
Barnyard (2006)
Platforms: Windows · PlayStation 2 · GameCube · WiiGenres: Genres · Action · 3rd-person (Other) · Licensed
Barnyard is an offering from THQ based on the movie of the same name from Nickelodeon. You arrive at the farm as a newbie cow and must complete quests and earn respect in order to win keys that allow you to advance through the barnyard map. Movement is...
Tell us your platforms and PC — every game page will show what you can play right now.
Set up your profile →Community tags
Be the first to tag this page — tags appear right away. Try a theme, capability, or subject (e.g. WWII, heist, slow burn, time travel, A24).
Age Rating
E10+
Cast & Crew · 155 people
- Nick Hagger· Producer, Game Design, Creative Director
- Graeme Webb· Assistant Producers, Technical Manager
- Gareth Luke· Assistant Producers
- Mark Morrison· Game Design
- Derek Burnheim· Engine Programmers
- Adrian Garrett· Engine Programmers
- Florian Strauss· Engine Programmers
- Shane Stevens· Engine Programmers, Extra Special Thanks
- Michael Young· Engine Programmers, Programmers
- Dan Khoan Chau· Lead Programmer
- Joel Anderson· Programmers
- J. D. Praveen Babu· Programmers
- Mark Boulton· Programmers
- Vincent Chau· Programmers
- Richard Hunton· Programmers
- Sam Izzo· Programmers
- Lindsay Loughlin· Programmers
- Jesse Neave· Programmers
- Arieh Schneier· Programmers
- Jarrod Smith· Programmers
- Ben Crouch· Lead Environment Artist, Artists
- Lloyd Chidgzey· Concept Artist
- Adam Bras· Artists
- Russell Hughes· Artists
- Darren Tibbles· Artists
- Stephen Rushbrook· Artists
- Anthony Clare· Artists
- Abhi Ryan· Lead Animator, Cut Scene Animators
- Timothy Brooks· Core Animators
- Shannon Caldwell· Core Animators, Cut Scene Animators
- Kate Inabinet· Core Animators, Cut Scene Animators
- Andy Yong· Core Animators
- Stefan Kamoda· Core Animators
- Andrew Dyson· Cut Scene Animators
- Neil Kennedy· Cut Scene Animators
- Julian Lamont· Cut Scene Animators
- Heath Pagram· Cut Scene Animators
- Stephan Schütze· Game Audio
- John Guscott· Game Audio
- Nizam Abdallah· Quality Assurance Manager
- Ben Abbott· Quality Assurance Team
- Choon Tsung Low· Quality Assurance Team
- Ee Leng Chang· Quality Assurance Team
- Daniel Stante· Quality Assurance Team
- Murray Lorden· Additional Quality Assurance
- Angela Lin· Additional Quality Assurance
- Belinda Henderson· Office Administrator
- Stephan Neofitou· System Administrator
- Andrew Kirkby· Human Resources
- Jane Robertson· Human Resources
- Kevin Chan· Production Director, General Manager
- Terry Lane· Art Director
- Steven Spagnolo· Extra Special Thanks
- Mario Waibel· Quality Assurance Managers
- Mike Motoda· Quality Assurance Managers
- Nickolas Gardner· Test Supervisor
- Steven Kitchens· Test Lead
- Malik Aziz· Testers
- Brett Danek· Testers
- Frederic Lavoie· Testers
- Sean Setterfield· Testers
- Joshua Tefertiller· Testers
- James Krenz· PC Supervisor
- Richard Jones· Quality Assurance Technicians
- David Wilson· Quality Assurance Technicians
- Jonathan Gill· Quality Assurance Technicians
- Charles Batarse· Mastering Lab Technicians
- Glen Peters· Mastering Lab Technicians
- Anthony Dunnet· Mastering Lab Technicians
- T. Ryan Arnold· Mastering Lab Technicians
- Sean Heffron· Game Evaluation Team
- F. Scott Frazier· Game Evaluation Team
- Matt Elzie· Game Evaluation Team
- Eric Weiss· Game Evaluation Team
- Stephanie Wise· Licensor Manager
- Jenae Pash· Production Resources Manager
- Amy Small· Global Localization Manager
- John Ardell· Director - Global Brand Management
- Danielle Conte· Senior Global Brand Manager
- Jeremy Taylor· Brand Manager
- Sam Guilloud· Marketing Coordinator
- Howard Liebeskind· Director - Creative Services
- Kirk Somdal· Creative Services Manager
- John E. Deaver· Instruction Manual Text
- Brian Balistreri· Packaging Layout and Design
- Kristina Kirk· Global Senior Media Relations Manager
- Kathy Bricaud· Media Relations Manager
- Gretchen Armerding· Media Relations Coordinator
- Brian J. Farrell· Special Thanks
- Jack Sorensen· Special Thanks
- Edward Zinser· Special Thanks
- Tiffany Ternan· Special Thanks
- James Kennedy· Special Thanks
- Germaine Gioia· Special Thanks
- Leslie Brown· Special Thanks
- Brandy A. Carrillo· Special Thanks
- Jenni Carlson· Special Thanks
- Amy Bernardino· Special Thanks
- Christopher Folino· Special Thanks
- Fernando Velloso· Special Thanks
- Kris Buccieri· Special Thanks
- Melissa Rivas· Special Thanks
- Chad Ellman· Special Thanks
- Laura Campos· Special Thanks
- James Gilbert-Rolfe· Special Thanks
- Josh Austin· Special Thanks
- Tanya Haider· Special Thanks
- Jean Philippe Randisi· Special Thanks
- Gregoire Halbout· Special Thanks
- Nicole Withers· Special Thanks
- Nathalie Massabni· Special Thanks
- Miriam Wermelt· Special Thanks
- Chris Arnwine· Special Thanks
- Dimitri Joannides· Creative Marketing Supervising
- Connon Carry· Lighting Supervisor
- Katie Folsom· Posing Animator
- Dax LaFleur· EFX Artist
- Mike Montague· Modelling and BG
- Mary Poplin· Photoshop Artist
- Greg Emerson· Marketing Coordinator
- Leslie Barker· Production Manager
- Aaron Parry· Producer
- Stephen Youngwood· EVP, Nickelodeon Digital Media
- Stacey V. Lane· Senior Director, Interactive
- David Bergantino· Senior Producer, Interactive
- Jack Daley· Marketing Manager, Interactive
- Stephanie Bond-Hutkin· Manager, Interactive
- Daniel Boldin· Coordinator, Interactive
- Tim Blankley· VP/Creative Director Licensing
- Daniel Moreton· Creative Director, Entertainment Products
- Rob Lemon· Senior Designer, Interactive
- Jason Diorio· Junior Designer, Interactive
- Debra Krassner· Senior Manager, Copy/Content
- Justine Briskman· Nickelodeon Would Like to Thank
- Leigh Anne Brodsky· Nickelodeon Would Like to Thank
- Russell Hicks· Nickelodeon Would Like to Thank
- Eddie Hill· Nickelodeon Would Like to Thank
- Bernice Horn· Nickelodeon Would Like to Thank
- Bree LeMasters· Nickelodeon Would Like to Thank
- Linnette Attai· Nickelodeon Would Like to Thank
- Julia Pistor· Nickelodeon Would Like to Thank
- Geoff Todebush· Nickelodeon Would Like to Thank
- Michael Zermeno· Nickelodeon Would Like to Thank
- Chezza Zoeller· Nickelodeon Would Like to Thank
- Steve Oedekerk· Special Thanks to
- Christopher Ballew· "Chicken Lickin Good", "Like To Boogie", "Poor Little Me", "What You Want"
- Janne Ericsson· "Hittin The Hay"
- Teijo Agell-Leskela· "Hittin The Hay"
- J. Ralph· "Let It Ride"
- Thomas Edward Maxwell· "Put A Lid On It", "Three Fire Blues"
- Kenneth Mosher· "Put A Lid On It", "Three Fire Blues"
- Chris Anderson· "The Red Hot Polka"
- Richard Wagner· "The Ride of the Valkyries"
- Karyn Rachtman· Soundtrack Produced by
- Mickey P· Musical Score Produced by
Ratings & reviews
Where to watch
Not currently streaming on any platform we track.
Gallery
Add imageNo community images for Barnyard (2006) yet
Add a screenshot, a storyboard, or concept art — every image gets its own page where members can discuss it.
Media & Uploads
Screenshots, concept art, manuals, and community reference material for this game.
Did you or a loved one work on Barnyard (2006)?
Every stage matters — pitches and treatments from concept, prototypes and vertical slices from pre-production, internal screenshots, crunch memories, and design-pivots from production, QA bug stories and certification notes from post, and marketing kits, launch parties, and platform-storefront ephemera from distribution. Concept art, sketches, design docs, a bug that became a feature — please share what other fans would find interesting, so it's not lost to time.
We particularly welcome contributions from designers, writers, developers, producers, QA, community managers, publishers, marketing teams, their families, and anyone who was there at any stage.
Sign in to contribute screenshots, design docs, concept art, or behind-the-scenes stories.
Be the first to share something on Barnyard (2006).
Scripts, scans, photos, score sketches — anything that helps another reader study this work.
Physical releases
No physical releases yet for Barnyard (2006). Sign in to submit one.
Trailers
No trailers logged for Barnyard (2006) yet — add the first one below.
Spot a trailer we’re missing?
Add a trailer from any film, show, or game.
Memorable quotes
Browse all →No quotes logged for Barnyard (2006) yet — add the first memorable line below.
Got a quote we’re missing?
Submit a line from any film, show, or game.
The conversation
Loading the conversation…
Comments (0)
on Barnyard (2006)No comments yet. Be the first to share what you think.
No discussion yet
Start the discussion on Barnyard (2006).
You’ll be the first. We’ll spin up a forum tied to this page, your first post will live there, and other readers can join in.
Or — start a club
Build a member-run space around Barnyard (2006).
Banner, dedicated feed, events, members + admins. You’re the founder. Two clicks to live.
Edit history
Loading edit history…