
Battlefield 1 (2016)
Platforms: Xbox One · Windows · PlayStation 4Genres: Genres · Action · 1st-person · Behind view · Shooter · Stealth · Direct control · Historical events · World War I · War
Battlefield 1 is the fifteenth main game in the Battlefield shooter franchise and as a main entry the follow-up to the 2013 Battlefield 4. This time it is set during World War I and it is inspired by historic events. Like most of the main games in the...
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Cast & Crew · 287 people
- Jörgen Carlström· Senior Development Director
- Stefan Strandberg· Creative Director
- Gustav Tilleby· Art Director
- Lars Gustavsson· Design Director
- Vidar Nygren· Technical Director
- Stefan Vukanović· Technical Art Director
- Bence Pajor· Audio Director
- Mikael Högström· Animation Director
- Andreas Morell· Multiplayer Producer
- Jamie Keen· Singleplayer Senior Producers
- James Salt· Singleplayer Senior Producers
- Andreas Skoglund· Sustain Producer
- Johan Döhl· Singleplayer Senior Development Director
- Anders Gyllenberg· Development Directors
- Nils Hallberg· Development Directors
- Mattias Köhlmark· Development Directors
- Fredrik Malmqvist· Development Directors
- Martin Svenblad· Development Directors
- Dan Vaderlind· Development Directors
- Jessica Wikander· Development Directors
- Daniel Willför· Development Directors
- Jaqub Ajmal· QA Project Manager
- Thomas Rönnberg· Localization Director
- Tobias Bexelius· Associate Technical Director
- Steve Bigras· Singleplayer Associate Producer, Lead Sound Designers
- Håkan Pettersson· 2D Art Director
- Christian Kardach· Technical Animation Director
- Eric Holmes· Singleplayer Design Director
- Marcus Kryler· Cinematic Directors
- Fredrik Åkerström· Cinematic Directors
- Alan Kertz· Lead Game Systems Designer
- Daniel Berlin· Lead World Designer
- Valerian Noghin· Lead Engagement Designer
- Erik Ortman· Lead UI UX Designer
- Patrick O'Shaughnessey· Lead Vehicle Designer
- Leif Westerholm· Lead AI Designer
- Niklas Åstrand· Lead Gamemode Designer
- Peter Vesti Frendrup· Singleplayer Lead Level Designer
- Johannes Fors· Lead Artists Multiplayer, Additional UI Artist
- Peter Hoyles· Lead Artists Multiplayer
- Wille Wintertidh· Lead Artist Singleplayer
- Peter Olofsson Hermanrud· Lead Weapon Artist
- Joacim Lindquist· Lead Character Artist
- Simon Barle· Lead Vegetation Artist
- David Dixon· Gameplay Lead Animator
- Riham Toulan· Lead Technical Animator
- Kim Fredriksson· Lead Cinematic Animator, Gameplay Animators
- Andreas Almström· Lead Sound Designers
- Mari Saastamoinen-Minto· Lead Sound Designers
- Gustav Embretsen· Lead Lighting Artist
- Nadab Göksu· Lead VFX Artist
- Andreas Glad· Associate Lead VFX Artist
- Robert Sammelin· Lead Concept Artist and Key Art
- Håkan Kihlström· Lead Gameplay Engineers
- Erik Westerlund· Lead Gameplay Engineers
- Johan Sylwander· Lead AI Engineer
- Magnus Sjöberg· Lead UI Engineer
- Jonas Lindmark· Lead Online Engineer
- Fredrik Ulfves· Content Manager
- Fabian Östedt· Associate Content Manager
- Paul Watson· QA Project Lead
- Simon Crawford· QA Director
- David Gallacher· QA Delivery Manager
- Rebecka Bjurgard· Project Assistant
- Ben Keen· AI Designers, Additional AI Engineer
- Martin Kopparhed· AI Designers, Era Game Designer
- Johan Lundmark· AI Designers, Additional Singleplayer Lead Level Designer
- Rickard Antroia· Dynamic World Designer
- Kuda Chirewa· Game Designers
- Colin Clarke· Game Designers
- Manuel Saua Llanes· Game Designers
- Cristian Pavel· Game Designers
- Tommy Rydling· Game Designers
- Julian Schimek· Game Designers
- Viljar Sommerbakk· Game Designers
- Björn Sundell· Gamemode Designer
- Magnus Olin· Multiplayer Level Designers, Level Artists
- Christian Plogfors· Multiplayer Level Designers, Additional Level Artist
- Kalle Nyström· Multiplayer Level Designers
- Stephen Douglass· Singleplayer Level Designers
- Tobias Ekholm· Singleplayer Level Designers
- Fredrik Englund· Singleplayer Level Designers
- Mikael Englund· Singleplayer Level Designers
- Ludvig Kingfors· Singleplayer Level Designers
- Matthias Wagner· Singleplayer Level Designers
- Anders Adlén· Persistence Designers
- Fredrik Thylander· Persistence Designers
- Sarah Bernelind· UX Designer
- Nathalie Ek· UI Designer, Software Engineers
- Nick Baker· Vehicle Designers
- Jim Fagerlund· Vehicle Designers
- Svante Lindholm· Vehicle Designers
- Carola Berens· Senior Technical Designers
- Fia Tjernberg· Senior Technical Designers
- Bradley Lloyd Kachel· Technical Artists
- Mikael Linderholm· Technical Artists
- Victor Malm· Technical Artists
- Johan Sichtling· Technical Artists
- Pierre Autissier· Level Artists
- Joel Dabrosin· Level Artists
- Kjell Emanuelsson· Level Artists
- Billy Halldén· Level Artists
- David Holland· Level Artists
- Sofia Jakobsson· Level Artists
- Johan Jeansson· Level Artists
- Fredrik Larsson· Level Artists, 3D Artists, Software Engineers
- Jonas Mattsson· Level Artists
- Sanna Nivhede· Level Artists
- Erik Rönnblom· Level Artists
- Daniel Schönherr· Level Artists
- Joakim Stigsson· Level Artists
- Daniel Sundberg· Level Artists
- Johann Lütze· Senior Terrain Artist
- Daniel Ax· 3D Artists
- André Boström· 3D Artists
- Jimmy Gustafsson· 3D Artists
- Oskar Jansson· 3D Artists
- Oscar Johansson· 3D Artists
- David Karlstrand· 3D Artists
- Shaun Mechen· 3D Artists
- Lars Mårtensson· 3D Artists
- Johan Nilsson· 3D Artists
- Oskar Reftel· 3D Artists
- Sebastian Salvo· 3D Artists
- Alex Sashin· 3D Artists
- Anders Schei· 3D Artists
- Kalle Wirén· 3D Artists
- David Olofsson· Vehicle Artists
- Claes Wikdahl· Vehicle Artists
- Sokol Mehmeti· Weapon Artists
- David Ljungstedt· Weapon Artists
- Coss Mousikides· Character Artists
- Rui Mu· Character Artists
- Marcus Pettersson· Character Artists
- Gustav Hagerling· VFX Artists
- Björn Henriksson· VFX Artists
- Wataru Ikeda· VFX Artists
- Chris Judkins· VFX Artists
- Daniel Kopp· VFX Artists
- Fabien Christin· Lighting Artists
- Anders Lorentzen· Lighting Artists
- Ulf Lundgren· Lighting Artists
- Joakim Olsson· Lighting Artists
- Simon Rainerson· Lighting Artists
- Karl Stjernberg· Lighting Artists
- Tobias Hogstrand· 2D Artists
- Nina Lindgren· 2D Artists
- Sofie Trigo Wagner· 2D Artists
- Björn Åkerstedt· 2D Artists
- Frej Appel· Concept Artists
- Eric Persson· Concept Artists
- Henrik Sahlström· Concept Artists
- Nicholas Shardlow· Concept Artists
- Tahir Tanis· Concept Artists
- Kian Bashiri· Gameplay Engineers
- Mathias Dabek Fransson· Gameplay Engineers
- Jonas Göransson· Gameplay Engineers
- Benny Karlsson· Gameplay Engineers
- Viktor Linder· Gameplay Engineers
- Joakim Lord· Gameplay Engineers
- Anders Nivfors· Gameplay Engineers
- Daniel Stehn· Gameplay Engineers
- Pranav Tekchand· Gameplay Engineers
- Stefan Wallberg· Gameplay Engineers
- Peter Österblom· Gameplay Engineers
- Erik Bylund· Software Engineers
- Jose Carlos Bellido Bello· Software Engineers
- Daniel Dahlkvist· Software Engineers
- Alexander Fast· Software Engineers
- Daniel Hansevi· Software Engineers
- Michael Harnetty· Software Engineers, Software Quality Engineers
- Jonas Holgersson· Software Engineers
- Teodor Chishiki Jakobsson· Software Engineers
- Tim Johansson· Software Engineers
- Andreas Jones· Software Engineers
- Kristoffer Jonsson· Software Engineers
- Stanislav Kostikov· Software Engineers
- Joel Lennartsson· Software Engineers
- Nick Leppänen Larsson· Software Engineers
- Tobias Lundqvist· Software Engineers
- Ivan Milles· Software Engineers
- Dan Nilsson· Software Engineers
- Carl-Magnus Nordin· Software Engineers
- Daniel Nyström· Software Engineers
- John David Olovsson· Software Engineers
- Martin Ridgers· Software Engineers
- Christofer Sandberg· Software Engineers
- Jan Schmid· Software Engineers
- Yasin Uludag· Software Engineers
- Nan Wei· Software Engineers
- Markus Wolmerud· Software Engineers
- Royne Borrud· AI Engineers
- Toby Vockrodt· AI Engineers
- Florin Cernahoschi· Build Engineers
- Ignacio Fernández Puerta· Build Engineers
- Jay Fleming· Build Engineers
- Martin Johansson· VFX Engineer
- Christofer Brandtieng· Senior Gameplay Animator
- Björn Humbe· Gameplay Animators
- Nikolaos Karatasakis· Gameplay Animators
- David Nilsson· Gameplay Animators
- Santiago Solarte Diago· Gameplay Animators
- Toli Andersröd· Technical Animator
- Christian Axelsson· Cinematics Animators
- Patrick Gamble· Cinematics Animators
- Awed Haller· Cinematics Animators
- Christofer Emgård· Narrative Directors
- Mikael Säker· Narrative Directors
- Mattias Häggström· Cinematographer
- Robin Zeijlon· Assistant Editor
- Philip Eriksson· Sound Designers
- Simon Lindskog· Sound Designers
- Viktor Israelsson· Voice Over Producers
- Justin Langley· Voice Over Producers
- Alex Perez San Elias· Audio Engineer
- Ana Calvillo Montes· Localization Development Managers
- Timmy Jonsson· Localization Development Managers
- Dan Cooper· Senior Quality Analysts
- Steve Cox· Senior Quality Analysts
- Musse Dolk· Senior Quality Analysts
- William Frew· Senior Quality Analysts
- Joel Karlsson· Senior Quality Analysts
- Sigurbjörg Sara Benediktsdóttir· Quality Analysts
- Joseph Eriksson· Quality Analysts
- Beckie Frary· Quality Analysts
- Albin Jansson· Quality Analysts
- Carina Johansson· Quality Analysts
- Marie-Louise Johansson· Quality Analysts
- Hannah Jones· Quality Analysts
- Angel Kavazov· Quality Analysts
- Jack Larsson· Quality Analysts
- Per Lingvall· Quality Analysts
- Unna Mörn· Quality Analysts
- Robin Powell· Quality Analysts
- Adán Rodríguez Cuadra· Quality Analysts
- Lisa Ryde· Quality Analysts
- Filip Sahlberg· Quality Analysts
- Robin Wikström· Quality Analysts, Additional Associate Development Manager
- Stefan Posthuma· QA Senior Director Engineering
- David King· QA Technical Director
- Roman Gusev· Software Quality Engineers
- Marcus Jacobsson· Software Quality Engineers
- Mikhail Samarin· Software Quality Engineers
- Pankaj Gupta· PMO Manager
- Frances Blaxell· QA Lead
- Ali Alexander Hassoon· Additional Producers
- Amo Mostofi· Additional Producers
- Peter Stahl· Additional UI Producers
- Anna Wendelin· Additional UI Producers
- Niclas Forsell· Additional Development Directors
- Tobias Hagberg· Additional Development Directors
- Patrik Påfvelsson· Additional Development Directors
- Torbjörn Söderman· Additional Technical Director
- Mikael Hedbeg· Additional Technical Design Director
- Johannes Söderqvist· Additional Art Director
- Mattias Lindahl· Additional VFX Supervisor
- David Lundvall· Additional Singleplay Level Designer
- David Spinnier· Additional Senior Singleplayer Level Designer
- Mikael Kasurinen· Additional Game Designer
- Andreas Persson· Additional AI Designer
- Krister Karlsson· Additional UI Designer
- Andreas Fougner Ezelius· Additional 3D Artists
- Linnea Östedt Harrison· Additional 3D Artists
- Linus Hamilton· Additional Character Artist
- Mikael Hedberg· Additional Technical Scripters
- Fredrik Westlund· Additional Technical Scripters
- Alex Dunn· Additional Software Engineers
- Niklas Henriks· Additional Software Engineers
- Marcus Hoverby· Additional Software Engineers
- Mikael Kalms· Additional Software Engineers
- Johan Kamb· Additional Software Engineers
- Fredrik Olén· Additional Software Engineers
- Mark Scheurwater· Additional Software Engineers
- Arne Schober· Additional Software Engineers
- Leroy Sikkes· Additional Software Engineers
- Andreas Tarandi· Additional Software Engineers
- Mattias Unger· Additional Software Engineers
- Jimmy Nilsson· Additional Gameplay Engineers
- Robert Träffe· Additional Gameplay Engineers
- Ciaran Kelly· Additional Build Engineer
- Kristoffer Björnör· Additional Gameplay Animators
- Karin Engström· Additional Gameplay Animators
- Gabriel Flamm· Additional Gameplay Animators
- Emil Nilsson· Additional Gameplay Animators
- Jesper Skoog· Additional Gameplay Animators
- Arvid Burström· Additional Technical Animator
- David Jegutidse· Additional Sound Designers
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