
Assassin
Platforms: Xbox 360 · PlayStation 3 · WindowsGenres: Genres · Add-on · Customization / outfit / skin · Item · Player unit · Story / mission
The Lost Archive is a DLC (downloadable content) for Assassin
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Cast & Crew · 276 people
- Tristan Bernier· Audio Artist
- Ola Strandh· Composer Massive, Audio Director
- Aldo Sampaio· Audio Director
- Jean-Dominic Audet· Production Manager Sound
- Christian Seger· Lead Designer Massive, Original Concept
- Mykola Degtiar· Level Designers Massive
- Victor Krengel· Level Designers Massive
- Jacques Alcé-Gabriel· Design Technical Directors
- Frédéric Beaudin· Design Technical Directors
- Serge Daigle· Assistant Technical Design Directors
- Francis Lefort· Assistant Technical Design Directors
- Zakaria Ahmed Belfarah· Level Designers Mission
- Alexandre Bazzotti· Level Designers Mission
- David Beddoes· Level Designers Mission
- Yves Breton· Audio Designers
- Steven Dumont· Audio Designers
- Patrick Melanson· Audio Designers
- Jonathan Pilon· Audio Designers
- Martin Samuel· Audio Designers
- Alain Abbyad· Voice Designer, Additional Voice Direction
- Simon Koudriavtsev· Audio Designers Massive
- Dominique Voegelé· Audio Designers Massive
- Mattias Engström· Level Designers Massive
- Andreas Springare· Level Designers Massive
- Alexandre Voyer· Team Leads - Graphics & Level Design
- Alexandre Breault· Lead Game Designer
- Patrick Plourde· Design Consultant Ubisoft Montréal, Creative Advisor
- Mustapha Mahrach· Level Design Directors
- Falko Poiker· Level Design Directors
- Yannick Blanchot· Design Technical Directors
- David Leduc St-Arnaud· Design Technical Directors
- Nicholas Routhier· Design Technical Directors
- François Tétreault· Design Technical Directors
- Gregory Belacel· Game Designers
- Christine Blondeau· Game Designers
- Michel Leduc St-Arnaud· Game Designers
- Sasha Boutin· Team Lead Level Design Cinematics
- David L'Heureux· Team Lead Level Design Cinematics
- Bruno St-André· Team Lead Level Design Mission
- Alexandre Beaumont· Level Designers Mission
- David Bolle· Level Designers Mission
- Philippe Bourbeau· Level Designers Mission
- Hugues Chiasson· Level Designers Mission
- Ryan Deschamps· Level Designers Mission
- Mathieu Desmarais· Level Designers Mission
- Ford Dye· Level Designers Mission
- Matthieu Garaud· Level Designers Mission
- Pierre-Louis Samson· Level Designers Mission
- Bjorn Swenson· Level Designers Mission
- Pascal Thériault· Level Designers Mission
- Daniel Tremblay· Level Designers Mission
- Sébastien Genest· Level Designers World
- Nicolas Guérin· Level Designers World
- David Harvey· Level Designers World
- Mathieu Laurin· Level Designers World
- Sébastien Levésque· Level Designers World
- Alexandre Morin· Level Designers World
- Julien Prince· Level Designers World
- Frédéric Tardif· Level Designers World
- Bruno Bouchard· Camera Designers
- Patrick Bonin· Camera Designers
- Max Bricault· Camera Designers
- Juan Esteban Diaz· Camera Designers
- Jean-François Morin· Camera Designers
- Bernard Roberge· Camera Designers
- Caroline Bergeron-Lyonnais· Team Leads - Graphics & Level Design
- Alex Gingras· Team Leads - Graphics & Level Design
- Patrick Limoges· Team Leads - Graphics & Level Design
- Damien Kieken· Game Director Ubisoft Annecy
- Martin Hultberg· Research Manager, Associate Producer
- David Polfeldt· Realization Director & Artistic Vision Massive
- Sebastian Lindoff· Art Director Massive
- Margherita Seconnino· Project Manager Localization
- Maxime Faucher· Project Manager Quality Control
- Guillaume Boisvert· GFX Artists
- Médéric Chassé· GFX Artists
- Maxime Lebel· GFX Artists
- Chris Pinto· GFX Artists
- Michelle Wu· Level Artists
- Kyu-Chul Youn· Level Artists
- Ming Yin· Level Artists
- Priscilla Nguyen· E-Studio Manager
- Adrian Dinu· Lead Developer
- Cosmin Spinu· Developer
- Tobias Nyman· Cinematics Director
- Mikael Burman· Cinematics Team
- Thomas Skareteg· Cinematics Team
- Magnus Hagerman· Cinematics Team
- Martina Johansson· Cinematics Team
- Kajfa Tam· VFX, Technical Artist Massive
- Tomas Andersson· Artists Massive
- Bogdan Draghici· Artists Massive
- Adam Rosengren· Artists Massive
- Pontus Stensveden· Artists Massive
- Debbie Soya Tsoi· Concept Artist Massive
- Jan-Erik Sjövall· Animator Massive
- Wafaa Benhammou· Level Artists
- Vladimir Eskandari· Level Artists
- Hong Jun Fang· Level Artists
- Steve Labrecque· Level Artists
- Nicolas Painchaud· Level Artists
- Mélanie Pouliot· Level Artists
- Marie-Ève Robidoux· Level Artists
- Johanna Wloskiewicz· Level Artists
- Gilles Beloeil· Concept Artists
- Francis Denoncourt· Concept Artists
- Martin Deschambault· Concept Artists
- Patrick Lambert· Concept Artists
- Jeff Simpson· Concept Artists
- Pascal Savignac· Team Lead Texture Artist
- Pascal Barriault· Texture Artists
- Julie Ferguson· Texture Artists
- Eugene Cordwell Jarvis· 3D Animators Game-Play
- Julien Lemaire· 3D Animators Game-Play
- Vincent Presseau· 3D Animators Game-Play
- Michel Thibault· Team Lead Character Modeler
- Hau-Nghiep Phan· Technical Character Director
- Chris Hendry· Modelers
- Gary Jason Ng Thow Hing· Modelers
- Steve Laroche· Modelers
- Jessie Martel· Modelers
- Amélie Sorel· Modelers
- Gilbert Arcand· GFX Artists
- Thierry Beaumont· GFX Artists
- Carl Caldareri· Brand Manager
- Masao Kobayashi· Lead Community Developer
- Gabriel Graziani· Senior Community Developer
- David Rancourt· Community Developers
- Nikolas Schmidt· Community Developers
- Patrick O'Casey· Cinematics Team
- Jonas Borgman· Cinematics Team
- Mathias Johansson· Cinematics Team
- Mikael Mellbris· Cinematics Team
- Dan Carlsson· Cinematics Team
- Kunal Patel-Smith· QC Lead Massive
- Alexandre Amancio· Creative Director, Story by
- Frederik Audet· Project Closer Ubisoft Montréal
- Omar Bouali· Project Closer Ubisoft Annecy
- Raphaël Lacoste· Art Director
- Kama Dunsmore· Animation Director
- Richard Néron· Realization Director
- Brent Ashe· Presentation Director
- Guillaume Cassel· Technical Art Directors
- Sebastien Larrue· Technical Art Directors
- Mélanie Tremblay· Assistant Art Director
- Amélie Bouchard· Assistant Animation Technical Director
- Bruce Low· Assistant Technical Art Directors
- Maxime Mercier· Assistant Technical Art Directors
- Philippe Ringuette-Angrignon· Assistant Technical Art Directors
- Peter Pavlou· Assistant Art Director Cinematics / Gameplay
- Bruno Leblanc· Security Analyst
- Maxime Durand· Historian and Research
- Marc-Olivier Riel· Technical Architect
- Éric Binet· Gameplay Team Leads
- Chae Dickie-Clark· Gameplay Team Leads
- Philippe Lalande· Gameplay Team Leads
- Thierry Carle· Technical Lead 3D
- Michel Beaulac· 3D Animators Cinematics
- Sébastien Bergeron· 3D Animators Cinematics
- Patrice Blanchet· 3D Animators Cinematics
- Mathieu Blouin· 3D Animators Cinematics
- Julie Boudreault· 3D Animators Cinematics
- Valère Gauthier· 3D Animators Cinematics
- Thomas Destugues· 3D Animators Cinematics
- Elaine Duffy· 3D Animators Cinematics
- Youssef El Aakouchi· 3D Animators Cinematics
- Mathieu Girard· 3D Animators Cinematics
- Pierre-Luc Lachance· 3D Animators Cinematics
- Christine Ruby· 3D Animators Cinematics
- David Thibault· 3D Animators Cinematics
- Daniel Desjardins· Team Lead Animation Game-Play
- Michael Donnell· 3D Animators Game-Play
- Richard Gagnon· 3D Animators Game-Play
- Sylvie Beauchamp· Character Modelers
- Magdalena Dadela· Character Modelers
- Mathieu Faber· Character Modelers
- Simon Lacoste· Character Modelers
- Eugène Mishibinijima· Character Modelers
- Alexandre René· Character Modelers
- Marc-Antoine Sénécal· Character Modelers
- Yan Thouin· Character Modelers
- Alexandre Troufanov· Character Modelers
- Vincent Beauregard· Character Riggers
- Maxime Dubois-Bergeron· Character Riggers
- Isabelle Gagnon· Texture Artists
- Martin Pélissier· Texture Artists
- Virginie Cinq-Mars· Lighting Artists
- Gregory Fromenteau· Lighting Artists
- Dominique Grandmont· Lighting Artists
- Guylaine Rhéaume· Lighting Artists
- Christian Cimon· Team Lead - Graphics
- Jean-Philippe Sabary· Menus & Interfaces Graphic Artists
- Benoît Tilizien· Menus & Interfaces Graphic Artists
- Andrea Fyrett· Screenshot Artists
- Adam Steeves· Screenshot Artists
- Norbert Gil-Sobraques· Lead Release & Build Specialist
- Yi Qing Wang· Release & Build Specilaist
- Roshan Cyr· Tool Support Specialists
- Sébastien Caron-Olscamp· Tool Support Specialists
- Oliver Merlöv· Producer
- Sébastien Puel· Executive Producer
- Olivier Ged· Production Coordinator Management
- Daniel Palix· Production Manager Ubisoft Annecy
- François de Billy· Production Managers Cinematics
- Matthew Zagurak· Senior Product Manager
- Gabriel Parent· Product Manager
- Martin Schelling· Producer Ubisoft Montréal
- Yann Le Guyader· Producer Ubisoft Annecy
- Mathieu Hector· Producer Ubisoft Partner Studios
- Valérie Hénaire· Senior Producer Ubisoft Québec
- Nicolas Raffenaud· Associate Producers Ubisoft Montréal
- Jérémi Valiquette· Associate Producers Ubisoft Montréal
- Lisa Gaillard· Associate Producers Ubisoft Annecy
- Francois Gerner· Associate Producers Ubisoft Annecy
- Malika Sahla· Associate Producers Ubisoft Annecy
- Olivier Saillant· Associate Producers Ubisoft Annecy
- Florin Sanda· Producer Ubisoft Bucharest
- Ioan Manea· Associate Producers Ubisoft Bucharest
- Nicolae Norea· Associate Producers Ubisoft Bucharest
- Cristian Tănase· Associate Producers Ubisoft Bucharest
- Bill Cheung· Associate Producers Ubisoft Singapore
- Avlamy Ramassamy· Associate Producers Ubisoft Singapore
- Mathieu Casgrain· Associate Producer Ubisoft Québec
- Pascal Van Dorpe· Production Managers Cinematics
- Vincent Ouellet· Production Manager Misions
- Ambre Lizurey· Production Manager Presentation
- Pascal Gauthier· Production Manager World
- Peter Chan· AI Programmers, Game Play Programmers
- Jaime Cifuentes Olivares· AI Programmers, Game Play Programmers
- Paul W. Rodgers· AI Programmers, Game Play Programmers
- Sébastien Sauvé· AI Programmers, Game Play Programmers
- Oleksandr Chehovskiy· Programmers Massive
- Oleksandr Kavalierov· Programmers Massive
- Anton Suchev· Programmers Massive
- Vitalii Trubchaninov· Programmers Massive
- Sergii Biloshytskyi· Programmers Massive
- Alexandre Begnoche· Lead Programmer
- Julien Desaulniers· Lead AI / Gameplay Programmer
- Michel Bouchard· 3D Programmers
- Jonathan Villani· 3D Programmers
- Samuel Watson· 3D Programmers
- François Cournoyer· AI Programmers, Game Play Programmers
- Rangner Ferraz Guimarães· AI Programmers, Game Play Programmers
- Michael Kuntze· AI Programmers, Game Play Programmers
- Marc-André Ostiguy· AI Programmers, Game Play Programmers
- François Poirier· AI Programmers, Game Play Programmers
- David Paquette· AI Programmers, Game Play Programmers
- Alexis Palangié· AI Programmers, Game Play Programmers
- Dominic Spada· AI Programmers, Game Play Programmers
- Marc Allaire· Menus & Interface Generalist Programmers
- Pierre Sackhouse· Menus & Interface Generalist Programmers
- Patrick-Mathieu Boutot· Generalist Programmers
- Jean-Michel Dignard· Generalist Programmers
- Vincent Legault· Generalist Programmers
- Margaret Tsai· Generalist Programmers
- Zhensheng Xie· Generalist Programmers
- Berenger Deswaziere· Tools Programmer
- Stéphane Bureau· Sound Programmers
- Simon St-Gelais· Sound Programmers
- Jeffrey Yohalem· Script Writer, Mulitplayer Story by, Script Writers
- Corey G. May· Story by, Script Writers
- Jean Guesdon· Story by
- Darby Christopher McDevitt· Story by, Lead Script Writer
- Stéphane Blais· Mulitplayer Story by
- Richard Farrese· Mulitplayer Story by, Script Writers
- Marie-Pier Drouin· Actionscript Developers
- Hadrien Grandry· Actionscript Developers
- Pascal Lavallières· Actionscript Developers
- Nicholas Grimwood· Script Writers
- Vincenzo Beretta· Greek and Turkish Ambient Dialogue Writer
- Marc-Andre Belleau· Scripted Events Integrators
- Patrick Fagan· Scripted Events Integrators
- Louis Rousseau· Scripted Events Integrators
- Guillaume Ruest· Scripted Events Integrators
- Audrey St-Pierre Mansour· Scripted Events Integrators
- Wayne Murray· Story Boardist
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