
Assassin
Platforms: Xbox 360 · PlayStation 3Genres: Genres · Action · Behind view · Puzzle elements · Stealth
The modern-day Assassins, including Desmond Miles, make their escape and go into hiding from the Templars. They take refuge into modern-day Monteriggioni, which has been preserved as an historical site. There, they setup the Animus for Desmond to...
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Age Rating
M
Cast & Crew · 279 people
- Stéphane Larivière· Audio Artist
- Mathieu Jeanson· Audio Director
- Pascal Gauthier· Production Manager Sound, Technical Lead Level Design
- Alex Gingras· Team Leads - Graphics & Level Design
- Arnaud Mametz· Lead Game Designers
- Steven Masters· Lead Game Designer
- Sébastien Lafoutry· Game Designer
- Boris Maniora· Game Designer
- Ariel Taieb· Game Designer
- Alban Debars· Game Designer
- Sylvain Ami· Level Designers
- Olivier Azemar· Level Designers
- Chadi El Zibaoui· Level Designers
- Alan Theron· Level Designers
- Remi Viguier· Level Designers
- Hugo Bastien· Sound Designers
- Justin Philips· Sound Designers
- Geoffrey Roy· Sound Designers
- Hayden Whiting· Sound Designers
- Alain Abbyad· Voice Designer
- Paul Green· Level Designers
- David Harvey· Level Designers
- Paul-André Lachance· Level Designers
- Falko Poiker· Level Designers
- Eric Porowski· Level Designers
- Julien Prince· Level Designers
- Bruno St-André· Level Designers
- Bjorn Swenson· Level Designers
- Steve Labrecque· Team Leads - Graphics & Level Design
- Mélanie Tremblay· Team Leads - Graphics & Level Design
- Michelle Wu· Team Leads - Graphics & Level Design
- Christopher Robert Weiler· Level Design Director
- Mathieu Gagnon· Design Technical Directors
- Roland L· Design Technical Directors
- François Tétreault· Design Technical Directors
- Serge Daigle· Design Technical Directors
- Marc-Antoine Lussier· Design Technical Directors
- Simon Darveau· Game Designers
- Simon Graveline· Game Designers
- Jason Kim· Game Designers
- Alexandre Pedneault· Game Designers
- Bruno Bouchard· Camera Designers
- Juan Esteban Diaz· Camera Designers
- Patrick Bonin· Camera Designers
- James Arthur· Level Designers
- Simon Ayers· Level Designers
- Vincent Beaudette· Level Designers
- Guillaume Blais· Level Designers
- Dave Bruce· Level Designers
- Luc Couture· Level Designers
- Sébastien Genest· Level Designers
- Frédéric Tardif· Level Designers
- Pascal Thériault· Level Designers
- Laurent Hogue· Team Leads - Graphics & Level Design
- Patrick Plourde· Game Director
- Bruno Leblanc· Security Analyst
- Thierry Jouin· Technical Lead Tools
- Éric Bibeau· Gameplay Team Leads
- Brianna Code· Gameplay Team Leads
- Julien Desaulniers· Gameplay Team Leads
- Brian Lee· Gameplay Team Leads
- Pierre Portier· Gameplay Team Leads
- Philippe Trudelle· 3D Animators Gameplay
- Michel Thibault· Team Lead Character Modelers
- Nicolas Collings· Character Modelers
- Antoine Daudin· Character Modelers
- Ian Ladouceur· Character Modelers
- Laurent Sauvage· Character Modelers
- Marc-Antoine Sénécal· Character Modelers
- Alexandre Troufanov· Character Modelers
- Jean-François Arseneau· Character Rigger
- Vincent Beauregard· Character Rigger
- Jose-Manuel Salgado· Character Integrator, Modelers
- Gilles Beloeil· Concept Artists
- Vincent Gaigneux· Concept Artists
- Patrick Lambert· Concept Artists
- Olivier Martin· Concept Artists
- Donglu Yu· Concept Artists
- Li Kuo· Community Developers
- Stéphane Baudet· Creative Director
- Frederik Audet· Project Closer Ubisoft Montréal
- Omar Bouali· Project Closer Ubisoft Annecy
- Mohamed Gambouz· Art Director
- Josselin Authelet· Assistant Animation Art Director
- Frédéric Saclier· Animation Technical Director
- Rémi Monier· Assistant Technical Art Director
- Mathieu Granjon· Art Director
- Grégory Garcia· Technical Team Leads
- Chantal Oury· Technical Team Leads
- Guillaume Ripoll· Technical Team Leads
- Olivier Saillant· Technical Team Leads
- François Buron· Assistant Technical Team Leads
- Sebastien Clavaud· Assistant Technical Team Leads
- Yannick Gerber· Assistant Technical Team Leads
- Sebastien Larrue· Technical Art Directors
- Alexandre Voyer· Modelers
- Gilbert Arcand· SFX Artists
- Thierry Beaumont· SFX Artists
- Maxime Lebel· SFX Artists
- Benoît Jean· Data Managers
- Hugo Vézina· Data Managers
- Yi Qing Wang· Data Managers
- Roshan Cyr· Tool Testers
- Caroline Bergeron-Lyonnais· Level Artists
- Simon-Pierre Cloutier· Level Artists
- Johanne Drolet· Level Artists
- Vladimir Eskandari· Level Artists
- Hong Jun Fang· Level Artists
- Hae Jun Jhee· Level Artists
- Caroline Miousse· Level Artists
- Olivier Mir· Level Artists
- Marie-Ève Robidoux· Level Artists
- Johanna Wloskiewicz· Level Artists
- Ming Yin· Level Artists
- Isabelle Gagnon· Team Lead Texture Artist
- Pascal Barriault· Texture Artists
- Nancy Paulin· Texture Artists
- Alexandre Rodrigue· Texture Artists
- Marc Tétreault· Texture Artists
- Virginie Cinq-Mars· Lighting Artists
- Gregory Fromenteau· Lighting Artists
- Martin Pélissier· Lighting Artists
- Guylaine Rhéaume· Lighting Artists
- Christian Cimon· Menus & Interfaces Graphic Artists
- Sylvain Bernard· Cinematics Director
- Gaëlec Simard· Missions Director
- Brent Ashe· Presentation Director
- Éric Gallant· Senior International Brand Manager
- François Lévesque· Animation Technical Director
- Danny Oros· Technical Art Directors
- Philippe Trarieux· Technical Art Directors
- Maxime Pelletier· Assistant Art Director
- Bruce Low· Assistant Technical Director
- Philippe Ringuette-Angrignon· Assistant Technical Director
- David Champagne· Technical Lead 3D
- Kama Dunsmore· Team Leads Animators Cinematic
- Chi Chun Ng· Team Leads Animators Cinematic
- Patrice Blanchet· 3D Animators Cinematics
- Mathieu Blouin· 3D Animators Cinematics
- Amélie Bouchard· 3D Animators Cinematics
- Julie Boudreault· 3D Animators Cinematics
- Thomas Destugues· 3D Animators Cinematics
- Valère Gauthier· 3D Animators Cinematics
- Mathieu Girard· 3D Animators Cinematics
- Sun Hwa Kang· 3D Animators Cinematics
- Pierre-Luc Lachance· 3D Animators Cinematics
- Benoît Lapalme· 3D Animators Cinematics
- Guy Larose· 3D Animators Cinematics
- Erik Lemay· 3D Animators Cinematics
- Olivier Marchand· 3D Animators Cinematics
- Wilson Mui· 3D Animators Cinematics
- Hugues Richer· 3D Animators Cinematics
- David Thibault· 3D Animators Cinematics
- Nicolas Barbeau· 3D Animators Gameplay
- Michael Donnell· 3D Animators Gameplay
- Richard Gagnon· 3D Animators Gameplay
- Sarah Gehrig· 3D Animators Gameplay
- Marie-Agnès Guy· 3D Animators Gameplay
- Mike Mennillo· 3D Animators Gameplay
- Kennetha Story· 3D Animators Gameplay
- Sébastien Laporte· Technical Lead Graphics
- Wafaa Benhammou· Level Artists
- Patrick Emond· Menus & Interfaces Graphic Artists
- Maxime Mercier· Menus & Interfaces Graphic Artists
- Simon Tessier· Menus & Interfaces Graphic Artists
- Simon Desjardins· Modelers
- Ognjen Panic· Modelers
- Alexandre Vaillancourt· Tool Testers
- Masao Kobayashi· Lead Community Developer
- Gabriel Graziani· Community Developers
- Vincent Pontbriand-Trudel· Producer Ubisoft Montréal
- Yann Le Guyader· Producer Ubisoft Annecy
- Jean-François Boivin· Associate Producer Ubisoft Montréal
- Malika Sahla· Associate Producer Ubisoft Annecy
- Andréane Meunier· Associate Producer Ubisoft Annecy
- Avlamy Ramassamy· Associate Producer Ubisoft Singapore
- Frédéric Gagné· Associate Producer Ubisoft Québec
- Ioan Manea· Associate Producer Ubisoft Bucharest
- Sébastien Puel· Executive Producer
- Daniel Palix· Production Manager
- Sandra Warren· Production Manager Cinematics
- Gabriel Hernandez· Production Manager Management
- Julien Laferrière· Production Manager Missions
- Florent Goy· Production Manager Presentation
- Nicolas Raffenaud· Production Manager Tools
- Geneviève Dufour· Production Manager World
- Maria Loreto· Senior International Product Manager
- Nicolas Lefèbvre· International Product Manager
- Aymar Azaizia· International Product Manager
- Gabriel Parent· Assistant International Product Manager
- Xavier Billault· Engine Programmers
- Sébastien Bourgery· Engine Programmers
- Guillaume Clément· Engine Programmers
- Sébastien David· Engine Programmers
- Benoît Germain· Engine Programmers
- Fabien Bole-Feysot· Tools Programmers
- Mickaël Veaudour· Tools Programmers
- Vincent Pancaldi· Tools Programmers
- Anthony Botrel· Online Programmers
- Christian Corsano· Online Programmers
- Hadrien Hislaire· Online Programmers
- Jonathan Pavlou· Online Programmers
- Carlos Torres-Cros· Online Programmers
- Arnaud Emilien· Online Programmers
- Nathalie Dubois· Presentation Lead Programmer
- Frédérick Champoux· 3D Programmers
- John Huelin· 3D Programmers
- Eric Le· 3D Programmers
- Jean-Philippe Barrette-Lapierre· AI Programmers, Gameplay Programmers
- Yoan St-Amant· AI Programmers, Gameplay Programmers
- Paul W. Rodgers· AI Programmers, Gameplay Programmers
- Jaime Cifuentes Olivares· Gameplay Programmers, AI Programmers
- Chae Dickie-Clark· Gameplay Programmers, AI Programmers
- Jean-François Duff· Gameplay Programmers, AI Programmers
- Reece Elliott· Gameplay Programmers, AI Programmers
- Frédéric Ferland· Gameplay Programmers, AI Programmers
- Aleissia Laidacker· Gameplay Programmers, AI Programmers
- Jérôme Lasserre· Gameplay Programmers, AI Programmers
- Pierre-François Sapinski· Gameplay Programmers, AI Programmers
- Rodrigo Barros de Vasconcelos Lima· Gameplay Programmers, AI Programmers
- Cédric Bastien· Gameplay Programmers, AI Programmers
- Julien Gilli· Gameplay Programmers, AI Programmers
- Allan Lau· Gameplay Programmers, AI Programmers
- Marc-André Ostiguy· Gameplay Programmers, AI Programmers
- Alexis Palangié· Gameplay Programmers, AI Programmers
- Alexandre Paquette· Gameplay Programmers, AI Programmers
- Vincent Legault· Presentation Generalist Programmers
- Carl Tremblay· Presentation Generalist Programmers
- Alexandre Biron· Generalist Programmers
- Marc-André Ferland· Generalist Programmers
- Antoine Fortier-Auclair· Generalist Programmers
- Martin Guillemette· Generalist Programmers
- Olivier Painnot· Generalist Programmers
- Jean-Luc Pedneault· Generalist Programmers
- Stéphane Girard· Lead Programmer
- Stéphane Assadourian· Lead AI Programmer
- Taïssia Abdoullina· Game Programmers
- Bruno Alborini· Game Programmers
- Damien Bagnoud· Game Programmers
- Marion Barneaud· Game Programmers
- Kate D'Souza· Game Programmers
- Yann Duchêne· Game Programmers
- Hervé Faynel· Game Programmers
- Romain Gauci· Game Programmers
- Claire Gires· Game Programmers
- Arnaud Guyon· Game Programmers
- David Milan Hübner· Game Programmers
- Rajesh Nakrani· Game Programmers
- Lucas Richalland· Game Programmers
- Simon Rousseau· Game Programmers
- Adrien Tielmans· Game Programmers
- Gilles Vanwalleghem· Game Programmers
- Remi Delorme· Game Programmers
- Jean-Sébastien Pelletier· Generalist Programmers
- Alexis Rousseau-Dupuis· Generalist Programmers
- Julien Delezenne· Tools Programmers
- Benoît Devost· Tools Programmers
- Benoit Jauvin-Girard· Tools Programmers
- André Mathieu· Tools Programmers
- François Ménard· Tools Programmers
- Thibaut Tollemer· Tools Programmers
- Hadrien Grandry· Menus & Interfaces Script Programmers
- Pascal Lavallières· Menus & Interfaces Script Programmers
- Patrice Désilets· Story by
- Jeffrey Yohalem· Story by, Lead Script Writer
- Corey G. May· Story by
- Ethan Petty· Script Writers
- Nicholas Grimwood· Script Writers
- Matt Turner· Script Writers
- David L'Heureux· Lead Scripted Events Integrator
- Alexandre Bazzotti· Scripted Events Integrators
- Sasha Boutin· Scripted Events Integrators
- Hugues Chiasson· Scripted Events Integrators
- Ford Dye· Scripted Events Integrators
- Francis Lefort· Scripted Events Integrators
- Simon Noël· Scripted Events Integrators
- Audrey St-Pierre Mansour· Scripted Events Integrators
- Hideya Sugiyama· Scripted Events Integrators
- Geneviève Thérien· Scripted Events Integrators
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