
Avowed
Platforms: Microsoft Windows · PlayStation 5 · Xbox Series X and Series SGenres: Genres · Role-playing (RPG) · 1st-person · Behind view · Real-time · Direct control · Fantasy
Welcome to the Living Lands, a mysterious island filled with adventure and danger. Set in the fictional world of Eora that was first introduced to players in the Pillars of Eternity franchise,...
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Cast & Crew · 268 people
- Raison Varner· Additional Music, Audio Director
- Justin E. Bell· Additional Music - Featuring Music originally Composed by, Audio Director
- Kat Wenske· Additional Audio Direction
- J. Schwa Alvarez· Sound Design
- Matthew Besler· Sound Design
- Nathaniel Bonisteel· Sound Design
- Brandon Bray· Sound Design
- Ed Cerrato· Sound Design
- Scott Gilmore· Sound Design
- Dylan Hairston· Sound Design
- Gautam Ramdas· Sound Design
- Zachary Simon· Technical Sound Design
- Jordan Denton· Additional Sound Design
- Noah Kankanala· Additional Sound Design
- Shane Kneip· Additional Sound Design
- Jack Menhorn· Additional Sound Design
- Yūji Satō· Additional Sound Design
- Tyson Christensen· Area Design
- Adam Bach Cohen· Area Design
- John Cotto· Area Design, Additional Narrative Design
- Constant Gaw· Area Design, Region Directors
- Kayd Hendricks· Area Design
- Ryan Higgins· Area Design
- Jeff Husges· Area Design
- Matthew Loyola· Area Design
- Tyler McCombs· Area Design
- Berto Ritger· Area Design, Region Directors
- Shiloh Roberts· Area Design
- Bre Seale· Area Design, Additional Narrative Design
- Carter Thomas· Area Design
- Ryan Torres· Area Design
- Erik Weld· Area Design, Region Directors
- Brian Heins· Additional Area Design
- Darren Kwan· Additional Area Design
- Nick Carver· Gameplay Design
- Chris Lynch· Gameplay Design
- Maxwell Matzenbacher· Gameplay Design
- Wilson Villanueva· Gameplay Design, QA Analysts
- Jason Wilson· Gameplay Design
- Shea Yonker· Gameplay Design, Gameplay Programming
- Kelsey Beachum· Narrative Design
- Cash DeCuir· Narrative Design
- Kate Dollarhyde· Narrative Design, Narrative Design Leads
- AK Fedeau· Narrative Design
- Zoe Franznick· Narrative Design
- Cassandra Khaw· Narrative Design
- Paul Kirsch· Narrative Design
- Daniel McPhee· Narrative Design
- Lis Moberly· Narrative Design
- Carrie Patel· Narrative Design, Game Director
- Katie Tenney· Narrative Design, QA Analysts
- Jay Turner· Narrative Design
- Seth Dickinson· Additional Narrative Design
- Tara Nguyen· Additional Narrative Design, QA Analysts
- Joshua Eric Sawyer· Additional Narrative Design, Additional Design
- Ariana Tavantzis· Additional Narrative Design, QA Analysts
- Stephanie Shih· UX Design, UI Art
- Chris Taylor· UX Design
- Sean Wagemans· UX Design, UI Programming
- Mary Yovina· UX Design, UI Art, UX / UI Lead
- Matt Festa· Additional Design
- Adelaide Jenkins· Additional Design
- Pearl Ko· Additional Design
- Ray McKelvy· Additional Design
- Olivia Veras· Additional Design
- Martin Smith· Additional Design
- John Chris Stuart· Additional Design
- Jorge Salgado· Area Design Lead
- Stacey Craychee· Graphic Design
- Anne Goodman· Graphic Design, UI Art
- James Agay· Area Design Director
- Robert Ransom Lo· Narrative Design Leads
- Chris Parker· Game Director
- Mikey Dowling· Director of Communications and Franchise
- Sara Orozco· Character Technical Art
- Armando Soto· Character Technical Art
- Madison Swain· Character Technical Art
- Mitch Aseltine· Concept Art
- Andrew Erickson· Concept Art
- Yuwei Li· Concept Art
- Schwinn Masavisut· Concept Art
- Brian Menze· Concept Art
- Jake Adams· Environment Art, Art Outsourcing Management
- Brianna Boyette· Environment Art
- April Claudio· Environment Art
- Daniel Clesi· Environment Art
- Hector Espinoza· Environment Art
- Hector Gomez· Environment Art
- David Gigliello· Environment Art
- Demi McDorman· Environment Art
- Mike Means· Environment Art, Region Art Leads
- Gerardo Orozco· Environment Art
- Brandon Rosser· Environment Art, Region Art Leads
- Jena Mae Ruhl· Environment Art
- Kyle Tallant· Environment Art
- Craig Tolliver· Environment Art
- Michelle Vargas· Environment Art
- Adriana Catarino· Additional Environment Art, Lighting Art
- Paul Bush· Lighting Art
- Kazunori Aruga· Additional Lighting Art
- John Lewis· Additional Lighting Art, VFX Art
- Manolo Rosenberg· Additional Lighting Art, QA Analysts
- Christopher Daugherty· Technical Art
- Robert Fowlie· Technical Art
- Danil Goshko· Technical Art
- Bradley P. Grace· Technical Art
- Stewart Gray· Technical Art
- Kenny Lammers· Technical Art
- Shon Mitchell· Technical Art
- Hikari Oishi· Technical Art
- Kihan Pak· Technical Art
- Rishi Patkar· Technical Art
- Kimie Kim-Mizutani· UI Art
- Glenn Lattiere· UI Art
- Aaron DuBois· VFX Art, VFX Art Lead
- Jessie Dunstan· VFX Art
- Drew Goheen· VFX Art
- MaKayla Hensley· VFX Art
- Edward Saulsbery· VFX Art
- Geoffrey Schofield· VFX Art
- Jessica Sparrowhawk· VFX Art
- John Winocur· VFX Art
- Seth May· World Building
- Katherine McComber· World Building
- Ryan Powell· World Building
- Peter Wano· World Building
- Chad Elliott· Art Outsourcing Management
- Loeu Heng· Art Outsourcing Management
- Ethan Hendrix· QA Analysts
- Jonathan Lee· QA Analysts
- Claire Nentarz· QA Analysts
- Nathan Jones· Additional QA Analysis
- Molly Thompson· Additional QA Analysis
- Long Nguyen· Animation Director
- Daniel Platt· Art Director
- Bobby Null· Content Director
- Brandon Adler· Gameplay Directors
- Charles Staples· Gameplay Directors
- Ankur Oswal· AI Lead, AI Programming
- Bobby Hernandez· Concept Art Lead
- Matthew Nickerson· QA Lead
- Shyla Lane Schofield· Communications Manager
- Kari Nishimura· Creative Services Manager
- Cindy Tran· Social Media Manager
- Chris Stanick· Community Support Manager
- Aarik Dorobiala· Community Manager
- Marco Miranda· Video Editor
- Jake Dekker· Additional Video Editing
- Geoffrey Fogle· Additional Video Editing, Communications Producer
- Noël Wiggins· Additional Video Editing
- Richard Manley-Tannis· Chief Moderator
- Feargus Urquhart· Studio Head, Executive Producer
- Justin Britch· Head of Development
- Marcus Morgan· Head of Strategy and Operations
- Chris Jones· Chief Technology Officer
- David Szymczyk· Core Technology Group Technical Director
- Kieran Ahern· Core Technology Group
- Phillip Chiu· Core Technology Group
- Jeffrey Chung· Core Technology Group
- Robert Graf· Core Technology Group
- Taylor Hadden· Core Technology Group
- Justin Hilton· Core Technology Group
- Steven Moret· Core Technology Group
- Chris Sosa· Core Technology Group
- Matthew Hansen· Art Director
- Gabriel Paramo· Gameplay Director
- Joey Betz· Technical Director
- Antonio Govela· Technical Animation Director
- Cathy Nichols· Animation Lead
- Dimitri Berman· Character Art Lead
- Nina Huynh· Character Technical Art Leads
- Kris Terhurne· Character Technical Art Leads
- Dennis Presnell· Environment Art Lead
- David Benefield· QA Lead
- Ashwin Kumar· VFX Art Lead
- Mark Bremerkamp· Animation
- Nicole Evanich· Animation
- Eric Jason Aimerito Feinberg· Animation
- Cesar Gutierrez· Animation
- Michael Ha· Animation
- Seth McCaughey· Animation
- Ben Staples· Animation
- Archye Valdes· Animation
- Joe Vick· Animation
- Lee Willock· Animation
- Derek Zivolich· Animation
- Anthony Rogers· Technical Animation
- James Chea· Character Art
- Matson Dickson· Character Art
- Can Etiskol· Character Art
- Ken LeSaint· Character Art
- Zoe Smith· Character Art
- Daniel Davila· Character Technical Art
- Talia Law· Character Technical Art
- Amy Maitre· Character Technical Art
- Ledis Molina· Character Technical Art
- Olivia Burkhart· Production
- Britt Clifford· Production, Production Directors
- Daniel Chamberlin· Production
- Eric Daily· Production
- Eric DeMilt· Production
- Betsy Feng· Production
- Alec Frey· Production
- Dan Greig· Production
- Tony Hsu· Production, Production Directors
- Taylor Kennedy· Production
- John Lee· Production
- Kaitlin Long· Production
- Stephanie Martinez· Production
- Mary Mutter· Production
- Sean Orinia· Production
- Luke Rideout· Production
- Ryan Rucinski· Production
- Ian Torn· Production
- Alexander Tran· Production
- Tony Blackwell· Additional Production
- John Cibulski· Additional Production
- Anna Tindal· Additional Production
- Samuel Chin· Product Services Manager
- Lauren Coffey· Video Producer
- Ryan Warden· Production Director
- Kevin Dill· AI Programming
- Nicolas Morales Escobar· AI Programming
- Colby Hall· AI Programming
- Michelle Auyoung· Audio Programming
- Kyle Swaim· Audio Programming
- Dennis Devore· Engine Programming
- Jed Hubic· Engine Programming
- Jaagup Irve· Engine Programming
- Daniyal Mirza· Engine Programming
- Christopher Sosa· Engine Programming
- Ding Zhang· Engine Programming
- Morgan Aguilar· Gameplay Programming
- Luca Albrecht· Gameplay Programming
- Justin Bool· Gameplay Programming
- Paul Burg· Gameplay Programming
- Mike Buslik· Gameplay Programming
- Alex Hicks· Gameplay Programming
- Chris Hunt· Gameplay Programming
- Anmol Khanna· Gameplay Programming
- Doug Kuppinger· Gameplay Programming
- Kyung Kun Ko· Gameplay Programming
- An Nguyen· Gameplay Programming
- Jacob Ortt· Gameplay Programming
- Keno San Pablo· Gameplay Programming
- Karen Paik· Gameplay Programming
- Sydney Pallister· Gameplay Programming
- Michael Schaadt· Gameplay Programming
- Laura Ukrainec· Gameplay Programming
- Sarah Van Belleghem· Gameplay Programming
- Stephen Bertrand· Graphics Programming
- Geoffrey Devantier· Graphics Programming
- Chuck Rozhon· Graphics Programming
- Yi-Ming Chu· Tools Programming
- Erekose Craft· UI Programming
- Daniel Domingo· UI Programming
- Sunder Iyer· UI Programming
- Sophia Chan· UI Programming
- Jonathan Rebar· UI Programming
- Ryan Satyabrata· UI Programming
- Jeremy Tudisco· UI Programming
- Christie Wang· UI Programming
- Lindsay Pimentel· QA Engineer
- Devin Thomas· Web Programmer
- Daniel Spitzley· Gameplay Programming Director
- Robert McKenna· AI Programming Lead
- Matt Campbell· Graphics Programming Lead
- Lucien Soulban· Narrative Lead
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