
Bass Pro Shops: The Hunt (2010)
Platforms: Xbox 360 · Wii · WindowsGenres: Genres · Simulation · 1st-person · Diagonal-down · Real-time · Hunting · Direct control · Off-roading · Licensed
Set your sights on 10 of North America’s most famous hunting regions. Featuring a huge variety of animals, massive playable maps, and authentic weaponry and gear used by the pros. Over 20 species...
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Cast & Crew · 108 people
- Russ Bullock· Executive Producers
- Bryan Ekman· Executive Producers
- Kelsy Wittmann· Producer
- Brian Windover· Lead Engineer
- Shane Alfreds· Senior Engineer
- Rafael Acosta· Software Engineers
- Geoff Fisher· Software Engineers
- Neil Herman· Software Engineers
- Weihua Jin· Software Engineers
- Minkyu Lee· Software Engineers
- Marty Rampton· Software Engineers
- Mikey Thomas· Software Engineers
- Ian Rooke· Lead Level Designer
- Brendan Albert· Level Designers
- Etienne Rheaume· Level Designers
- Mark Bianchin· Level Designers
- Marcel Burca· Level Designers
- David Chiang· Level Designers
- Gabriel Kessler· Level Designers, Artists
- Kristoffer Lyons· Level Designers, Character Artist
- Kevin Okada· Level Designers
- Simon Rinehart· Level Designers
- Paul Inouye· Lead Designer
- David Bradley· Designers
- Craig Gordey· Designers
- Aaron Groening· Designers
- Ryan Van Vliet· Technical Artist
- Christopher Albeluhn· Artists
- Kamil Chojnacki· Artists
- Kevin Meek· Artists, UI/HUD, FX
- Mark Scharf· Artists
- Anders Bergman· UI/HUD
- Tony Chen· Lead Animator
- Eddie Chan· Animation
- Robert Hartley· FX
- Paden Boardman· QA and Build Management
- Sean Kolton· Audio
- Michael J. Rogers· Voice Recording
- Peter Chea· Additional Engineering
- Charlie Lui· Additional Engineering
- Chris Mackenzie· Additional Engineering
- Jarod McIntosh· Additional Engineering
- Keith Merrill· Additional Engineering
- Krist Smith· Additional Engineering
- Aman Tohan· Additional Engineering
- Brent Best· Additional Art
- Adam Cooper· Additional Art
- Evan Halim· Additional Art
- Viona Halim· Additional Art
- Talon Toth· Additional Art
- Clinton Carlyle· Additional Animation
- Alex Lori· Additional Animation
- Jeff Pepper· Additional Animation
- Andrew Van Der Spuy· Additional Animation
- Michael Forst· IT
- Jorge Desjardins· Administration
- Miki Hara· HR
- Bob Griffin· President
- Rick Nordvold· CFO
- Keith Lockwood· VP - Research, Development, and Creative
- Sallie Burke· VP of Operations
- Chip Pedersen· Director of Gaming
- Rachel Petrich· Assistant Producer
- Whitney McBride· Senior Product Manager
- Derek Myer· Product Manager
- Tomislav Dzamonja· Production Assistants
- Katey Haflund· Production Assistants
- Rob Crawford· Business Planner
- Matthew Larson· Art Direction
- Landon Hall· Graphic Design
- Allison Hanckock· Graphic Design
- Matt Osterman· Copywriting
- Krista Black· Marketing Manager
- Rob Senn· Special Thanks (Industrial Design)
- Hulls Charles Jr.· Director of Product Development
- Alejandro K. Brown· Director of Quality Assurance
- Georges Bartholin· QA Team Leads
- Patrick Deetjen· QA Team Leads
- Alex Walker· QA Team Leads
- McConnell LaMarre· Senior QA Analysts
- Sandy LaMarre· Senior QA Analysts
- Joseph Raul Trinidad· QA SuperStar Analysts
- Maurice Leeke· QA SuperStar Analysts
- Paul D. Quinones· QA SuperStar Analysts
- Shaquan Sutherland· QA SuperStar Analysts
- Andrew Walker· QA SuperStar Analysts
- Alain Fortuney· QA SuperStar Analysts
- Peter John Ocasio· QA SuperStar Analysts
- Lancelot Chase· QA SuperStar Analysts
- Wayne Thompson· Divisional Merchandise Manager
- Bob Olander· Merchandiser - Gifts & Home Décor
- Justin Lipscomb· Assistant Merchandiser
- Keith Earley· Staff
- Jeffrey Spicer· Staff
- Tommy Lachambre· Staff
- Adam Rush· Staff
- Michael Koszycki· Staff
- Suraj Chitra· Staff
- Aarne Välikangas· Staff
- Eli Shevloff· Staff
- Carlos Leschhorn· Staff
- Luke Bayly· Staff
- Jonathan Di Nardo· Staff
- Shaen Scott· Staff
- Peter Aslanidis· Composer, Sound Engineer
- Shel Mann· Composer
- Matt Zimmerman· Percussion
- Gerard Boissy· Percussion Engineer
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