
Assassin
Platforms: Xbox 360 · PlayStation 3 · Xbox OneGenres: Genres · Action · 1st-person · Behind view · Quick Time Events (QTEs) · Stealth · Direct control · Europe
Desmond Miles, the last in the line of the ancient order of Assassins, has been captured by the modern-day descendants of the Templars, forced to experience past events through a device called Animus in order to obtain crucial information. However, one...
Tell us your platforms and PC — every game page will show what you can play right now.
Set up your profile →Community tags
Be the first to tag this page — tags appear right away. Try a theme, capability, or subject (e.g. WWII, heist, slow burn, time travel, A24).
Age Rating
M
Cast & Crew · 277 people
- Mathieu Jeanson· Audio Director
- Malik Boukhira· Game Designers
- Simon Darveau· Game Designers
- Mathieu Gagnon· Game Designers
- Frédéric Gémus· Game Designers
- Jean Guesdon· Game Designers
- Alexandre Pedneault· Game Designers
- Arnaud Mametz· Game Designer Ubisoft Annecy
- Bruno Bouchard· Camera Designers
- Jean-François Morin· Camera Designers
- Philippe Bergeron· Lead Mission Designers
- Gaëlec Simard· Lead Mission Designers
- Pascal Gauthier· Technical Lead Level Design
- Jean April· Level Designers
- James Arthur· Level Designers
- Simon Ayers· Level Designers
- Vincent Beaudette· Level Designers
- Ryan Deschamps· Level Designers
- Nicolas Duclos· Level Designers
- Cyril Ezcurdia· Level Designers
- Sébastien Genest· Level Designers
- Hadrien Grandry· Level Designers
- David Harvey· Level Designers
- Laurent Hogue· Level Designers
- Mathieu Laurin· Level Designers
- Mustapha Mahrach· Level Designers
- Matt Norman· Level Designers
- Jean-François Pedneault· Level Designers
- Eric Porowski· Level Designers
- Julien Prince· Level Designers
- François Roughol· Level Designers
- Bruno St-André· Level Designers
- Remi Viguier· Level Designers Ubisoft Singapore, Level Designers Ubisoft Annecy
- Benoît Lambert· Game Design Director
- Patrick Plourde· Lead Game Designers
- Olivier Palmieri· Lead Game Designers
- Marc-Antoine Lussier· Level Design Technical Directors
- Christopher Robert Weiler· Level Design Technical Directors
- Dany Genest· Level Design Technical Directors
- François Tétreault· Level Design Technical Directors
- Remi Toupin-Gaudet· Level Design Technical Directors
- Pier-Luc Papineau· Level Design Technical Director Ubisoft Singapore
- Frédéric Tardif· Level Designers
- Pascal Thériault· Level Designers
- Olivier Azemar· Level Designers Ubisoft Annecy
- Marc De Flores· Level Designers Ubisoft Annecy
- Ariel Taieb· Level Designers Ubisoft Annecy, Level Designers Ubisoft Singapore
- Dominic Butler· Level Designers Ubisoft Singapore
- Terry Han Zhiyong· Level Designers Ubisoft Singapore
- Jaejun Han· Level Designers Ubisoft Singapore
- Ang Jyh Yang· Level Designers Ubisoft Singapore
- Karl von der Luhe· Level Designers Ubisoft Singapore
- Ian Miller· Level Designers Ubisoft Singapore
- Miguel Navío Vivó· Level Designers Ubisoft Singapore
- Jamie Stowe· Level Designers Ubisoft Singapore
- Raymond Toh Kwan Wee· Level Designers Ubisoft Singapore
- Johanne Drolet· Level Artists
- Alex Gingras· Level Artists
- Hae Jun Jhee· Level Artists
- Steve Labrecque· Level Artists
- Olivier Mir· Level Artists
- Chloée Pinet-Landry· Level Artists
- Ouafae Taame· Level Artists
- Mélanie Tremblay· Level Artists
- Philippe Ringuette-Angrignon· Level Artists
- Yan Wei Wu· Level Artists
- Johanna Wloskiewicz· Level Artists
- Renaud Person· Lead Level Artist Ubisoft Annecy
- David Álvarez· Level Artists Ubisoft Annecy
- Guillaume Blais· Level Artists Ubisoft Annecy
- Benjamin Manigold· Level Artists Ubisoft Annecy
- Rémi Monier· Level Artists Ubisoft Annecy
- Anne Mounier· Level Artists Ubisoft Annecy
- Mohamed Gambouz· Art Director
- Alex Drouin· Animation Art Director
- Sylvain Bernard· Cinematics Director
- Ghislain Ouellet· Sequence Director
- Dominic Couture· Technical Architect
- Stéphane Girard· Technical Lead Engine
- David Champagne· Technical Lead 3D
- Nathalie Dubois· Technical Team Leads
- Jori Lacroix· Technical Team Leads
- Pierre Portier· Technical Team Leads
- Charles Randall· Technical Team Leads
- Anthony David Brien· Technical Lead Tools
- Christina Ann Coffin· Platform Lead
- Cristinel Bostan· Team Leads Animators
- Chi Chun Ng· Team Leads Animators
- Gaëlle Robert· Team Leads Animators
- Mike Mennillo· Lead Fight Animator
- Sybille Adrien· 3D Animators
- Nicolas Barbeau· 3D Animators
- Michel Beaulac· 3D Animators
- Sébastien Bergeron· 3D Animators
- Patrice Blanchet· 3D Animators
- Asemta Bhattad· 3D Animators Ubisoft Singapore
- Maxime Desmettre· Concept Artists
- Nicolas Ferrand· Concept Artists
- Vincent Gaigneux· Concept Artists
- Patrick Lambert· Concept Artists
- Namwoo Noh· Concept Artists
- Benoit Pelchat· Concept Artists
- Anais Bernabe· Concept Artists Ubisoft Annecy
- Wafaa Benhammou· Team Leads Graphics
- Caroline Miousse· Team Leads Graphics
- Maxime Pelletier· Team Leads Graphics
- Sébastien Laporte· Technical Lead Graphics
- Reda Amarti· Level Artists
- Caroline Bergeron-Lyonnais· Level Artists
- Jean-François Bilodeau· Level Artists
- Patrice Désilets· Creative Director
- Laura DeYoung· Presentation Director
- Julien Prissette· 3D Animators Ubisoft Annecy
- Wilfreed Trottet· Lead 3D Animator Ubisoft Singapore
- Davide Benvenuti· 3D Animators Ubisoft Singapore
- Danny Chong· 3D Animators Ubisoft Singapore
- Grace Choo Yen Lin· 3D Animators Ubisoft Singapore
- Florence Baccard· International Brand Managers
- Éric Gallant· International Brand Managers
- François Lévesque· Animation Technical Directors
- Jonathan Beaubien· Animation Technical Directors
- Danny Oros· Technical Art Directors
- Sebastien Larrue· Technical Art Directors
- Philippe Trarieux· Technical Art Directors
- Bruce Low· Assistant Technical Art Director
- Mathieu Granjon· Art Director Ubisoft Annecy
- Audran Guerard· Art Director Ubisoft Singapore
- Dominique Vincelli· HR Consultant
- Olivier Guédon· Security Analyst
- Éric Tremblay· Project Closer
- Stéphane Assadourian· Technical Leads AI
- Sacha Viltofsky· Technical Leads AI
- Éric Bibeau· Technical Team Leads
- Brianna Code· Technical Team Leads
- Julien Desaulniers· Technical Team Leads
- Dave Massicotte· Animators Project Manager
- Ludovic Boissard· 3D Animators
- Amélie Bouchard· 3D Animators
- Julie Boudreault· 3D Animators
- Thomas Destugues· 3D Animators
- Michael Donnell· 3D Animators
- Mireille Gagnon· 3D Animators
- Simon Gauthier· 3D Animators
- Filipe Graça· 3D Animators
- Marie-Agnès Guy· 3D Animators
- Pierre-Luc Lachance· 3D Animators
- Vincent Lambert· 3D Animators
- Erik Lemay· 3D Animators
- Olivier Marchand· 3D Animators
- Vincent Presseau· 3D Animators
- Hugues Richer· 3D Animators
- Jonathan Rigg· 3D Animators
- Bernard Roberge· 3D Animators
- Alexandre St-Laurent· 3D Animators
- Daniel Tétrault· 3D Animators
- David Thibault· 3D Animators
- Philippe Trudelle· 3D Animators
- Frédéric Saclier· Lead Animator Ubisoft Annecy
- Josselin Authelet· 3D Animators Ubisoft Annecy
- Cyrus Lam Yung Ting· 3D Animators Ubisoft Singapore
- Keith Lee· 3D Animators Ubisoft Singapore
- Deepak Zachariah Mathew· 3D Animators Ubisoft Singapore
- Michel Thibault· Team Lead Character Modelers
- Yanick Cloutier· Character Modelers
- Nicolas Collings· Character Modelers
- Ian Ladouceur· Character Modelers
- Laurent Sauvage· Character Modelers
- Alexandre Troufanov· Character Modelers
- Vincent Beauregard· Character Rigger
- Jose-Manuel Salgado· Character Integrator
- Gilles Beloeil· Concept Artists
- Martin Deschambault· Concept Artists
- Remi Farjaud· Concept Artists Ubisoft Annecy
- Philippe Brolles· Level Artists
- Marie-Eve Cournoyer· Level Artists
- Patrick Daigle· Level Artists
- Hugo Petit· Level Artists Trainees Ubisoft Annecy
- Guillaume Schaal· Level Artists Trainees Ubisoft Annecy
- Alitt Abdul Khaliq· Level Artists Ubisoft Singapore
- Bogdan Bratu· Level Artists Ubisoft Singapore
- Ulf Dahl· Level Artists Ubisoft Singapore
- Guan Beng Yeap· Level Artists Ubisoft Singapore
- Karine Létourneau· Level Artists Ubisoft Singapore
- Mufizal Mokhtar· Level Artists Ubisoft Singapore
- Nyuk Fung Sia· Level Artists Ubisoft Singapore
- Pelix Saputra· Level Artists Ubisoft Singapore
- Kobe Sek Yong Kai· Level Artists Ubisoft Singapore
- Mircea Siniuc· Level Artists Ubisoft Singapore
- Denys Vorobyov· Level Artists Ubisoft Singapore
- Benjamen Wu· Level Artists Ubisoft Singapore
- Richard Wych Bharata Setiawan· Level Artists Ubisoft Singapore
- Isabelle Gagnon· Team Lead Texture Artist
- Martin Pélissier· Texture Artists
- Jade Raymond· Executive Producer
- Sébastien Puel· Producers
- Jamal Rguigui· Producers
- Vincent Pontbriand-Trudel· Producers
- Claude Langlais· Producer Ubisoft Singapore
- François de Billy· Associate Producers
- Julie Lepage· Associate Producers
- Lisa Gaillard· Associate Producer Ubisoft Annecy
- Avlamy Ramassamy· Associate Producer Ubisoft Singapore
- Mark Besner· Production Manager Gameplay
- Jean-François Boivin· Production Manager Missions
- Julien Laferrière· Production Manager Presentation
- Nicolas Raffenaud· Production Manager QA
- Geneviève Dufour· Production Manager World
- Alexis Rendon· Production Manager Animus DB
- Sébastien Turenne· Production Manager Exotic
- James Thérien· Lead Programmer
- Frédérick Champoux· 3D Programmers
- Clément Colin· 3D Programmers
- John Huelin· 3D Programmers
- Eric Le· 3D Programmers
- Benoit Miller· 3D Programmers
- Dmytro Mosiychuk· 3D Programmers
- Cédric Bastien· AI Programmers, Game Play Programmers
- Jean-François Brisebois· AI Programmers, Game Play Programmers
- Jaime Cifuentes Olivares· AI Programmers, Game Play Programmers
- Chae Dickie-Clark· AI Programmers, Game Play Programmers
- Pierre-François Sapinski· AI Programmers, Game Play Programmers
- Yoan St-Amant· AI Programmers, Game Play Programmers
- Francis Tremblay· AI Programmers, Game Play Programmers
- Stephen Wilson· AI Programmers, Game Play Programmers
- Alex Camaño Alonso· AI Programmers, Game Play Programmers
- Antoine Fortier-Auclair· Generalist Programmers
- Wylie Garvin· Generalist Programmers
- Pierre Giguère· Generalist Programmers
- Allan Lau· Generalist Programmers
- Olivier Painnot· Generalist Programmers
- Jean-Sébastien Pelletier· Generalist Programmers
- Marc Roumagnac· Generalist Programmers
- Alexis Rousseau-Dupuis· Generalist Programmers
- Jean-Michel Tannous· Generalist Programmers
- Eric Thiffeault· Generalist Programmers
- François Veilleux· Generalist Programmers
- Stéphane Omar Zaouak· Generalist Programmers
- Jean-François St-Amour· Generalist Programmers
- Dominique Duvivier· Generalist Programmers
- Yannick Gerber· Generalist Programmer Ubisoft Annecy
- Bill Cheung· Generalist Programmers Ubisoft Singapore
- Sze Tho Weng Heng· Generalist Programmers Ubisoft Singapore
- Alexandre Biron· Physics Programmer
- Khaldoun Zine El-Abidine· Sound Programmer
- Benoit Jauvin-Girard· Tools Programmers
- Karl Dubois· AI Programmers, Game Play Programmers
- Jean-François Duff· AI Programmers, Game Play Programmers
- Richard Dumas· AI Programmers, Game Play Programmers
- Reece Elliott· AI Programmers, Game Play Programmers
- Julien Gilli· AI Programmers, Game Play Programmers
- Cyrille Lagarigue· AI Programmers, Game Play Programmers
- Aleissia Laidacker· AI Programmers, Game Play Programmers
- Jérôme Lasserre· AI Programmers, Game Play Programmers
- Brian Lee· AI Programmers, Game Play Programmers
- Marc-André Ostiguy· AI Programmers, Game Play Programmers
- David Paquette· AI Programmers, Game Play Programmers
- Fabien Bole-Feysot· Lead Programmer Ubisoft Annecy
- Claire Gires· Game Play Programmer Ubisoft Annecy
- Jean-Philippe Amann· Generalist Programmers
- Sushama Chakraverty· Generalist Programmers
- Thierry Jouin· Tools Programmers
- Thibaut Tollemer· Tools Programmers
- Corey G. May· Script Writers, Story by
- Joshua Rubin· Script Writers
- Jeffrey Yohalem· Script Writers
- David L'Heureux· Lead Scripted Events Integrator
- Alexandre Bazzotti· Scripted Events Integrators
- Sasha Boutin· Scripted Events Integrators
- Joseph Brodeur· Scripted Events Integrators
- Serge Daigle· Scripted Events Integrators
- Joakim Duchesne· Scripted Events Integrators
- Frédéric Guay· Scripted Events Integrators
- Paul-André Lachance· Scripted Events Integrators
- Francis Lefort· Scripted Events Integrators
- Michel Pedini· Scripted Events Integrators
- Geneviève Thérien· Scripted Events Integrators
- Michael Wendschuh· Story by
Ratings & reviews
Where to watch
Not currently streaming on any platform we track.
Gallery
Add imageNo community images for Assassin yet
Add a screenshot, a storyboard, or concept art — every image gets its own page where members can discuss it.
Media & Uploads
Screenshots, concept art, manuals, and community reference material for this game.
Did you or a loved one work on Assassin?
Every stage matters — pitches and treatments from concept, prototypes and vertical slices from pre-production, internal screenshots, crunch memories, and design-pivots from production, QA bug stories and certification notes from post, and marketing kits, launch parties, and platform-storefront ephemera from distribution. Concept art, sketches, design docs, a bug that became a feature — please share what other fans would find interesting, so it's not lost to time.
We particularly welcome contributions from designers, writers, developers, producers, QA, community managers, publishers, marketing teams, their families, and anyone who was there at any stage.
Sign in to contribute screenshots, design docs, concept art, or behind-the-scenes stories.
Be the first to share something on Assassin.
Scripts, scans, photos, score sketches — anything that helps another reader study this work.
Physical releases
No physical releases yet for Assassin. Sign in to submit one.
Trailers
No trailers logged for Assassin yet — add the first one below.
Spot a trailer we’re missing?
Add a trailer from any film, show, or game.
Memorable quotes
Browse all →No quotes logged for Assassin yet — add the first memorable line below.
Got a quote we’re missing?
Submit a line from any film, show, or game.
The conversation
Loading the conversation…
Comments (0)
on AssassinNo comments yet. Be the first to share what you think.
No discussion yet
Start the discussion on Assassin.
You’ll be the first. We’ll spin up a forum tied to this page, your first post will live there, and other readers can join in.
Or — start a club
Build a member-run space around Assassin.
Banner, dedicated feed, events, members + admins. You’re the founder. Two clicks to live.
Edit history
Loading edit history…