
Assassin
Platforms: Xbox 360 · PlayStation 3 · Windows · OnLive · Xbox OneGenres: Genres · Action · Behind view · Puzzle elements · Stealth · Direct control
Tell us your platforms and PC — every game page will show what you can play right now.
Set up your profile →About This Game
Ubisoft Online Services Decommission Update From 25 January 2024: Multiplayer and online features will no longer available for this product.
When a man has won all his battles and defeated his enemies; what is left for him to achieve? Ezio Auditore must leave his life behind in search of answers, In search of the truth. In Assassin’s Creed® Revelations, master assassin Ezio Auditore walks in the footsteps of the legendary mentor Altair, on a journey of discovery and revelation. It is a perilous path – one that will take Ezio to Constantinople, the heart of the Ottoman Empire, where a growing army of Templars threatens to destabilize the region.
Key Features: • BECOME DEADLIER THAN EVER
Wield the lethal skills of a wiser, more efficient and deadlier Ezio. Swiftly eliminate your adversaries by deploying a new arsenal of weapons and abilities, such as enhanced free-running and hook blade combat. Experience new levels of gameplay customization with bomb crafting, and use heightened Eagle Vision to overcome your enemies and the environment.
• EXPERIENCE REVOLUTIONARY GAMEPLAY
Explore the farthest reaches of the Animus as you uncover the mysteries of Desmond’s past while gaining insight into what the future might hold.
Editions
- Assassin's Creed Revelations$19.99
Community tags
Be the first to tag this page — tags appear right away. Try a theme, capability, or subject (e.g. WWII, heist, slow burn, time travel, A24).
Can I run it?
Sign in and add your PC specs to see if you can run this game.
Set up your rig →Age Rating
M· ESRB — for Blood, Language, Mild Sexual Themes, Violence.
Modes & Features
- Single-player
- Multi-player
- Steam Achievements
Languages · 15
| Language | Interface | Full Audio | Subtitles |
|---|---|---|---|
| English | ✓ | ✓ | |
| Danish | ✓ | ✓ | |
| Dutch | ✓ | ✓ | |
| French | ✓ | ✓ | |
| German | ✓ | ✓ | |
| Italian | ✓ | ✓ | |
| Norwegian | ✓ | ✓ | |
| Polish | ✓ | ✓ | |
| Portuguese - Portugal | ✓ | ✓ | |
| Spanish - Spain | ✓ | ✓ | |
| Swedish | ✓ | ✓ | |
| Russian | ✓ | ✓ | |
| Korean | ✓ | ✓ | |
| Simplified Chinese | ✓ | ✓ | |
| Traditional Chinese | ✓ | ✓ |
System Requirements
- Processor:
- Intel® Core™2 Duo E4400 @ 2.0 GHz or AMD Athlon™ 64 X2 4000+ @ 2.1GHz
- Memory:
- 1.5 GB Windows® XP / 2 GB Windows Vista, 7
- Graphics:
- 256 MB DirectX® 9.0–compliant card with Shader Model 4.0 or higher (see supported list)*
- OS *:
- Windows® XP SP3 / Windows Vista® SP2
- Sound:
- DirectX 9.0–compliant sound card
- Internet:
- Temporary broadband connection required for one-time product registration at first launch, permanent broadband connection required for multi-player. *This product does not support Windows® 98/ME/2000/NT Supported Video Cards at Time of Release: AMD Radeon™ HD2600XT or better/3000/4000/5000/6000 desktop series NVIDIA® GeForce® 8600GTS or better/9/GT200/GT400/GT500 desktop series Laptop versions of
- DirectX®:
- DirectX® June2010 or newer
- Hard Drive:
- 12 GB
- Peripherals:
- Keyboard, mouse, optional controller
- Processor:
- Intel® Core™2 Duo E6700 @ 2.6 GHz or AMD Athlon™ 64 X2 6000+ @ 3.0 GHz or better
- Memory:
- 2 GB Windows® XP / Windows Vista® / Windows® 7
- Graphics:
- 512 MB DirectX® 9.0–compliant card with Shader Model 5.0 or higher (see supported list)*
- OS *:
- Windows® XP SP3 / Windows Vista® SP2
- Sound:
- Surround Sound 5.1 capable sound card
- Internet:
- Temporary broadband connection required for one-time product registration at first launch, permanent broadband connection required for multi-player. *This product does not support Windows® 98/ME/2000/NT Supported Video Cards at Time of Release: AMD Radeon™ HD2600XT or better/3000/4000/5000/6000 desktop series NVIDIA® GeForce® 8600GTS or better/9/GT200/GT400/GT500 desktop series Laptop versions of
- DirectX®:
- DirectX® June2010 or newer
- Hard Drive:
- 12 GB
- Peripherals:
- Keyboard, mouse, joystick optional (Xbox 360® Controller for Windows recommended)
Cast & Crew · 293 people
- Aldo Sampaio· Audio Director
- Jean-Dominic Audet· Production Manager Sound
- Tristan Bernier· Audio Artist
- Nick Laviers· Audio Director Ubisoft Annecy
- Falko Poiker· Level Design Directors
- Alexandre Breault· Lead Game Designer
- Ryan Deschamps· Level Designers Mission
- Mathieu Desmarais· Level Designers Mission
- Ford Dye· Level Designers Mission
- Matthieu Garaud· Level Designers Mission
- Pierre-Louis Samson· Level Designers Mission
- Bjorn Swenson· Level Designers Mission
- Pascal Thériault· Level Designers Mission
- Daniel Tremblay· Level Designers Mission
- Sébastien Genest· Level Designers World
- Nicolas Guérin· Level Designers World
- Chadi El Zibaoui· Assistant Lead Level Designer Ubisoft Annecy
- Guillaume Blais· Level Designers Ubisoft Annecy
- Sébastien Chaudet· Level Designers Ubisoft Annecy
- Julien Koch· Level Designers Ubisoft Annecy
- Richard Stankiewicz· Level Designers Ubisoft Annecy
- Alan Theron· Level Designers Ubisoft Annecy
- Remi Viguier· Level Designers Ubisoft Annecy
- Patrick Plourde· Design Consultant Ubisoft Montréal
- Mustapha Mahrach· Level Design Directors
- Jacques Alcé-Gabriel· Design Technical Directors
- Frédéric Beaudin· Design Technical Directors
- Yannick Blanchot· Design Technical Directors
- David Leduc St-Arnaud· Design Technical Directors
- Nicholas Routhier· Design Technical Directors
- François Tétreault· Design Technical Directors
- Gregory Belacel· Game Designers
- Christine Blondeau· Game Designers
- Michel Leduc St-Arnaud· Game Designers
- Sasha Boutin· Team Lead Level Design Cinematics
- David L'Heureux· Team Lead Level Design Cinematics
- Bruno St-André· Team Lead Level Design Mission
- Serge Daigle· Assistant Technical Design Director
- Francis Lefort· Assistant Technical Design Director
- Zakaria Ahmed Belfarah· Level Designers Mission
- Alexandre Bazzotti· Level Designers Mission
- David Beddoes· Level Designers Mission
- Alexandre Beaumont· Level Designers Mission
- David Bolle· Level Designers Mission
- Philippe Bourbeau· Level Designers Mission
- Hugues Chiasson· Level Designers Mission
- David Harvey· Level Designers World
- Mathieu Laurin· Level Designers World
- Sébastien Levésque· Level Designers World
- Alexandre Morin· Level Designers World
- Julien Prince· Level Designers World
- Frédéric Tardif· Level Designers World
- Bruno Bouchard· Camera Designers
- Patrick Bonin· Camera Designers
- Max Bricault· Camera Designers
- Juan Esteban Diaz· Camera Designers
- Jean-François Morin· Camera Designers
- Bernard Roberge· Camera Designers
- Caroline Bergeron-Lyonnais· Team Leads - Graphics & Level Design
- Alex Gingras· Team Leads - Graphics & Level Design
- Patrick Limoges· Team Leads - Graphics & Level Design
- Alexandre Voyer· Team Leads - Graphics & Level Design
- Yves Breton· Audio Designers
- Steven Dumont· Audio Designers
- Patrick Melanson· Audio Designers
- Jonathan Pilon· Audio Designers
- Martin Samuel· Audio Designers
- Alain Abbyad· Voice Designer, Additional Voice Direction
- Justin Achilli· Lead Game Designer Ubisoft Annecy
- Quentin Fetiveau· Game Designers Ubisoft Annecy
- Sébastien Lafoutry· Game Designers Ubisoft Annecy
- Arnaud Mametz· Game Designers Ubisoft Annecy
- Boris Maniora· Game Designers Ubisoft Annecy
- Damien Kieken· Game Director Ubisoft Annecy
- Alexandre Amancio· Creative Director, Story by
- Brent Ashe· Presentation Director
- Margherita Seconnino· Project Manager Localization
- Maxime Faucher· Project Manager Quality Control
- Chris Hendry· Modelers
- Gary Jason Ng Thow Hing· Modelers
- Josselin Authelet· Assistant Animation Art Director
- Martin Hultberg· Research Manager Massive, Associate Producers Massive
- Frederik Audet· Project Closer Ubisoft Montréal
- Omar Bouali· Project Closer Ubisoft Annecy
- Raphaël Lacoste· Art Director
- Kama Dunsmore· Animation Director
- Richard Néron· Realization Director
- Guillaume Cassel· Technical Art Directors
- Sebastien Larrue· Technical Art Directors
- Mélanie Tremblay· Assistant Art Director
- Amélie Bouchard· Assistant Animation Technical Director
- Bruce Low· Assistant Technical Art Directors
- Maxime Mercier· Assistant Technical Art Directors
- Philippe Ringuette-Angrignon· Assistant Technical Art Directors
- Peter Pavlou· Assistant Art Director Cinematics / Gameplay
- Bruno Leblanc· Security Analyst
- Maxime Durand· Historian and Research
- Marc-Olivier Riel· Technical Architect
- Éric Binet· Gameplay Team Leads
- Chae Dickie-Clark· Gameplay Team Leads
- Philippe Lalande· Gameplay Team Leads
- Thierry Carle· Technical Lead 3D
- Michel Beaulac· 3D Animators Cinematics
- Sébastien Bergeron· 3D Animators Cinematics
- Patrice Blanchet· 3D Animators Cinematics
- Mathieu Blouin· 3D Animators Cinematics
- Julie Boudreault· 3D Animators Cinematics
- Valère Gauthier· 3D Animators Cinematics
- Thomas Destugues· 3D Animators Cinematics
- Elaine Duffy· 3D Animators Cinematics
- Youssef El Aakouchi· 3D Animators Cinematics
- Mathieu Girard· 3D Animators Cinematics
- Pierre-Luc Lachance· 3D Animators Cinematics
- Christine Ruby· 3D Animators Cinematics
- David Thibault· 3D Animators Cinematics
- Daniel Desjardins· Team Lead Animation Game-play
- Michael Donnell· 3D Animators Game-play
- Richard Gagnon· 3D Animators Game-play
- Eugene Cordwell Jarvis· 3D Animators Game-play
- Julien Lemaire· 3D Animators Game-play
- Vincent Presseau· 3D Animators Game-play
- Michel Thibault· Team Lead Character Modeler
- Hau-Nghiep Phan· Technical Character Director
- Sylvie Beauchamp· Character Modelers
- Magdalena Dadela· Character Modelers
- Mathieu Faber· Character Modelers
- Simon Lacoste· Character Modelers
- Eugène Mishibinijima· Character Modelers
- Alexandre René· Character Modelers
- Marc-Antoine Sénécal· Character Modelers
- Yan Thouin· Character Modelers
- Alexandre Troufanov· Character Modelers
- Vincent Beauregard· Character Riggers
- Maxime Dubois-Bergeron· Character Riggers
- Wafaa Benhammou· Level Artists
- Vladimir Eskandari· Level Artists
- Hong Jun Fang· Level Artists
- Steve Labrecque· Level Artists
- Nicolas Painchaud· Level Artists
- Mélanie Pouliot· Level Artists
- Marie-Ève Robidoux· Level Artists
- Johanna Wloskiewicz· Level Artists
- Michelle Wu· Level Artists
- Kyu-Chul Youn· Level Artists
- Ming Yin· Level Artists
- Gilles Beloeil· Concept Artists
- Francis Denoncourt· Concept Artists
- Martin Deschambault· Concept Artists
- Patrick Lambert· Concept Artists
- Jeff Simpson· Concept Artists
- Pascal Savignac· Team Lead Texture Artist
- Pascal Barriault· Texture Artists
- Julie Ferguson· Texture Artists
- Isabelle Gagnon· Texture Artists
- Martin Pélissier· Texture Artists
- Virginie Cinq-Mars· Lighting Artists
- Gregory Fromenteau· Lighting Artists
- Dominique Grandmont· Lighting Artists
- Guylaine Rhéaume· Lighting Artists
- Christian Cimon· Team Lead - Graphics
- Jean-Philippe Sabary· Menus & Interfaces Graphic Artists
- Benoît Tilizien· Menus & Interfaces Graphic Artists
- Steve Laroche· Modelers
- Jessie Martel· Modelers
- Amélie Sorel· Modelers
- Gilbert Arcand· GFX Artists
- Thierry Beaumont· GFX Artists
- Guillaume Boisvert· GFX Artists
- Médéric Chassé· GFX Artists
- Maxime Lebel· GFX Artists
- Chris Pinto· GFX Artists
- Carl Caldareri· Brand Manager
- Masao Kobayashi· Lead Community Developer
- Gabriel Graziani· Senior Community Developer
- David Rancourt· Community Developers
- Nikolas Schmidt· Community Developers
- Andrea Fyrett· Screenshot Artists
- Adam Steeves· Screenshot Artists
- Norbert Gil-Sobraques· Lead Release & Build Specialist
- Yi Qing Wang· Release & Build Specialist
- Roshan Cyr· Tool Support Specialists
- Sébastien Caron-Olscamp· Tool Support Specialists
- Priscilla Nguyen· E-Studio Manager
- Adrian Dinu· Lead Developer
- Cosmin Spinu· Developer
- Mathieu Granjon· Art Director Ubisoft Annecy
- Frédéric Saclier· Animation Technical Director Ubisoft Annecy
- Renaud Person· Lead Level Ubisoft Annecy
- Rémi Monier· Technical Art Director Ubisoft Annecy
- Martin Schelling· Producer Ubisoft Montréal
- Yann Le Guyader· Producer Ubisoft Annecy
- Mathieu Hector· Producer Ubisoft Partner Studios
- Valérie Hénaire· Senior Producer Ubisoft Québec
- Oliver Merlöv· Producer Ubisoft Massive
- Nicolas Raffenaud· Associate Producers Ubisoft Montreal
- François de Billy· Production Manager Cinematics
- Pascal Van Dorpe· Production Manager Cinematics
- Vincent Ouellet· Production Manager Missions
- Ambre Lizurey· Production Manager Presentation
- Pascal Gauthier· Production Manager World
- Jérémi Valiquette· Associate Producers Ubisoft Montreal
- Lisa Gaillard· Associate Producers Ubisoft Annecy
- Francois Gerner· Associate Producers Ubisoft Annecy
- Malika Sahla· Associate Producers Ubisoft Annecy
- Olivier Saillant· Associate Producers Ubisoft Annecy
- Florin Sanda· Producer Ubisoft Bucharest
- Ioan Manea· Associate Producers Bucharest
- Nicolae Norea· Associate Producers Bucharest
- Cristian Tănase· Associate Producers Bucharest
- Bill Cheung· Associate Producers Ubisoft Singapore
- Avlamy Ramassamy· Associate Producers Ubisoft Singapore
- Gabriel Parent· Product Manager
- Mathieu Casgrain· Associate Producer Ubisoft Québec
- Sébastien Puel· Executive Producer
- Olivier Ged· Production Coordinator Management
- Maria Loreto· Senior Product Managers
- Matthew Zagurak· Senior Product Managers
- Daniel Palix· Production Manager Ubisoft Annecy
- Alexandre Sarda· Presentation Programmers Ubisoft Annecy
- Franck Maestre· Lead Online Programmer Ubisoft Annecy
- Anthony Botrel· Online Programmers Ubisoft Annecy
- Paul Connell· Online Programmers Ubisoft Annecy
- Romain Gauci· Presentation Programmers Ubisoft Annecy
- David Milan Hübner· Presentation Programmers Ubisoft Annecy
- Svetlana Kovaleva· Presentation Programmers Ubisoft Annecy
- Julien Reiss· Presentation Programmers Ubisoft Annecy
- Sébastien David· Engine Programmers Ubisoft Annecy
- Benoît Germain· Engine Programmers Ubisoft Annecy
- François Buron· Lead Game Programmer Ubisoft Annecy
- Bruno Alborini· Game Programmers Ubisoft Annecy
- Yann Duchêne· Game Programmers Ubisoft Annecy
- Sylvain Gibouret· Game Programmers Ubisoft Annecy
- Claire Gires· Game Programmers Ubisoft Annecy
- Arnaud Guyon· Game Programmers Ubisoft Annecy
- Rémy Leclaire· Game Programmers Ubisoft Annecy
- Adrian Turcanu· Game Programmers Ubisoft Annecy
- Sebastien Clavaud· Lead Character Programmer Ubisoft Annecy
- Damien Bagnoud· Character Programmers Ubisoft Annecy
- Olivier Cadot· Character Programmers Ubisoft Annecy
- Remi Delorme· Character Programmers Ubisoft Annecy
- Adrien Tielmans· Character Programmers Ubisoft Annecy
- Gilles Vanwalleghem· Character Programmers Ubisoft Annecy
- Yannick Gerber· Lead Presentation Programmer Ubisoft Annecy
- Patrick-Mathieu Boutot· Generalist Programmers
- Jean-Michel Dignard· Generalist Programmers
- Vincent Legault· Generalist Programmers
- Margaret Tsai· Generalist Programmers
- Zhensheng Xie· Generalist Programmers
- Berenger Deswaziere· Tools Programmer
- Xavier Billault· Lead Engine Programmer Ubisoft Annecy
- Sébastien Bourgery· Engine Programmers Ubisoft Annecy
- Gaël Cathelin· Engine Programmers Ubisoft Annecy
- Guillaume Clément· Engine Programmers Ubisoft Annecy
- Taïssia Abdoullina· Presentation Programmers Ubisoft Annecy
- Alexandre Begnoche· Lead Programmer
- Julien Desaulniers· Lead AI / Gameplay Programmer
- Michel Bouchard· 3D Programmers
- Jonathan Villani· 3D Programmers
- Samuel Watson· 3D Programmers
- Peter Chan· AI / Game Play Programmers
- Jaime Cifuentes Olivares· AI / Game Play Programmers
- François Cournoyer· AI / Game Play Programmers
- Rangner Ferraz Guimarães· AI / Game Play Programmers
- Michael Kuntze· AI / Game Play Programmers
- Marc-André Ostiguy· AI / Game Play Programmers
- François Poirier· AI / Game Play Programmers
- David Paquette· AI / Game Play Programmers
- Alexis Palangié· AI / Game Play Programmers
- Paul W. Rodgers· AI / Game Play Programmers
- Sébastien Sauvé· AI / Game Play Programmers
- Dominic Spada· AI / Game Play Programmers
- Marc Allaire· Menus & Interfaces Generalist Programmers
- Pierre Sackhouse· Menus & Interfaces Generalist Programmers
- Stéphane Bureau· Sound Programmers
- Simon St-Gelais· Sound Programmers
- Grégory Garcia· Lead Programmer Ubisoft Annecy
- Jean Guesdon· Story by
- Corey G. May· Story by, Script Writers
- Darby Christopher McDevitt· Story by, Lead Script Writer
- Stéphane Blais· Multiplayer Story by
- Richard Farrese· Multiplayer Story by, Script Writers
- Jeffrey Yohalem· Multiplayer Story by, Script Writers
- Nicholas Grimwood· Script Writers
- Vincenzo Beretta· Greek and Turkish Ambient Dialogue Writer
- Marc-Andre Belleau· Scripted Events Integrators
- Patrick Fagan· Scripted Events Integrators
- Louis Rousseau· Scripted Events Integrators
- Guillaume Ruest· Scripted Events Integrators
- Audrey St-Pierre Mansour· Scripted Events Integrators
- Wayne Murray· Story Boardist
- Marie-Pier Drouin· Actionscript Developers
- Hadrien Grandry· Actionscript Developers
- Pascal Lavallières· Actionscript Developers
Ratings & reviews
Where to watch
Not currently streaming on any platform we track.
Gallery
Add imageNo community images for Assassin yet
Add a screenshot, a storyboard, or concept art — every image gets its own page where members can discuss it.
Media & Uploads
Screenshots, concept art, manuals, and community reference material for this game.
Did you or a loved one work on Assassin?
Every stage matters — pitches and treatments from concept, prototypes and vertical slices from pre-production, internal screenshots, crunch memories, and design-pivots from production, QA bug stories and certification notes from post, and marketing kits, launch parties, and platform-storefront ephemera from distribution. Concept art, sketches, design docs, a bug that became a feature — please share what other fans would find interesting, so it's not lost to time.
We particularly welcome contributions from designers, writers, developers, producers, QA, community managers, publishers, marketing teams, their families, and anyone who was there at any stage.
Sign in to contribute screenshots, design docs, concept art, or behind-the-scenes stories.
Be the first to share something on Assassin.
Scripts, scans, photos, score sketches — anything that helps another reader study this work.
Physical releases
No physical releases yet for Assassin. Sign in to submit one.
Trailers
No trailers logged for Assassin yet — add the first one below.
Spot a trailer we’re missing?
Add a trailer from any film, show, or game.
Memorable quotes
Browse all →No quotes logged for Assassin yet — add the first memorable line below.
Got a quote we’re missing?
Submit a line from any film, show, or game.
The conversation
Loading the conversation…
Comments (0)
on AssassinNo comments yet. Be the first to share what you think.
No discussion yet
Start the discussion on Assassin.
You’ll be the first. We’ll spin up a forum tied to this page, your first post will live there, and other readers can join in.
Or — start a club
Build a member-run space around Assassin.
Banner, dedicated feed, events, members + admins. You’re the founder. Two clicks to live.
Edit history
Loading edit history…