
Assassin
Platforms: Xbox 360 · PlayStation 3 · Wii U · Windows · Xbox OneGenres: Genres · Action · Behind view · Quick Time Events (QTEs) · Stealth
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Age Rating
M
Cast & Crew · 272 people
- Mathieu Jeanson· Audio Director
- Jean-Dominic Audet· Production Manager Audio
- Steven Dumont· Assistant Audio Director
- Alexandre Pedneault· Game Designers
- Cyrille Lagarigue· Game Designers
- Simon Ayers· Mission Designers
- David Bolle· Mission Designers
- Bruno Bouchard· Mission Designers
- Hugues Chiasson· Mission Designers
- Gabriel Faucher· Mission Designers
- Laurence Letalien· Mission Designers
- Julie Marchiori· Mission Designers
- Eric Porowski· Mission Designers
- Jason Sekieta· Mission Designers
- Daniel Tremblay· Mission Designers
- Alexandre Beaumont· Level Designers World
- Pascal Boutin· Level Designers World
- Luc Couture· Level Designers World
- Nicolas Duclos· Level Designers World
- Cyril Ezcurdia· Level Designers World
- Karl Gendron· Level Designers World
- Sébastien Genest· Level Designers World
- David Harvey· Level Designers World
- Sébastien Levésque· Level Designers World
- Alexandre Morin· Level Designers World
- Falko Poiker· Level Designers World
- Julien Prince· Level Designers World
- Louis Rousseau· Level Designers World
- Frédéric Tardif· Level Designers World
- Cédric Tsang-Chun-Szé· Level Designers World
- Frédéric Beaudin· Additional Design
- Philippe Bourbeau· Additional Design
- Francis Lefort· Additional Design
- Stephan Logier· Additional Design
- Yvan Poeymirou· Additional Design
- Christopher Robert Weiler· Additional Design
- Marc-Antoine Lussier· Lead Technical Design Director
- Serge Daigle· Design Technical Directors
- Jean-Pierre Lajoie· Design Technical Directors
- Roland L· Design Technical Directors
- Remi Toupin-Gaudet· Design Technical Directors
- Sébastien Ageorges· Assistant Design Technical Directors
- Jacques Alcé-Gabriel· Assistant Design Technical Directors
- Steven Masters· Lead Game Design
- Laurent Hogue· World Level Design Director
- Mathieu Gagnon· Design Technical Directors
- Bio Jade Adam Granger· Game Designers
- Jean April· Game Designers
- Alexandre Bazzotti· Mission Designers
- Vincent Beaudette· Mission Designers
- Stanislas Bernard· Mission Designers
- Oliver Bodwell· Mission Designers
- Christine Blondeau· Game Designers
- Philippe Chambon· Game Designers
- Marc-Alexis Côté· Game Director Ubisoft Quebec
- Damien Kieken· Game Director Ubisoft Annecy
- Pascal Gauthier· Team Lead Mission
- Pierre-André Leblanc· AI/Gameplay Integrators
- Richard Dumas· Technical Lead Gameplay
- Thierry Jouin· Technical Lead Tools
- Brianna Code· Associate Lead AI / Gameplay
- Louis-Philippe Dallaire· Team Leads AI / Gameplay
- Aleissia Laidacker· Team Leads AI / Gameplay
- Pierre-François Sapinski· Team Leads AI / Gameplay
- Frédérick Champoux· Team Lead Engine
- Nathalie Dubois· Team Lead Tools
- Marc Desfossés· Team Lead Tools
- Kwok Hung Ip· Level Artists
- Mathieu Lefevre· Level Artists
- Caroline Miousse· Level Artists
- Nicolas Novali· Level Artists
- Mélanie Pouliot· Level Artists
- Maxime Tremblay· Level Artists
- Alexandre Voyer· Level Artists
- Yan Wei Wu· Level Artists
- Johanna Wloskiewicz· Level Artists
- Ming Yin· Level Artists
- Kyu-Chul Youn· Level Artists
- Gilles Beloeil· Concept Artists
- Tri Nguyen· Concept Artists
- Jeff Simpson· Concept Artists
- Remko Troost· Concept Artists
- Stéphane Turgeon· Concept Artists
- William Wu· Concept Artists
- Jonathan Cooper· Animation Art Director
- David Wilkinson· Cinematics Director
- The Chinh Ngo· Art Director
- Brent Ashe· Presentation Director
- Margherita Seconnino· Project Manager Localization
- Maxime Faucher· Project Manager Quality Control
- Maxime Durand· Historical Research, Production Coordinators
- Guillaume Lefebvre· Animation Technical Director
- Jean-Sébastien Guay· Graphic Technical Directors
- Danny Oros· Graphic Technical Directors
- Philippe Trarieux· Graphic Technical Directors
- James Arthur· Assistant Mission Directors
- Pascal Thériault· Assistant Mission Directors
- Maxime Pelletier· Assistant Art Director
- Sébastien Laporte· Assistant Graphic Technical Directors
- Richard Gagnon· 3D Animators Gameplay
- Sarah Gehrig· 3D Animators Gameplay
- Mathieu Girard· 3D Animators Gameplay
- Marie-Agnès Guy· 3D Animators Gameplay
- Yannick Leclerc· 3D Animators Gameplay
- Pascal Mimeault· 3D Animators Gameplay
- Richard Naoum· 3D Animators Gameplay
- Hugues Richer· 3D Animators Gameplay
- Ed Hardison IV· Team Lead Character
- Mathieu Faber· Character Modelers
- Jeff Goslan· Character Modelers
- Ian Ladouceur· Character Modelers
- Eric Moreno· Character Modelers
- Nancy Paulin· Character Modelers
- Jean-François Arseneau· Character Riggers
- Vincent Beauregard· Character Riggers
- Wafaa Benhammou· Team Leads - Graphics
- Marc-Olivier Bouchard· Team Leads - Graphics
- Johanne Drolet· Team Leads - Graphics
- Vladimir Eskandari· Team Leads - Graphics
- Ognjen Panic· Team Leads - Graphics
- Marie-Ève Robidoux· Team Leads - Graphics
- Caroline Bergeron-Lyonnais· Level Artists
- Richard Wych Bharata Setiawan· Level Artists
- Daniela Cândroveanu· Level Artists
- Simon-Pierre Cloutier· Level Artists
- Hong Jun Fang· Level Artists
- François C. Pelland· Senior Produer
- Patrick Bonin· Camera Specialists
- Max Bricault· Camera Specialists
- Amélie Chabanne· Mission QC Development Testers
- Nicolas Pednault· Mission QC Development Testers
- Nicolas Séguin-Tutko· Mission QC Development Testers
- David Lacoste· AI / Gameplay QC Development Testers
- Stéphane Pun· AI / Gameplay QC Development Testers
- Nicolas Desrochers· Engine QC Development Testers
- Michel Moreau· Engine QC Development Testers
- Robert Peralta· Engine QC Development Testers
- Elaine Duffy· Team Lead Animation Cinematic
- Amélie Bouchard· 3D Animators Cinematic
- Julie Boudreault· 3D Animators Cinematic
- Valère Gauthier· 3D Animators Cinematic
- Stéphanie Desforges· 3D Animators Cinematic
- Thomas Destugues· 3D Animators Cinematic
- Juan Esteban Diaz· 3D Animators Cinematic
- Pierre-Luc Lachance· 3D Animators Cinematic
- Julien Lemaire· 3D Animators Cinematic
- Daniel Vanasse· 3D Animators Cinematic
- Sandra Warren· Cinematic Project Closer
- Philippe Bergeron· Mission Director
- Dominic Couture· Technical Architect
- Bruce Low· Assistant Graphic Technical Directors
- Maxime Mercier· Assistant Graphic Technical Directors
- François Tétreault· Additional Technical Direction
- Alex Hutchinson· Creative Director, Story by
- Frederik Audet· Project Closers
- Omar Bouali· Project Closers
- Jimmy Poujade· Project Closers
- Alexandre Grierson· AI/Gameplay Integrators
- Hani Barakat· AI / Gameplay QC Development Testers
- Pascal Bélanger· AI / Gameplay QC Development Testers
- Eliot Canepa· AI / Gameplay QC Development Testers
- Guillaume Corbeil· AI / Gameplay QC Development Testers
- Philippe Deshaies· AI / Gameplay QC Development Testers
- Pierre-Luc Grenon· AI / Gameplay QC Development Testers
- Philippe Trudelle· Team Leads Animation Gameplay
- Nicolas Barbeau· 3D Animators Gameplay
- Emil Drozdza· 3D Animators Gameplay
- Jean-François St-Amour· Technical Lead 3D
- Eric Thiffeault· Technical Lead Engine
- Philippe Michaud· Game System Support Specialist
- Bruno Aitken· AI / Gameplay QC Development Testers
- Olivier Marchand· 3D Animators Cinematic
- Giovanni Spinelli· 3D Animators Cinematic
- Mike Mennillo· Team Leads Animation Gameplay
- Patrick Piquette· Production Manager Missions
- Geneviève Dufour· Production Manager World
- Sébastien Racine· Production Manager Cinematics
- Alexis Rendon· Production Manager Presentation
- Sergiu Cosmin Găvan· Production Coordinators
- Marie-Josée Ouellet· Production Coordinators
- Philippe Ducharme· Associate Producers
- Julien Laferrière· Associate Producers
- Frédéric Gagné· Associate Producer Ubisoft Quebec
- Émile Liang· Producer Ubisoft Singapore
- Yann Le Guyader· Producer Ubisoft Annecy
- Lisa Gaillard· Associate Producer Ubisoft Annecy
- Francois Gerner· Associate Producer Ubisoft Annecy
- Bénédicte Jouzel· Associate Producer Ubisoft Annecy
- Daniel Palix· Associate Producer Ubisoft Annecy
- Malika Sahla· Associate Producer Ubisoft Annecy
- Olivier Saillant· Associate Producer Ubisoft Annecy
- Valérie Hénaire· Senior Producer Ubisoft Québec
- Hugues Ricour· Senior Producer Ubisoft Singapore
- Florin Sanda· Producer Ubisoft Bucharest
- Ioan Manea· Associate Producer Ubisoft Bucharest
- Alexandru Gris· Multi Site Collaboration Producer Ubisoft Bucharest
- Sébastien Puel· Executive Producer
- François de Billy· Associate Executive Producer
- Andréane Meunier· Live Team Producer
- Clément Colin· 3D Programmers
- John Huelin· 3D Programmers
- Benoit Miller· 3D Programmers
- Benjamin Rouveyrol· 3D Programmers
- Simon Clavet· Animation Programmers
- Dominic Duchemin· Animation Programmers
- Marçal Argudo Grau· AI Programmers, Gameplay Programmers
- Jean-Philippe Barrette-Lapierre· AI Programmers, Gameplay Programmers
- Rodrigo Barros de Vasconcelos Lima· AI Programmers, Gameplay Programmers
- Cédric Bastien· AI Programmers, Gameplay Programmers
- Guillaume Blanchette-Doutre· AI Programmers, Gameplay Programmers
- Pierre-Olivier Boudreau· AI Programmers, Gameplay Programmers
- Chang Chee Hoo· AI Programmers, Gameplay Programmers
- Jean-François Duff· AI Programmers, Gameplay Programmers
- Frédéric Ferland· AI Programmers, Gameplay Programmers
- Firas Hosn· AI Programmers, Gameplay Programmers
- Allan Lau· AI Programmers, Gameplay Programmers
- Jérôme Lasserre· AI Programmers, Gameplay Programmers
- Clement Linel· AI Programmers, Gameplay Programmers
- Robin Maddock· AI Programmers, Gameplay Programmers
- Roger Mendoza· AI Programmers, Gameplay Programmers
- Marc-André Ostiguy· AI Programmers, Gameplay Programmers
- Alexandre Paquette· AI Programmers, Gameplay Programmers
- Yoan St-Amant· AI Programmers, Gameplay Programmers
- Frédéric St-Onge· AI Programmers, Gameplay Programmers
- André Mathieu· Tools Programmers
- François Ménard· Tools Programmers
- Thibaut Tollemer· Tools Programmers
- Andre Granger· Physics Programmer
- Alexandre Biron· Additional Programming
- Andy Emond· Additional Programming
- Nicolas Fauvel· Additional Programming
- Rangner Ferraz Guimarães· Additional Programming
- Felix-Antoine Ouellet· Additional Programming
- Pierre Portier· Additional Programming
- Etienne St-Onge· Additional Programming
- Éric Bibeau· Lead AI / Gameplay Programmer
- David Champagne· Lead Programmer
- Joseph Shao Chong Tan· Gameplay Programmers, AI Programmers
- Thomas Texier· Gameplay Programmers, AI Programmers
- Michiel Walstra· Gameplay Programmers, AI Programmers
- Gavin Young· Gameplay Programmers, AI Programmers
- Jin Yu· Gameplay Programmers, AI Programmers
- Marc Allaire· Menus & Interfaces Generalist Programmers
- David Barsam· Menus & Interfaces Generalist Programmers
- Carl Tremblay· Menus & Interfaces Generalist Programmers
- Daniel Castonguay· Generalist Programmers
- Jean-Michel Dignard· Generalist Programmers
- Reece Elliott· Generalist Programmers
- Antoine Fortier-Auclair· Generalist Programmers
- Olivier Painnot· Generalist Programmers
- Jean-Luc Pedneault· Generalist Programmers
- Éric Tremblay· Generalist Programmers
- Julien Dechene· Tools Programmers
- Benoît Devost· Tools Programmers
- Benoit Jauvin-Girard· Tools Programmers
- Alexis Rousseau-Dupuis· Sound Programmers
- Michaël Larouche· Sound Programmers
- Corey G. May· Lead Scriptwriter, Story by
- Nicholas Grimwood· Scriptwriters
- Sasha Boutin· Scripted Events Integrators
- Joakim Duchesne· Scripted Events Integrators
- Ford Dye· Scripted Events Integrators
- Patrick Fagan· Scripted Events Integrators
- Guillaume Ruest· Scripted Events Integrators
- Audrey St-Pierre Mansour· Scripted Events Integrators
- Matt Turner· Story by, Scriptwriters
- Richard Farrese· Multiplayer Story by
- Jeffrey Yohalem· Multiplayer Story by
- James Russell Lees· Scriptwriters
- Ceri Young· Scriptwriters
- Danny Wallace· Scriptwriters
- David L'Heureux· Team Lead Scripted Events
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