· QA Team Leaders
- Christian Watson· QA Testers
- Matt Martin· QA Testers
- Richard Rice· QA Testers
- Dominic Hills· QA Testers
- Leon Pozo· QA Testers
- Lee Brockway· QA Testers
- Adam Bye· QA Testers
- Alex Colvill· QA Testers
- Matthew Avery· QA Testers
- Sam Dutton· QA Testers
- Alex Reid· QA Testers
- Russell Pitman· QA Testers
- Michael Kempson· QA Testers
- James Crawley· QA Testers
- Janitz Oberholzer· QA Testers
- Carl Barrett· QA Testers
- Edward Pinnock· QA Testers
- Chris Cheshire· QA Testers
- Nisar Quadri· QA Testers
- Anthony Biddles· QA Testers
- Caradoc Davies· QA Testers
- Nikolas Alexandrou· QA Testers
- Dan Parkes· QA Testers
- Simon De Waard· QA Testers
Ratings & reviews
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