
Assassin's Creed IV: Black Flag
Platforms: Microsoft Windows · PlayStation 3 · Wii U · PlayStation 4Genres: Genres · Action · Behind view · Quick Time Events (QTEs) · Stealth · Direct control · Naval / watercraft · Age of Discovery / Enlightenment · Sea pirates / Caribbean
Abstergo Industries - modern-day front for the organization of the Templars - has opened an entertainment subsidiary in Montreal, Quebec, using advanced technology that allows reliving fragments from the lives of people from the past. The unnamed...
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Age Rating
M
Cast & Crew · 297 people
- Martin Schelling· Producer
- Jean Guesdon· Creative Director, Story by
- Ashraf Ismail· Single Player Game Director
- Damien Kieken· Multiplayer Game Director
- François de Billy· Associate Producers
- Nicolas Raffenaud· Associate Producers
- Sylvain Trottier· Associate Producers
- Ambre Lizurey· Production Manager Co-dev
- Sébastien Puel· Executive Producer
- Raphaël Lacoste· Franchise Art Director
- Jimmy Poujade· Project Closer
- Jarom Giles· Producer Ubisoft Annecy
- Radu Nedea· Project Closer Ubisoft Annecy
- Ioan Manea· Producers Ubisoft Bucharest
- Florin Sanda· Producers Ubisoft Bucharest
- Marc Bellavance· Producers Ubisoft Quebec
- André Minotti· Producers Ubisoft Quebec
- Hugues Ricour· Senior Producer Ubisoft Singapore
- Arnaud Vaudour· Producer Ubisoft Singapore
- Ivan Balabanov· Producer Ubisoft Sofia
- Eric Baptizat· Lead Game Design
- Jean-Sébastien Décant· Lead Co-dev Game Design
- Julien Galloudec· Line Designer
- Mustapha Mahrach· Mission & Level Design Director, Story by
- Alexandre Begnoche· Lead Engine Programmer
- Julien Desaulniers· Lead AI / Gameplay Programmer
- Marc-Olivier Riel· Technical Architect
- Philippe Lalande· Live Operation Manager
- Kama Dunsmore· Animation Director
- Richard Néron· Realization Director
- Shadi Mallak· Presentation Director
- Aldo Sampaio· Audio Director
- Darby Christopher McDevitt· Story by, Lead Scriptwriter
- Vincent Ouellet· Production Manager Missions
- Chris Easton· Production Manager World
- Virginie Blondel-Pelletier· Production Manager Cinematics
- Alexis Rendon· Production Manager Presentation
- Olivier Ged· Production Manager Audio and Characters
- Aiko Sugano· Project Manager Localization
- Maxime Faucher· Project Manager Quality Control
- Marie-Josée Ouellet· Lead Production Coordinator
- Olivier-Félix Dupuis· Production Coordinators
- Sergiu Cosmin Găvan· Production Coordinators
- Robert Row· Production Coordinators
- Roland L· Level Design Technical Directors
- Nicholas Routhier· Level Design Technical Directors
- Christopher Robert Weiler· Level Design Technical Directors
- Hakim Abbas· Level Design AI Technical Directors
- Jacques Alcé-Gabriel· Level Design AI Technical Directors
- Jean-Pierre Lajoie· Level Design AI Technical Directors
- Wei Xiang· Additional Technical Artist
- Frédéric Beaudin· Mission Technical Director
- Mathieu Latulippe· Animation Technical Directors
- Guillaume Lefebvre· Animation Technical Directors
- Sebastien Larrue· Graphic Technical Directors
- Danny Oros· Graphic Technical Directors
- Philippe Ringuette-Angrignon· Graphic Technical Directors
- Philippe Trarieux· Graphic Technical Directors
- James Arthur· Assistant Mission Directors
- Pascal Thériault· Assistant Mission Directors
- Alexandre Morin· Assistant Level Design Director
- Claude Comeau· Assistant Animation Director
- Juan Esteban Diaz· Assistant Realization Director
- Sébastien Primeau· Assistant Art Directors
- Mélanie Tremblay· Assistant Art Directors
- Ford Dye· Assistant Design Technical Director
- Brian Smedley· Assistant Mission Technical Director
- Vincent Lambert· Assistant Animation Technical Director
- Yannick Quer· Assistant Graphic Technical Directors
- Christophe Romagnoli· Assistant Graphic Technical Directors
- Maxime Mercier· Assistant Presentation Technical Directors
- Bertrand Riché· Assistant Presentation Technical Directors
- Pascal Bélanger· Game Designers
- Andrii Biletskyi· Game Designers
- Yohan Cazaux· Game Designers
- Sébastien Lambottin· Game Designers
- Alexandre Letendre· Game Designers
- Marc-Antoine Pietri· Game Designers
- Jérémy Sonnet-Debard· Game Designers
- Youssef Trad· Game Designers
- Jill Murray· Scriptwriter
- Nicholas Grimwood· AI Scriptwriter
- Eric Porowski· Team Leads Mission
- Daniel Tremblay· Team Leads Mission
- Sylvain Ami· Mission Designers
- David Bolle· Mission Designers
- Simon-Albert Boudreault· Mission Designers
- Fanny Campagnie· Mission Designers
- Rui Campos· Mission Designers
- Hugues Chiasson· Mission Designers
- François Cloutier· Mission Designers
- Aaron Contreras· Mission Designers
- Andy Gagnon· Mission Designers
- Paul Green· Mission Designers
- Laurence Letalien· Mission Designers
- Pierre-Louis Samson· Mission Designers
- Jason Sekieta· Mission Designers
- Youssef Semache· Mission Designers
- Dominic Butler· Lead Level Design
- Pierre-André Leblanc· World Team Leads Level Design
- Sébastien Levésque· World Team Leads Level Design
- Benoit Deschamps· Level Designers
- Jeremy Dowsett· Level Designers
- Cyril Ezcurdia· Level Designers
- Karl Gendron· Level Designers
- Sébastien Genest· Level Designers
- Florent Guillaume· Level Designers
- Najib Icharmad· Level Designers
- Stephan Leary· Level Designers
- Timothy Locke· Level Designers
- Vincent Lombardo· Level Designers
- Kanthakviro Nhek· Level Designers
- Pascal Paré· Level Designers
- Ales Rajar· Level Designers
- Louis Rousseau· Level Designers
- Brahim Soufidi· Level Designers
- Frédéric Tardif· Level Designers
- Cédric Tsang-Chun-Szé· Level Designers
- Catherine Auger· Mission QC Development Testers
- Amélie Chabanne· Mission QC Development Testers
- Olivier Legault· Mission QC Development Testers
- Michel Moreau· Mission QC Development Testers
- Jessica Sauvageau· Mission QC Development Testers
- Daniel Sarrazin· Mission QC Development Testers
- Kim Tremblay-Lambert· Mission QC Development Testers
- Simon Benoit· World QC Development Testers
- Guillaume Descent· World QC Development Testers
- Philippe Deshaies· World QC Development Testers
- Bernard Fluet· World QC Development Testers
- Sean Lessard· World QC Development Testers
- Kim Ouellet· World QC Development Testers
- Nicolas Pednault· World QC Development Testers
- Dugal Nahuel Sampayo-Jaime· World QC Development Testers
- Luc Poirier· Team Lead 3D
- Michael Kuntze· Team Lead Behavior / Fight
- Allan Lau· Team Lead Core AI
- Simon Tourangeau· Team Lead Engine
- Chae Dickie-Clark· Team Lead Naval
- Marc Desfossés· Team Lead Tools
- Thierry Carle· Technical Lead 3D
- Mickael Gilabert· Technical Lead 3D
- Benjamin Goldstein· Technical Lead 3D
- Richard Malo· Technical Lead Engine
- Dave Bélanger· Technical Lead Tools
- Yoan St-Amant· Technical Lead AI / Gameplay
- Alain Turcotte· Technical Lead Core AI
- Alex Camaño Alonso· Technical Lead Naval
- John Huelin· 3D Programmers
- Benoit Miller· 3D Programmers
- Benjamin Rouveyrol· 3D Programmers
- Nicolas Vibert· 3D Programmers
- Daniel Castonguay· Generalist Programmers
- Jean-Michel Dignard· Generalist Programmers
- Simon Fryer· Generalist Programmers
- James Anderson· AI / Gameplay Programmers
- John Barrington Craggs· AI / Gameplay Programmers
- Cédric Bastien· AI / Gameplay Programmers
- Guillaume Blanchette-Doutre· AI / Gameplay Programmers
- Pierre-Olivier Boudreau· AI / Gameplay Programmers
- François Cournoyer· AI / Gameplay Programmers
- James Di Vito· AI / Gameplay Programmers
- Hervé Faynel· AI / Gameplay Programmers
- Matthew Lauritzen· AI / Gameplay Programmers
- Clement Linel· AI / Gameplay Programmers
- Roger Mendoza· AI / Gameplay Programmers
- Kevin Ng· AI / Gameplay Programmers
- Jaime Cifuentes Olivares· AI / Gameplay Programmers
- Marc-André Ostiguy· AI / Gameplay Programmers
- Alexandre Paquette· AI / Gameplay Programmers
- Gabriel Robert· AI / Gameplay Programmers
- Dominic Spada· AI / Gameplay Programmers
- Frédéric St-Onge· AI / Gameplay Programmers
- Carlos Torres-Cros· AI / Gameplay Programmers
- Guillaume Vachon· AI / Gameplay Programmers
- Michiel Walstra· AI / Gameplay Programmers
- Gavin Young· AI / Gameplay Programmers
- Andre Granger· Physics Programmer
- Jean-Christophe Authier· Tools Programmers
- Berenger Deswaziere· Tools Programmers
- André Mathieu· Tools Programmers
- Marc Allaire· Menus & Interfaces Generalist Programmers
- Kirsty Beaton· Menus & Interfaces Generalist Programmers
- Émilie Alexandra Brihi· Menus & Interfaces Generalist Programmers
- Frédéric Ferland· Menus & Interfaces Generalist Programmers
- Michaël Larouche· Sound Programmers
- Simon St-Gelais· Sound Programmers
- Vincent Legault· Online Programmers
- gabriel morin· Online Programmers
- Simon Picard· Online Programmers
- Sébastien Sauvé· Online Programmers
- Gabriel Valois· Online Programmers
- Lionel Bérenguier· Additional Programmers
- Alexandre Biron· Additional Programmers
- Michel Bouchard· Additional Programmers
- Alexandre Lahaise· Additional Programmers
- Typhaine LeGallo· Additional Programmers
- Jean-Luc Pedneault· Additional Programmers
- Pascal Rondeau· Additional Programmers
- Alexis Rousseau-Dupuis· Additional Programmers
- Émilien Boisvert· Tools Programmers (Intern)
- Karine Trepanier· Tools Programmers (Intern)
- Bruno Aitken· AI / Gameplay QC Development Testers
- Hani Barakat· AI / Gameplay QC Development Testers
- Jocelyn Bastien· AI / Gameplay QC Development Testers
- Guillaume Corbeil· AI / Gameplay QC Development Testers
- David Lacoste· AI / Gameplay QC Development Testers
- Jacinthe Massey· AI / Gameplay QC Development Testers
- Stéphane Pun· AI / Gameplay QC Development Testers
- Mathieu Rivard· AI / Gameplay QC Development Testers
- Eytan Weigensberg· AI / Gameplay QC Development Testers
- Benoit Boulanger· Engine QC Development Testers
- Alain Chénier· Engine QC Development Testers
- Nicolas Desrochers· Engine QC Development Testers
- Thierry Dornéval· Engine QC Development Testers
- Jonathan West· Engine QC Development Testers
- Stéphane Gobeil· Online QC Development Testers
- Laurence Monette· Online QC Development Testers
- Amélie Bouchard· Team Lead Animation Scripted Events
- Stéphan Chabot· 3D Animators Cinematic
- Thomas Tadeusz Ciborowski· 3D Animators Cinematic
- Thomas Destugues· 3D Animators Cinematic
- Gilles Garceau· 3D Animators Cinematic
- Valère Gauthier· 3D Animators Cinematic
- Simon Gauthier· 3D Animators Cinematic
- Pierre-Luc Lachance· 3D Animators Cinematic
- Julien Lemaire· 3D Animators Cinematic
- Olivier Marchand· 3D Animators Cinematic
- Odrée Veillette· 3D Animators Cinematic
- Pierre-Luc Carrier· 3D Animators Scripted Events
- Julie Boudreault· 3D Animators Scripted Events
- David Fournier· 3D Animators Scripted Events
- Rylee Franklin· 3D Animators Scripted Events
- Jonathan Rigg· 3D Animators Scripted Events
- Jason Tavares· 3D Animators Scripted Events
- Daniel Desjardins· Team Leads Animation Gameplay
- Gaëlle Robert· Team Leads Animation Gameplay
- Carl Descoteaux· 3D Animators Gameplay
- Emil Drozdza· 3D Animators Gameplay
- Sarah Gehrig· 3D Animators Gameplay
- Katya Grenier· 3D Animators Gameplay
- Louis-Julien P. Raynault· 3D Animators Gameplay
- Matthew Twigg· 3D Animators Gameplay
- Kennetha Story· Additional Animator
- Patrick Bonin· Team Lead Camera
- Max Bricault· Camera Specialists
- Marie-Andrée Lamonde· Camera Specialists
- Nancy Paulin· Team Lead Characters
- Sylvie Beauchamp· Character Modelers
- Mathieu Goulet· Character Modelers
- Alexandre Jean-Philippe· Character Modelers
- Eric Moreno· Character Modelers
- Kaven Perreault· Character Modelers
- Jean-François Arseneau· Character Riggers
- Pierre-Louis Maltais· Character Riggers
- Wafaa Benhammou· Team Leads - Graphics
- Vladimir Eskandari· Team Leads - Graphics
- Karine Létourneau· Team Leads - Graphics
- Maxime Tremblay· Team Leads - Graphics
- David L'Heureux· Team Lead Scripted Events
- Pascal Boutin· Event Scripters
- Sasha Boutin· Event Scripters
- Joakim Duchesne· Event Scripters
- Patrick Fagan· Event Scripters
- Jean-Francois Leduc· Event Scripters
- Julien Marchal· Event Scripters
- David Rancourt· Event Scripters
- Guillaume Ruest· Event Scripters
- Audrey St-Pierre Mansour· Event Scripters
- Guillaume Béland· Level Artists
- Marie-Eve Cournoyer· Level Artists
- Alexis Dumas· Level Artists
- Jean-François Duval· Level Artists
- Tyler Haider· Level Artists
- Jack Ip· Level Artists
- Hong Jun Fang· Level Artists
- Céline Martinico· Level Artists
- Nicolas Novali· Level Artists
- Joël Pelletant· Level Artists
- Richard Wych Bharata Setiawan· Level Artists
- Denys Vorobyov· Level Artists
- David Whiddon· Level Artists
- Deven Winters· Level Artists
- Johanna Wloskiewicz· Level Artists
- Ming Yin· Level Artists
- Patrick Lambert· Character Artist
- Martin Deschambault· Concept Artists
- Maxime Desmettre· Concept Artists
- Vincent Gaigneux· Concept Artists
- Donglu Yu· Concept Artists
- Pascal Savignac· Team Lead Texture
- Sébastien-David Rousseau· Technical Artist
- Alfredo Cristinziano· Texture Artists
- Julie Ferguson· Texture Artists
- Virginie Cinq-Mars· Team Lead Lighting
- Caroline Boulay· Lighting Artists
- Myriam Laforest· Lighting Artists
- Guylaine Rhéaume· Lighting Artists
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