
Assassin's Creed: Syndicate
Platform: PlayStation 4Genre: Compilation
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Cast & Crew · 296 people
- François C. Pelland· Senior Producer
- Marc-Alexis Côté· Creative Director, Story by
- Frederik Audet· Producers
- Jeff Skalski· Producers
- Maëlenn Lumineau· Producers
- Scott Phillips· Game Director
- Andrée-Anne Boisvert· Associate Producers
- Mathieu Casgrain· Associate Producers
- Jarom Giles· Producer Ubisoft Annecy
- Guillaume Brunier· Producer Ubisoft Montpellier
- Nathalie Jasmin· Producer Ubisoft Montreal
- William Musson· Producer Ubisoft Newcastle
- Hugues Ricour· Producer Ubisoft Singapore
- Philippe Lalande· Live Producer
- Jimmy Poujade· Lead Project Closer
- Anne Farmer· Project Closers
- Razvan Andrei Safta· Project Closers
- Julien Galloudec· Line Designer
- Jonathan Dumont· World Design Director
- Martin Bédard· Lead Gameplay Programmer
- Valérie Méthot· Lead Technology Programmer
- Marc Parenteau· Technical Architects
- Maxime Beaudoin· Technical Architects
- Thierry Dansereau· Art Director
- Marc-André Clermont· Animation Director
- Lydia Andrew· Audio Director
- Ramiro Belanger· Cinematics Director
- Corey G. May· Narrative Director, Story by
- Hugo Giard· Level Design Director - Mission, Story by
- Daniel Lucchesi· Presentation Director
- Frédéric St-Laurent B.· Lead Game Designer
- Wesley Pincombe· Game Director Co-Dev
- Jeffrey Yohalem· Story by, Lead Writer
- Guillaume Cessot· Production Manager Animation
- Carolyn Vézina· Production Manager Audio
- François Pelletier· Production Manager Cinematics & Characters
- François Royer· Production Manager Motion Capture
- Caroline Pineau· Production Manager Scripted Events
- Frédéric Gagné· Associate Producer World
- Charles Mathieu· Production Managers World
- Derek Fortin· Production Managers World
- Margherita Seconnino· Production Managers World
- Stéphane Mehay· Production Managers World
- André Gosselin· Production Manager Menus, Interfaces & FX
- Cassandre Beaumier· Associate Producer Co-Dev
- Laurie Gagné· Production Manager Co-Dev
- Sébastien Larochelle-Blouin· Project Manager Localization
- Jean-Vincent Roy· Production Coordinator & Historical Research
- Virginie Lavallée Bélanger· Production Coordinator
- Pierre-Luc Côté· Lead Technical Director
- Frédéric Guay· Level Design Technical Directors
- Mathieu Fortier· Level Design Technical Directors
- Vincent Boissinot· Level Design Technical Directors
- Pablo Toscano· Animation Technical Director - Gameplay
- Dilyana Dinkova· Animation Technical Director - Cinematics
- Mario Brodeur· Presentation Technical Director
- Jean-Sébastien Morin· Graphics Technical Directors
- Louis Lemieux· Graphics Technical Directors
- Yannick Morel· Graphics Technical Directors
- François Dallaire· Character Animation Technical Director
- Steve Beaudoin· Character Technical Director
- Simon Paris· Audio Technical Director & Mixer
- Marie-Eve Vignola· Assistant Game Director
- Philippe Bourbeau· Assistant World Director
- Dan Vargas· Assistant Art Directors
- Vincent Lamontagne· Assistant Art Directors
- Ismael Auray· Assistant Cinematics Director
- Mathieu Blouin· Assistant Animation Director - Gameplay
- Mathieu Chouinard· Assistant Animation Director - Cinematics
- Justin Boily· Assistant Animation Director - Scripted Events
- Melissa MacCoubrey· Assistant Narrative Director
- Jonathan Drolet· Assistant Level Design Director
- Mathieu Otis· Assistant Level Design Director - Mission
- Marc-André Bourdages· Assistant Animation Technical Director - Gameplay
- Guillaume Lévesque· Assistant Animation Technical Director
- Jérémie Boisclair-Vandal· Assistant Graphics Technical Directors
- Jérôme Viens Brie· Assistant Graphics Technical Directors
- Carl Dumont· Assistant World Design Technical Directors
- Patrick Charland· Assistant World Design Technical Directors
- Ceri Young· Scriptwriters
- James Nadiger· Scriptwriters
- Jared Schincariol· Scriptwriters
- Mark Llabres Hill· Scriptwriters
- Richard Farrese· Scriptwriters
- James Russell Lees· Scriptwriters
- Travis Stout· Scriptwriters
- Arin Murphy-Hiscock· Additional Writing
- Charles James Kershner· Additional Writing
- Danny Wallace· Additional Writing
- Judith Flanders· Additional Writing
- Kim Belair· Additional Writing
- Paul Monk· Additional Senior Writer
- Charles Benoit· Game Designers
- Dany St-Laurent· Game Designers
- Jared Pearson· Game Designers
- Jonathan Bédard· Game Designers
- Jordane Thiboust· Game Designers
- Simon Villeneuve· Game Designers
- Yanick Lemelin· Game Designers
- Andy Kevin Caron Servant· Mission Designers
- Alexandre Beaumont· Mission Designers
- Braden Bahen· Mission Designers
- Elliott Walton· Mission Designers
- Gabriel Thivierge-Robitaille· Mission Designers
- Karen Gomes· Mission Designers
- Luc Plante· Mission Designers
- Pierre Paradis· Mission Designers
- Thierry Lauret· Mission Designers
- Ben Hall· World Level Designers
- Emmanuel Grondin· World Level Designers
- Fabien Houede· World Level Designers
- François Cloutier-Tanguay· World Level Designers
- François Laperrière· World Level Designers
- Jean-François Gagné· World Level Designers
- Jean-Philippe Saucier· World Level Designers
- Jonathan Brousseau· World Level Designers
- Josiane Roger· World Level Designers
- Kent Rochefort· World Level Designers
- Mathieu Lachance· World Level Designers
- Michael Giguère· World Level Designers
- Philippe Lafond· World Level Designers
- Raphaël Mercier-Leclerc· World Level Designers
- Anthony Létourneau· Mission QC Development Testers
- Dany Paquet· Mission QC Development Testers
- Olivier Brousseau· Mission QC Development Testers
- Samuel Tadif· Mission QC Development Testers
- Pierre-Luc Vachon· Team Lead Fight Programmer
- Olivier Garneau· Team Lead Behavior Programmer
- Pierre Fortin· Team Lead Vehicles Programmer
- Eric Martel· Team Lead AI Programmer
- Marc Dubreuil· Team Lead System Programmer
- Yanick Houle· Technical Lead Fight Programmer
- Mathieu Routhier· Technical Lead Behavior Programmer
- Dave Tremblay· Technical Lead Vehicles Programmer
- Louis Tremblay· Technical Lead AI Programmer
- Sébastien Lahaie· Technical Lead System Programmer
- Dominique Lachance· Technical Lead Crowd Programmer
- Sébastien Daigneault· Team Lead 3D Programmer
- Mathieu Bélanger· Team Lead Engine Programmer
- Damien Bastian· Team Lead Tools Programmer
- Guillaume Moya· Technical Lead 3D Programmer
- François Moisan· Technical Lead Engine Programmers
- Josiane Morel· Technical Lead Engine Programmers
- Jean-Philippe Sirois· Technical Lead Tools Programmer
- Jocelyn Veilleux-Nolin· Team Lead Presentation Programmer
- Éric Parayre· Technical Lead Presentation programmer
- Rémi Julien· Fight Programmers
- Romain Bitschené· Fight Programmers
- Steven-Éric Poulin· Fight Programmers
- Christopher Racine· Behavior Programmers
- Dany Arcand· Behavior Programmers
- Gilles Vanwalleghem· Behavior Programmers
- Pan Xu· Behavior Programmers
- Patrice Lamarche· Behavior Programmers
- Philippe Laflamme· Behavior Programmers
- Sarah Maud Gosselin· Behavior Programmers
- Sébastien Noël· Behavior Programmers
- Simon Girard III· Behavior Programmers
- Simon St-Hilaire· Behavior Programmers
- Yann Duchêne· Behavior Programmers
- James Carnahan· Vehicles Programmers
- Matthieu Pierrot· Vehicles Programmers
- Maxime Bégin· Vehicles Programmers
- Vincent Martineau· Vehicles Programmers
- Alexandre Paquette· AI Programmers
- Dave Simard· AI Programmers
- Jean-Mathieu Bégin· AI Programmers
- Guillaume Borgia· AI Programmers
- Marc-André Belle-Isle· AI Programmers
- Marc-Antoine Emond· AI Programmers
- Simon Girard· AI Programmers
- Simon Rinfret· AI Programmers
- Sophie Linh· AI Programmers
- Dominic Chamberland-Mongrain· System Programmers
- François Paradis· System Programmers
- Micaël Lemelin· System Programmers
- Samuel Bérubé· System Programmers
- Steve Hébert· System Programmers
- André Quirion· Menus & Interfaces Programmers
- Christian Talbot· Menus & Interfaces Programmers
- Denis-Patrick Tremblay· Menus & Interfaces Programmers
- Felipe Soares Queiroga· Menus & Interfaces Programmers
- Jean-François Lessard· Menus & Interfaces Programmers
- Jonathan Huot· Menus & Interfaces Programmers
- Martin Deschamps· Menus & Interfaces Programmers
- Maxime Labrecque· Menus & Interfaces Programmers
- Michel Lantagne· Menus & Interfaces Programmers
- René Lavoie· Menus & Interfaces Programmers
- Frédéric Matz· 3D Programmers
- Matthieu Vincent· 3D Programmers
- Vincent Veilleux-Gaboury· 3D Programmers
- Vincent Nolin-Hudon· 3D Programmers
- Alexandre Gosselin· Engine Programmers
- Alexandre Larouche· Engine Programmers
- Dario Vangelista· Engine Programmers
- Jean-Luc Blanchette· Engine Programmers
- Kevin Tremblay-Cantin· Engine Programmers
- Margaret Tsai· Engine Programmers
- Sylvain Royal· Engine Programmers
- Tommy Leclerc· Engine Programmers
- Valentin Frechaud· Engine Programmers
- Michel Fillion· Sound Programmer
- Adam-Pier Turgeon· Tools Programmers
- Jeff Caron· Tools Programmers
- Maxime Bourque-Fortin· Tools Programmers
- Pierre-Luc Harvey· Tools Programmers
- Michel Couture· Gameplay QC Development Testers
- Alexandre Fortin· Gameplay QC Development Testers
- Fanny Desjardins· Gameplay QC Development Testers
- Christophe Nadeau Grandmont· Gameplay QC Development Testers
- David Daigle-Carignan· Gameplay QC Development Testers
- Olivier Lapierre· Gameplay QC Development Testers
- Nadine St-Laurent· Gameplay QC Development Testers
- Emil Uddestrand· Gameplay QC Development Testers
- Guillaume Chiron· Presentation QC Development Tester
- Éric Legault· Engine QC Development Testers
- Maxime Trudel· Engine QC Development Testers
- Pierre-Olivier Vallerand-Beaudry· Engine QC Development Testers
- Jean-Michel Gilbert· Additional Programmers
- Laurent Jalbert-Simard· Additional Programmers
- Stéphane Roussel· Additional Programmers
- Ricardo Ayasta· Team Lead Animation Cinematics
- Catherine Vachon· 3D Animators Cinematics
- Clément Lescalet· 3D Animators Cinematics
- Gaëlle Dandoi· 3D Animators Cinematics
- Gary Hsu· 3D Animators Cinematics
- Isabelle Fortin· 3D Animators Cinematics
- Jean-Baptiste Dupuy· 3D Animators Cinematics
- Michelle Plourde· 3D Animators Cinematics
- Simon Vézina· 3D Animators Cinematics
- Swan-Alex Turcotte· 3D Animators Cinematics
- Yani Trudel· 3D Animators Cinematics
- Guillaume Boucher· Team Lead Animation Gameplay
- James Giles· 3D Animators Scripted Events
- Jean-Francois Adolphe· 3D Animators Scripted Events
- Kadhem Boudhri· 3D Animators Scripted Events
- Nicolas Dorval· 3D Animators Scripted Events
- Alexandre Gouveia· 3D Animators Gameplay
- Alexandre Lapointe· 3D Animators Gameplay
- Denis Lessard· 3D Animators Gameplay
- Éric Lamontagne· 3D Animators Gameplay
- Étienne Pouliot· 3D Animators Gameplay
- Jean-François Viau· 3D Animators Gameplay
- Pascal Moscato· 3D Animators Gameplay
- Sébastien Carrier· 3D Animators Gameplay
- Stephanie Lachance· 3D Animators Gameplay
- Sébastien Dussault· 3D Animators Gameplay
- Steve Dupont· 3D Animators Gameplay
- Jean-Philippe Welsh· Additional Animator Gameplay
- Philip Roy-Longval· Camera Specialist Gameplay
- Nicolas Vitte· Camera Specialists Cinematics
- Yannick Belleau-Roy· Camera Specialists Cinematics
- Eve Parent· Camera Specialists Scripted Events
- Miguel Angel Martin· Camera Specialists Scripted Events
- Sabin Lalancette· Team Lead Characters
- Alexis Belley Dufault· Characters Modelers
- Hugues Thibodeau· Characters Modelers
- Mathieu Goulet· Characters Modelers
- Pascal Beaulieu· Characters Modelers
- Stéphanie Chafe· Characters Modelers
- Jonathan Ouellet· Characters Riggers
- Marc-Olivier Lapointe· Characters Riggers
- Francis Charrette· Characters Riggers
- Élodie Ceselli· Event Scripters
- Marc-Andre Belleau· Event Scripters
- Pierre-Luc Grenon· Event Scripters
- Dominic Gladu-Despatis· Team Leads Graphics
- Jonathan Veillette· Team Leads Graphics
- Loïc Bébin· Team Leads Graphics
- Simon Dore· Team Leads Graphics
- Aline Desruisseaux· Level Artists
- Alain Labédie· Level Artists
- Andreea Gabriela Vatau· Level Artists
- François-Philippe Lamirande-Gauvin· Level Artists
- Guy Parent· Level Artists
- Isabelle Michaud· Level Artists
- Jonas Axelsson· Level Artists
- Jules Gagnon· Level Artists
- Louis Rouleau· Level Artists
- Martin Rousseau· Level Artists
- Nathalie Marineau· Level Artists
- Pierre Fléau· Level Artists
- Safy Saada· Level Artists
- Samuel Thibault· Level Artists
- Vincent Derozier· Level Artists
- Caroline Soucy· Concept Artists
- Hugo Puzzuoli· Concept Artists
- Grant Hillier· Concept Artists
- Fernando Acosta De Valencia· Additional Concept Artists
- Frédérick Rambaud· Additional Concept Artists
- Claude Gosselin· Team Lead Texture
- Olivier Tréhet· Texture Artists
- Bruno Morin· Texture Artists
- Raphaël Jean· Texture Artists
- Pierre-Paul Gingras· Team Lead Lighting
- Annie Dumais· Lighting Artist
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