
Assassin
Platforms: Windows · PlayStation 4 · Xbox One · PlayStation 5 · Xbox SeriesGenres: Genres · Add-on · Story / mission
The Siege of Paris is the second DLC for Assassin
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Cast & Crew · 300 people
- Damien Leyris· Senior Associate Producer
- Bill Money· Game Director
- Joseph Shao Chong Tan· Associate Director, Technical Development
- Dann Yap Yeau Choong· Art Director
- Paul Fu· Content Director
- Joel Janisse· Narrative Director
- Antoine Henry· Associate Game Director
- Christopher Nonis· Lead Quest Designer
- Rika Lim· Lead Level Designer
- Brandon Chua· Lead Artist
- Erik-Jon Evangelista· Lead Audio Designer
- Vincent Nadeau· Technical Director, Design
- Cheung Wai Tung· Lead Tester
- Ivan Tan Lei· Build Engineer
- Joyce Ong· Senior HR Partner
- Wen Li· Producer
- Bertrand Tortel· Associate Producer
- Justin Ng· Project Manager
- Eunice Wang· Project Manager
- Annetta Chan· Project Coordinators
- Zhi Fang Han· Project Coordinators
- Mona Holtmann· Project Coordinators
- Sean Angove· Game Designers
- Dave Glennon· Game Designers
- Daryl Soh· Game Designers
- Lucas Chi· Level Designers
- Emmanuel Hong· Level Designers
- Julien Koch· Level Designers
- Faye Lim· Level Designers
- Jeanne Gabrielle Jimenez Strachan· Level Designers
- Zachary Toh· Level Designers
- Alvin Wong· Level Designers
- Mervyn Lee Yeow Leng· Technical Directors, Design
- Benjamin Ng· Technical Directors, Design
- Heng Wan Ho· Technical Designer
- Jun Cheng Ang· Quest Designer
- Meng Yim Chee· Quest Designer
- Shaun Heng· Quest Designer
- Nigel Low Wei Kiat· Quest Designer
- Ravindran Mark Sanjay· Quest Designer
- Calvin Seah· Quest Designer
- Sim Wei Jin· Quest Designer
- Bryan Tan· Quest Designer
- Isaac Tan· Associate Lead, Cinematic Design
- Joshua Han· Cinematic Designers
- James Lee· Cinematic Designers
- Loh Kim Soon· Cinematic Designers
- Muhammad Farhan Zallani· Cinematic Designers
- Ken Williamson· Lead Writer
- Jason Bates· Writer
- Jojo Chia· Narrative Designer
- Alexander Luke Chong· Lead Gameplay Programmer
- Chin Jieh Chen· Gameplay Programmer
- Chin Jia Hao· Gameplay Programmer
- Christopher Choo· Gameplay Programmer
- Nicholas Chua· Gameplay Programmer
- Sebastian Xin Han Eng· Gameplay Programmer
- Sebastian· Gameplay Programmer
- Elaine Wijaya Oey· Gameplay Programmer
- Ean Koh· Technical Artists
- Hui Yee Tham· Technical Artists
- Alvin Lim· VFX Artist
- Jie Hao Tay· Release & Build Engineer
- Syarah Mahmood· Lead Artist
- Danny Hung· Level Artists
- Janice Leng· Level Artists
- Georgia Low· Level Artists
- Clarence Munji· Level Artists
- John Santoso· Level Artists
- Yun Yang Tan· Level Artist Assistant
- Krystle Yeoh· Associate Lead Artist, Lighting
- Zi Ting Leow· Lighting Artists
- Christina Mong· Lighting Artists
- Vin Roy Tang· Lighting Artists
- Hoo Wai Khinn· Lead Artist, Biomes
- Zoel Gan· Procedural Artists
- Simon Tremblay-Gauthier· Procedural Artists
- Russell Benjamin Chua· Texture Artists
- Monica Marshellina· Texture Artists
- William Koh· Concept Artists
- Eugene Tan· 3D Artists
- Simon Maximilian Gay· 3D Modelling Artist Assistant
- Joan Hsu Sze Yun· Lead Animator
- Ricwan Hardjo· Animators
- Carrie Lee· Animators
- Mandl Cho· Assistant Technical Director, Animation
- Sathees Kumar· Technical Animators
- Shane Lee· Technical Animators
- Nathaniel Chew· Audio Designer
- William Chandra Junus· Development Testers
- Wei Yao Chen· Development Testers
- Samuel Chor· Development Testers
- Edrik-Jon Evangelista· Development Testers
- Hammeed Jailani· Development Testers
- Javis Lim· Development Testers
- Jin Lim· Development Testers
- Vivien Ng· Development Testers
- Mohammad Nooraidil· Development Testers
- Luann Xiao· Development Testers
- Yeung Tsz Chung· Development Testers
- Pin Sheng Chung· QA Assistant
- Erica Leung· QA Assistant
- Lucius Yeo· QA Intern
- Nadja Iman Binte Azmi· International Product Manager
- Taevia Koh· HR Partner
- Jonathan Debray· Lead User Researcher
- Benjamin Ang· User Researchers
- Shermann Sia· User Researchers
- Benny Gao· Finance
- Darryl Long· Managing Director
- Matthew Thorpe· Operations Director
- Debbie Lee· Human Resources Director
- William Cox· Studio Operations Manager
- Meiyi Fu· Human Resources
- Annie Lim· Human Resources
- Aaron Sze· Human Resources
- Dorothy Yeah· Human Resources
- Karan Grewal· Talent Experience
- Alene Ng· Talent Experience
- Natalie Ow· Talent Experience
- Pramitha Ramesh· Talent Experience
- Jesse Vinet· Talent Experience
- Frederic Bonifassy· Recruitment
- Arthur Lau· Recruitment
- Irine Ling· Recruitment
- Alexandre Apery· Finance
- Joanna Castro· Finance
- Jing Vern Lew· Finance
- Qun Yin· Finance
- Eng Leong Thio· Finance
- Justina Woo· Finance
- Terence Chia· IT
- Nur Iskandar Shah Jumain· IT
- James Ong· IT
- Muhammad Ainul Yaqin· IT
- Olivia Lim· Procurement
- Mira Ahmad· Communications
- Melanie Chang· Communications
- Michael Lee· Communications
- YingTing Zhu· Communications
- Jazserina Fong· Workplace
- Fazhana Nazir· Workplace
- Zena Yapp· Workplace
- Wendy Yeo· Workplace
- Frederick April· Special Thanks
- Lyn Chan· Special Thanks
- Jia Qi Gan· Special Thanks
- Louis Groulx-Robert· Special Thanks
- Sonia Kiew· Special Thanks
- Sebastien Larrue· Special Thanks
- Lim Yen Wei· Special Thanks
- Hugues Ricour· Special Thanks
- Floris Sprokkreeff· Special Thanks
- Gabriel Tay· Special Thanks
- Iris Tee· Special Thanks
- Natalie Tee· Special Thanks
- Jose Araiza· Producer
- Bruno St-André· Creative Director
- Gareth Glover· Game Director
- Simon Fryer· Lead Programmer
- Stéphanie Desforges· Cinematic Design Director
- Philippe Lalande· Live Operations Producer
- Florence Baccard· Product Director Marketing
- Samir Ait El Hadj· Business Strategy and Live Performance Director
- Sarah Blondel-Pelletier· Production Managers
- Sergiu Cosmin Găvan· Production Managers
- Pierre-Simon Hovaere· Production Managers
- Alexandre Jacques· Production Managers
- Gabrielle Regnier· Production Managers
- Alexis Rendon· Production Managers
- Vincent Rouilhac· Production Managers
- Pascal Daraiche· Production Coordinator
- Luc Tassart-Beauchamp· Project Manager - Live Experience
- Guillaume Beaulieu· Game Release Manager
- Donald Boivin· Assistant Graphic Director
- Sébastien Ageorges· Technical Directors - Design
- Frédéric Beaudin· Technical Directors - Design
- Mathieu Gagnon· Technical Directors - Design
- François Lévesque· Technical Directors - Animation
- Ye Tan· Technical Directors - Animation
- Steve Hardy· Technical Director - Characters
- Pascal Boutin· Technical Director - Dialogue Editor
- Michel Thibault· Technical Director - Graphic
- Sylvain Ami· Assistant Technical Director - Design
- Marc-Antoine Pietri· Lead Game Designer
- Alice Bélanger· Game Designers
- David Daigle-Carignan· Game Designers
- Guillaume Pal Clauss· Game Designers
- Pierre Hornez· Game Designers
- Alexandre Douce· Game Economy Designerss
- Tristan Gerard· Game Economy Designerss
- Jean-Philippe Baril-Guérard· Technical Designers
- Ariel Chouinard· Technical Designers
- David Lacoste· Technical Designers
- Jean-Pierre Lajoie· Technical Designers
- Stéphane Pun· Technical Designers
- Félix Bélisle-Renouf· Team Lead - Level Design
- Simon Ayers· Quest Designers
- Amélie Chabanne· Quest Designers
- Maxime Coulombe· Quest Designers
- Marc-André Jacques Gauthier· Quest Designers
- Maryse Joseph· Quest Designers
- Maxime Mussini· Quest Designers
- Cyril Ezcurdia· World Designers
- Karl Gendron· World Designers
- Jacques Robert· World Designers
- Olivier Reeves· World Designers
- Najib Icharmad· World Designers
- Ramiro Belanger· Assistant Design Director
- Sebastien Joly· Team Lead - Cinematic Design
- Patrick Bonin· Cinematic Designers
- Benjamin Bédard· Cinematic Designers
- Joshua-Félix Beltran· Cinematic Designers
- Pierre-Luc Carrier· Cinematic Designers
- Rylee Franklin· Cinematic Designers
- Alan Hildebrandt· Cinematic Designers
- Marie-France Labelle· Cinematic Designers
- Mélanie Moncada· Cinematic Designers
- Jean-François Morin· Cinematic Designers
- Mary Pouliot· Cinematic Designers
- Alexis Roberge· Cinematic Designers
- Daniel Siu· Cinematic Designers
- Derek Vallée· Cinematic Designers
- Sasha Boutin· Event Scripters
- Serge Daigle· Event Scripters
- Patrick Fagan· Event Scripters
- Yann Lejeune· Team Leads - Programming
- Rachel Ma· Team Leads - Programming
- Ian O'Hare· Team Leads - Programming
- Sergey Zhiganov· Team Leads - Programming
- François Poirier· Technical Lead
- Francis Beauchesne· Gameplay Programmers
- Martin Champagne· Gameplay Programmers
- Etienne Langlois· Gameplay Programmers
- Mathieu Lavergne· Gameplay Programmers
- Tim Gottschalk· Gameplay Programmers
- Pierrick Goujet· Gameplay Programmers
- Nicolas Marin· Gameplay Programmers
- Philippe Melo· Gameplay Programmers
- Frédéric Plas· Gameplay Programmers
- Jonathan Martin· AI Programmer
- Pierre-Luc Belzile· UI Programmers
- Benoit Caron· UI Programmers
- Jean-Benoit Chasles· UI Programmers
- Hussein Khalil· UI Programmers
- Jinwoo Lee· UI Programmers
- Benjamin McDonald· UI Programmers
- Daryl Barampanze· Online Programmers
- Guillaume Langelier· Online Programmers
- Min-Woo Lee· Online Programmers
- Gabriel Valois· Online Programmers
- Hani Barakat· Integrators
- Melissa Côté· Integrators
- Mathieu Rivard· Integrators
- Romel De Guzman· Live Operations Managers
- Sonia Rodrigue· Live Operations Managers
- Amélie Jarry· Online Applications Specialists
- Milan Subotic· Online Applications Specialists
- Bastien Rivière· Monetization Specialist
- Chloé Li Shing Tat· Live Operations Coordinators
- Laurence Monette· Live Operations Coordinators
- David Thibault· Team Lead - Animation
- Maïmouna Brownrigg· Team Lead - Menu & Interface
- Alfredo Cristinziano· Team Lead - Texturing
- Cesar Laki Belocora· Gameplay Animators
- Maxime Deroy· Gameplay Animators
- Carl Descoteaux· Gameplay Animators
- Sébastien Ebzant-Ratynska· Gameplay Animators
- Katya Grenier· Gameplay Animators
- Alexandra Meyer· Gameplay Animators
- Samir Ahmed Yahia· Modelers
- Damien Audy-Laplante· Modelers
- Gabriel Blanchard· Modelers
- Katy Bouvier· Modelers
- Olivier Carignan· Modelers
- Dominique Gagner· Modelers
- Jonathan Giguère· Modelers
- Alexandre Jean-Philippe· Modelers
- Simon Labrechte· Modelers
- Ian Ladouceur· Modelers
- Benoît Lebel· Modelers
- Nicolas Minns· Modelers
- Aurélie Moine· Modelers
- Audrey Murray· Modelers
- Sabrina Fournier· Riggers
- Ian Hernandez· Riggers
- Mikael Guaveia· Level Artists
- Julie Lapointe· Level Artists
- Joël Pelletant· Level Artists
- Caroline Boulay· Lighting Artists
- Myriam Laforest· Lighting Artists
- Guylaine Rhéaume· Lighting Artists
- Gilbert Arcand· Technical Artists
- Gabriel Matthews· Technical Artists
- Jonathan Pratte· Technical Artists
- Thierry Beaumont· FX Artists
- Guillaume Gaudet· FX Artists
- Ilinca Marchiş· FX Artists
- Mickael Canadas· UI Artists
- Sandy De Montigny· UI Artists
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