
Battle Islands (2013)
Platforms: iPhone · iPad · Android · Windows · PlayStation 4 · Browser · Xbox OneGenres: Genres · Strategy / tactics · Diagonal-down · Real-time · World War II
Battle Islands is a free-to-play real-time strategy game with pacific warfare setting during World War II. The basic gameplay is similar to real-time strategy games as you can build structures such as factories, barracks, shipyards, and such, and...
Tell us your platforms and PC — every game page will show what you can play right now.
Set up your profile →Community tags
Be the first to tag this page — tags appear right away. Try a theme, capability, or subject (e.g. WWII, heist, slow burn, time travel, A24).
Cast & Crew · 39 people
- Andrew Stephens· Production
- Clive Robert· Production
- Karl Onnée· Production
- Mark Mainey· Production
- Rory Jackson· Production
- Steve Beverley· Production
- aaron smith· Design
- Adrian Walton· Design
- Craig Moore· Design
- Matthew Bowman· Design
- Matthew Skingle· Design
- Amanda Blatch· Art
- Bradley Harris· Art
- Gareth Johns· Art
- Matty Wyett-Simmonds· Art
- Nick Reed· Art
- Pawel Margacz· Art
- Sam Tang· Art
- Spencer Jones· Art
- Ty Harris· Art
- Wojciech Konrad Gurycz· Art
- Jan Richardson· Programming
- Jared Glass· Programming
- Jonathan Hunt· Programming
- Pavel Tomasik· Programming
- Tim Woods· Programming
- Thibault Coupart· Data Analysis
- David Sidor· QA & Support
- Darylynn Cole· QA & Support
- Stephanie Kimpton· QA & Support
- Terri Mardel· QA & Support
- Leoni Smith· Community Support
- Ricardo Fischer· Production
- Katherinn Tran McDonald· Product Management
- John Tran· Product Management
- Matthew Doherty· Business Analyst
- Chiara Pasquini· Global Submission Manager
- Marcello Monti· Submission Manager
- Michael Booker· Submissions & Ratings Manager
Ratings & reviews
Where to watch
Not currently streaming on any platform we track.
Gallery
Add imageNo community images for Battle Islands (2013) yet
Add a screenshot, a storyboard, or concept art — every image gets its own page where members can discuss it.
Media & Uploads
Screenshots, concept art, manuals, and community reference material for this game.
Did you or a loved one work on Battle Islands (2013)?
Every stage matters — pitches and treatments from concept, prototypes and vertical slices from pre-production, internal screenshots, crunch memories, and design-pivots from production, QA bug stories and certification notes from post, and marketing kits, launch parties, and platform-storefront ephemera from distribution. Concept art, sketches, design docs, a bug that became a feature — please share what other fans would find interesting, so it's not lost to time.
We particularly welcome contributions from designers, writers, developers, producers, QA, community managers, publishers, marketing teams, their families, and anyone who was there at any stage.
Sign in to contribute screenshots, design docs, concept art, or behind-the-scenes stories.
Be the first to share something on Battle Islands (2013).
Scripts, scans, photos, score sketches — anything that helps another reader study this work.
Physical releases
No physical releases yet for Battle Islands (2013). Sign in to submit one.
Trailers
No trailers logged for Battle Islands (2013) yet — add the first one below.
Spot a trailer we’re missing?
Add a trailer from any film, show, or game.
Memorable quotes
Browse all →No quotes logged for Battle Islands (2013) yet — add the first memorable line below.
Got a quote we’re missing?
Submit a line from any film, show, or game.
The conversation
Loading the conversation…
Comments (0)
on Battle Islands (2013)No comments yet. Be the first to share what you think.
No discussion yet
Start the discussion on Battle Islands (2013).
You’ll be the first. We’ll spin up a forum tied to this page, your first post will live there, and other readers can join in.
Or — start a club
Build a member-run space around Battle Islands (2013).
Banner, dedicated feed, events, members + admins. You’re the founder. Two clicks to live.
Edit history
Loading edit history…