
Assassin
Platforms: Windows · PlayStation 4 · Xbox One · StadiaGenres: Genres · Action · Behind view · Stealth · Europe
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Age Rating
M
Cast & Crew · 295 people
- Vincent Pontbriand-Trudel· Senior Producer
- Antoine Vimal du Monteil· Producers
- Philippe Ducharme· Producers
- Alexandre Amancio· Creative Director, Story by, Scriptwriting
- James Thérien· Technical Director
- Marc Albinet· Game Director
- Sandra Warren· Associate Producer
- Daniel Sutton· Associate Producer Co-dev
- Lesley Phord-Toy· Producer Ubisoft Toronto
- Sébastien Arnoult· Producer Ubisoft Annecy
- Hugues Ricour· Senior Producer Ubisoft Singapore
- Justin Arden Farren· Producer Ubisoft Singapore
- Stéphane Jankowski· Producer Ubisoft Quebec
- Lina Lu· Producer Ubisoft Shanghai
- Jimmy Poujade· Project Closers
- Anne Farmer· Project Closers
- Mohamed Gambouz· Art Director
- Sylvain Bernard· Narrative & Cinematics Director, Story by
- Bruno St-André· Mission Design Director
- Nicolas Guérin· Level Design Director
- Alexandre Pedneault· Lead Game Design
- Benjamin Plich· Lead Game Design Online
- Fabien Govini· Assistant Game Director
- Félix Duchesneau· Lead AI / Gameplay Programmer
- Frédérick Champoux· Lead Core Technology Programmer
- David Champagne· Additional Lead Core Technology Programmers
- Stéphane Girard· Additional Lead Core Technology Programmers
- Maxime Mercier· Technical Architects, Additional Assistant Presentation Technical Director
- Jean-François Dubé· Technical Architects
- Dominic Couture· Technical Architects
- Jeff Preshing· Additional Technical Architect
- Philippe Lalande· Live Operation Manager
- Mike Mennillo· Animation Directors
- Chi Chun Ng· Animation Directors
- Jesse Malcolm Sweet· Crowd Realisation Director
- Steven Dumont· Audio Directors
- Mathieu Jeanson· Audio Directors
- Travis Stout· Story by, Scriptwriting
- James Russell Lees· Scriptwriting
- Darby Christopher McDevitt· Scriptwriting
- Ceri Young· Scriptwriting
- Jeffrey Yohalem· Additional Scriptwriting
- Geneviève Dufour· Production Manager World
- Patrick Piquette· Production Manager Missions Coop & Game Design
- Vincent Ouellet· Production Manager Missions
- Olivier Ged· Production Manager Missions & Audio
- Virginie Blondel-Pelletier· Production Manager Cinematics & Scripted Events
- Alexis Rendon· Production Manager Presentation
- Jeffrey Spicer· Production Manager Characters & FX
- Najib Ridouane· Project Manager Co-dev
- Aiko Sugano· Project Manager Localization
- Maxime Faucher· Project Manager Quality Control
- Maxime Durand· Production Coordinator & Historical Research
- Nicolas de Canteloube· Production Coordinators
- Sergiu Cosmin Găvan· Production Coordinators
- Remi Toupin-Gaudet· Lead Design Technical Director
- Jean-Pierre Lajoie· Level Design Technical Directors
- Marc-Antoine Lussier· Level Design Technical Directors
- Brian Smedley· Level Design Technical Directors
- Clifford Lasana· Additional Level Design Technical Directors
- Roland L· Additional Level Design Technical Directors
- François Tétreault· Additional Level Design Technical Directors
- Christopher Robert Weiler· Additional Level Design Technical Directors
- Sébastien Ageorges· Additional AI Technical Director
- Ford Dye· Technical Director Scripted Events
- Guillaume Lefebvre· Animation Technical Directors
- Eduardo Simioni· Animation Technical Directors
- Serge Daigle· Additional Animation Technical Director
- Jean-Sebastien Guay· Graphics Technical Directors
- Antoine Guilbaud· Graphics Technical Directors
- Philippe Ringuette-Angrignon· Graphics Technical Directors
- Sebastien Larrue· Additional Graphics Technical Director
- François Lévesque· Character Technical Directors
- Hau-Nghiep Phan· Character Technical Directors
- James Arthur· Assistant Mission Directors
- Christophe Rossignol· Assistant Mission Directors
- Daniel Tremblay· Assistant Mission Directors
- David Harvey· Assistant Level Design Director
- Hakim Abbas· Assistant AI Technical Directors
- Jacques Alcé-Gabriel· Assistant AI Technical Directors
- Vincent Beaudette· Assistant AI Technical Directors
- Hugues Richer· Assistant Animation Director
- Stéphanie Desforges· Assistant Cinematics Director
- Patrick Limoges· Assistant Art Directors
- Maxime Pelletier· Assistant Art Directors
- Anthony Biancardi· Assistant Level Design Technical Directors
- Francis Lefort· Assistant Level Design Technical Directors
- Samuel Theodore Elder III· Assistant Level Design Technical Directors
- Vincent Lambert· Assistant Animation Technical Director
- Donald Boivin· Assistant Graphics Technical Directors
- Steve Labrecque· Assistant Graphics Technical Directors
- Sébastien Laporte· Assistant Graphics Technical Directors
- Bruce Low· Assistant Graphics Technical Directors
- Jose-Manuel Salgado· Assistant Graphics Technical Directors
- Luc Couture· Additional Assistant Level Design Director
- Gaëlec Simard· Additional Game Direction
- Eric Baptizat· Senior Game Designer
- Bio Jade Adam Granger· Game Designers
- Christine Blondeau· Game Designers
- Stéphane Brochu· Game Designers
- Jonathan Eve· Game Designers
- Benoit Frenette· Game Designers
- Matthieu Garaud· Game Designers
- Frédéric Gémus· Game Designers
- Max Spielberg· Game Designers
- Nicholas Grimwood· AI Scriptwriter
- Eric Porowski· Team Lead Missions
- Julie Marchiori· Team Lead Mission Design
- Dominic Butler· Lead Level Design
- Bruno Bouchard· Gameplay Camera Specialist & Mission Coop Designer
- Gabriel Beaudoin· Mission Designers
- Stanislas Bernard· Mission Designers
- Fanny Campagnie· Mission Designers
- Hugues Chiasson· Mission Designers
- Maxime Ciccotti· Mission Designers
- Étienne Clavet· Mission Designers
- Andy Gagnon· Mission Designers
- Myles Kerwin· Mission Designers
- Laurence Letalien· Mission Designers
- David Michaud-Cromp· Mission Designers
- David Rancourt· Mission Designers
- Raphael Turgeon· Mission Designers
- Sylvain Ami· Mission Coop Designers
- Simon Ayers· Mission Coop Designers
- François Cloutier-Tanguay· Mission Coop Designers
- Joakim Duchesne· Mission Coop Designers
- Sergio Quinzaños· Mission Coop Designers
- Nadjib Sellali· Mission Coop Designers
- Youssef Semache· Mission Coop Designers
- Oliver Bodwell· Level Designers
- Sasha Boutin· Level Designers
- Cyril Ezcurdia· Level Designers
- Sébastien Genest· Level Designers
- Najib Icharmad· Level Designers
- Melinda Kajdi· Level Designers
- Alexandre Larouche· Level Designers
- Stephan Leary· Level Designers
- Kanthakviro Nhek· Level Designers
- Pascal Paré· Level Designers
- Pierre-Louis Samson· Level Designers
- Brahim Soufidi· Level Designers
- Jason Tremblay· Level Designers
- Cédric Tsang-Chun-Szé· Level Designers
- Tyler Windecker· Level Designers
- Alexandre Beaumont· Additional Level Designers
- Pascal Gauthier· Additional Level Designers
- Catherine Auger· Mission QC Development Testers
- Jocelyn Bastien· Mission QC Development Testers
- Michel Moreau· Mission QC Development Testers
- Kim Tremblay-Lambert· Mission QC Development Testers
- Christine Olsen· Mission Coop QC Development Testers
- Simon Otis· Mission Coop QC Development Testers
- Daniel Sarrazin· Mission Coop QC Development Testers
- Jessica Sauvageau· Mission Coop QC Development Testers
- Jean-François St-Amour· Team Lead 3D
- Eric Le· Team Lead 3D
- Michael Kuntze· Team Lead Fight
- Éric Bibeau· Team Lead Core AI
- Karl Dubois· Team Lead Game Systems
- Cyril Meynier· Team Lead NPC
- Aleissia Laidacker· Team Lead Crowd Systems
- Liko-Paul Pinsonnault· Team Lead Engine
- Simon Tourangeau· Additional Team Lead Engine
- Louis-Philippe Dallaire· Team Lead 3C / Navigation
- Marc Desfossés· Team Lead Tools
- Maxime Langevin· Team Lead Tools
- Vincent Beauchemin· Team Lead Menus & Interfaces
- Allan Lau· Team Lead Mission Support
- Charles Beauchemin· Team Lead Online
- Ulrich Haar· Technical Lead 3D
- Stephen Hill· Technical Lead 3D
- Alain Turcotte· Technical Leads AI / Gameplay
- Richard Dumas· Technical Leads AI / Gameplay
- Alex Camaño Alonso· Technical Leads AI / Gameplay
- Jean-Sébastien Pelletier· Technical Lead Engine
- Anthony Brien· Technical Lead Tools
- Thierry Jouin· Technical Lead Tools
- Dave Bélanger· Technical Lead Menus & Interfaces
- Yohann Dos Santos Monteiro· Technical Lead Menus & Interfaces
- Yoan St-Amant· Additional Technical Lead AI / Gameplay
- Tiago Barcelos Rodrigues· 3D Programmers
- Michel Bouchard· 3D Programmers
- Christian Desautels· 3D Programmers
- Vicki Ferguson· 3D Programmers
- Soufiane Khiat· 3D Programmers
- Benoit Miller· 3D Programmers
- Ronald Beirouti· Engine Programmers
- Alexandre Biron· Engine Programmers
- Marc-André Ferland· Engine Programmers
- Simon Fryer· Engine Programmers
- Manuel Géran· Engine Programmers
- Sami Ibrahim· Engine Programmers
- Jean-Luc Pedneault· Engine Programmers
- François Rousseau· Engine Programmers
- Éric Binet· Generalist Programmers
- Sebastien Scieux· Generalist Programmers
- Jan Stahlhacke· Generalist Programmers
- Houssem Achouri· AI / Gameplay Programmers
- Marçal Argudo Grau· AI / Gameplay Programmers
- Rodrigo Barros de Vasconcelos Lima· AI / Gameplay Programmers
- Thibaud Bazelle· AI / Gameplay Programmers
- Étienne Beauchemin-Pepin· AI / Gameplay Programmers
- Nicolas Bonnelly-Bélanger· AI / Gameplay Programmers
- Christopher Cork· AI / Gameplay Programmers
- François Cournoyer· AI / Gameplay Programmers
- Frédéric Doll· AI / Gameplay Programmers
- Julien Déquaire· AI / Gameplay Programmers
- Rangner Ferraz Guimarães· AI / Gameplay Programmers
- Antoine Fortier-Auclair· AI / Gameplay Programmers
- Simon Girard III· AI / Gameplay Programmers
- Martin Guillemette· AI / Gameplay Programmers
- Steve Hébert· AI / Gameplay Programmers
- Benjamin Huet· AI / Gameplay Programmers
- Dominique Lachance· AI / Gameplay Programmers
- Bruno Lalonde· AI / Gameplay Programmers
- Josué Lamothe-Pénelle· AI / Gameplay Programmers
- Mathieu Lavergne· AI / Gameplay Programmers
- Charles Lefebvre· AI / Gameplay Programmers
- Andrew C. Marrè· AI / Gameplay Programmers
- Tomas Nevrtal· AI / Gameplay Programmers
- Ian O'Hare· AI / Gameplay Programmers
- Marc-André Ostiguy· AI / Gameplay Programmers
- David Paquette· AI / Gameplay Programmers
- François Poirier· AI / Gameplay Programmers
- Grégory Serafino· AI / Gameplay Programmers
- Dominic Spada· AI / Gameplay Programmers
- Frédéric St-Onge· AI / Gameplay Programmers
- François Vaillancourt· AI / Gameplay Programmers
- Michiel Walstra· AI / Gameplay Programmers
- Gavin Young· AI / Gameplay Programmers
- John James Belaskie· Tools Programmers
- Hussein Khalil· Tools Programmers
- Theo Richart· Tools Programmers
- Thibaut Tollemer· Tools Programmers
- Jean-Christophe Authier· Menus & Interfaces Programmers
- Pierre-Luc Belzile· Menus & Interfaces Programmers
- Émilie Alexandra Brihi· Menus & Interfaces Programmers
- Berenger Deswaziere· Menus & Interfaces Programmers
- Frédéric Ferland· Menus & Interfaces Programmers
- Michaël Larouche· Sound Programmers
- Alexis Rousseau-Dupuis· Sound Programmers
- Denis De Andrade· Online Programmers
- Anshul Goyal· Online Programmers
- Réda Nazrati· Online Programmers
- Thierry Carle· Additional Programmers
- Daniel Castonguay· Additional Programmers
- Julien Dechene· Additional Programmers
- Jean-Michel Dignard· Additional Programmers
- Kaj Eijlers· Additional Programmers
- Benjamin Goldstein· Additional Programmers
- John Huelin· Additional Programmers
- Richard Malo· Additional Programmers
- Éric Nabor· Additional Programmers
- Luc Poirier· Additional Programmers
- Louis-Philippe Séguin· Additional Programmers
- Simon Tardif-Morneau· Additional Programmers
- Vincent Veilleux-Gaboury· Additional Programmers
- Zhuo Chen· Additional Programmers
- Simon Allie· Programmers (Intern)
- Jonathan Beaulieu-Guillemette· Programmers (Intern)
- Michaël Bernier· Programmers (Intern)
- Samuel-Ricardo Carrière· Programmers (Intern)
- Jean-Benoit Chasles· Programmers (Intern)
- Alexis Coppens· Programmers (Intern)
- Marc-Antoine Desbiens· Programmers (Intern)
- Aline Czarnobai· Programmers (Intern)
- Mikaël Gagnac· Programmers (Intern)
- Etienne Langlois· Programmers (Intern)
- Louis-Philippe Ledoux· Programmers (Intern)
- Dominic Morin· Programmers (Intern)
- Alexandre Pestana· Programmers (Intern)
- Antoine Rioux· Programmers (Intern)
- Benoit Rousseau· Programmers (Intern)
- Yanick Sevigny· Programmers (Intern)
- Keven Villeneuve· Programmers (Intern)
- Willy Bär Rioja· AI / Gameplay QC Development Testers
- Hani Barakat· AI / Gameplay QC Development Testers
- Carl Chin· AI / Gameplay QC Development Testers
- Guillaume Corbeil· AI / Gameplay QC Development Testers
- Melissa Côté· AI / Gameplay QC Development Testers
- Vincent Cotineau-Soufflet· AI / Gameplay QC Development Testers
- Thierry Dornéval· AI / Gameplay QC Development Testers
- Paul Durocher· AI / Gameplay QC Development Testers
- Pierre-Luc Grenon· AI / Gameplay QC Development Testers
- Jean-Philippe Huard· AI / Gameplay QC Development Testers
- David Lacoste· AI / Gameplay QC Development Testers
- Vincent Larocque· AI / Gameplay QC Development Testers
- Angus Maclean· AI / Gameplay QC Development Testers
- Ivan Mironov· AI / Gameplay QC Development Testers
- Stéphane Pun· AI / Gameplay QC Development Testers
- Mathieu Rivard· AI / Gameplay QC Development Testers
- Kouji Michael Sonobe· AI / Gameplay QC Development Testers
- Mahdi Thiab· AI / Gameplay QC Development Testers
- François Viel· AI / Gameplay QC Development Testers
- Eytan Weigensberg· AI / Gameplay QC Development Testers
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