
Army of Two (2008)
Platforms: Xbox 360 · PlayStation 3Genres: Genres · Action · 1st-person · Behind view · Shooter · Direct control · Asia
Tyson Rios and Elliot Salem are two ex Army Rangers turned contractors for SSC, a Private Military Corporation. They embark on missions ranging from the caves of Afghanistan all the way to abandoned villages of China. Mission after mission, they...
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Age Rating
M
Cast & Crew · 298 people
- Olivier Asselin· Sound Artists
- JF Tremblay· Sound Artists
- René Hidalgo· Sound Artists
- Michael Elman· Consulting Audio Lead
- Trevor Morris· Composer
- Chris Ferriera· Lead Designer
- Vander Caballero· Design Director
- Danny Bélanger· Lead Level Designer
- Eric Pavone· Game Designers
- Yan Pepin· Game Designers
- Joe Khoury· Level Designers
- Maxime Gervais· Level Designers
- Jean-Pierre Lajoie· Level Designers
- Pierre-Luc Gagnon· Level Designers
- Julie Marchiori· Level Designers
- Philip Tam· Additional Level Design
- Marco Therrien· Additional Level Design
- Martin Caya· Tyson Rios and Elliot Salem Characters Designed By
- Liam Flood· Additional Artists
- Dominic Bélanger· FX
- Pierre Dufour· FX
- Randy Humphries· Motion Graphics artist
- Louis-Alexandre Lord· Lead Compositing and FX
- Hugo Desautels· Video Editing
- René Garcia· Quality Assurance Team
- Adam Grey· Quality Assurance Team
- Phyllis Papoulias· Quality Assurance Team
- Maxime Perreault· Quality Assurance Team
- Alexandre Vincent· Quality Assurance Team
- Lonny Goffman· Quality Assurance Team
- Jason Collins· North America Submissions and Compliance (NASC)
- Tracy Jasperson· North America Submissions and Compliance (NASC)
- Darryl Jenkins· North America Submissions and Compliance (NASC)
- Mike Kushner· North America Submissions and Compliance (NASC)
- Russell Medeiros· North America Submissions and Compliance (NASC)
- Ryan Roque· North America Submissions and Compliance (NASC)
- Matthew Salazar· North America Submissions and Compliance (NASC)
- Robert Stiasny· North America Submissions and Compliance (NASC)
- Alvin Daniel· Special Thanks
- Corey Johnson· Special Thanks
- Ryan Butterfoss· Special Thanks
- Tobias Paice· Special Thanks, Quality Assurance Team
- Atul Mehra· Special Thanks
- Wojtek Mikulik· Special Thanks
- Alain Tascan· VP and Studio GM
- Bobby Williams· Customer Quality Control - North America (CQC-NA)
- David Courtin· EISM European Integration Studio Madrid
- Victoria Rose· EISM European Integration Studio Madrid
- Martin Zumarraga Gorostiza· EISM European Integration Studio Madrid
- Mario Bergantiños· EISM European Integration Studio Madrid
- Iñigo Bermejo· EISM European Integration Studio Madrid
- Virginia Cano Abellá· EISM European Integration Studio Madrid
- Phil Tavel· Special Thanks
- Woodie Mister· Special Thanks
- Antoine Dodens· Special Thanks
- Donald A. Mattrick· Special Thanks
- Bruce E. McMillan· Special Thanks
- Rory Armes· Special Thanks
- Frank Gibeau· Special Thanks
- Martin Gourdeau· Special Thanks
- Dan Calinescu· Special Thanks
- Sébastien Hould· Special Thanks
- Alex Ouimet· Special Thanks
- Martine Poisson· Special Thanks
- Aurélia Burgarella· Special Thanks
- Danielle Thibaudeau· Special Thanks
- Hugo Dallaire· Art Director
- Marco Beauchemin· Lighting Director
- Maxime Tremblay· Lighter
- Alexandre Rodrigue· Lead Shader Artist
- Po Yuen Kenny Lam· Shader Artists
- Silvia Haniger· Quality Assurance Team
- Jesse Kalb· Quality Assurance Team
- Albert Khawli· Quality Assurance Team
- George Laberge· Quality Assurance Team
- Francois Lafortune· Quality Assurance Team
- James Lulham· Quality Assurance Team
- Alfred Manasseh· Quality Assurance Team
- Phil Mann· Quality Assurance Team
- Nehemiah McKnight-Monrose· Quality Assurance Team
- Raphael Mendoza· Quality Assurance Team
- Petar Moraliev· Quality Assurance Team
- Janice Ng· Quality Assurance Team
- Thomas Onion· Quality Assurance Team
- Julie Ouellette· Quality Assurance Team
- Sophie Perreault· Quality Assurance Team
- Christopher Pintimalli· Quality Assurance Team
- Daniele Pollutro· Quality Assurance Team
- Pascal Prefontaine· Quality Assurance Team
- Miguel Ruiz· Quality Assurance Team
- Guillaume Savage· Quality Assurance Team
- Sébastien Tardif· Quality Assurance Team
- Brent Tighe· Quality Assurance Team
- Josee Ria Tuvida· Quality Assurance Team
- Paolo Bernagozzi· ESSC European Shared Services Centre
- Marco Joele Nicolini· ESSC European Shared Services Centre
- Philip Roth· ESSC European Shared Services Centre
- Fabio Teixeira· ESSC European Shared Services Centre
- Jarib Vázquez Madrid· ESSC European Shared Services Centre
- Frank Benton· QA Manager
- Franco Huard· QA Team Lead
- Brenda Puebla· Quality Assurance Team
- Matthew Braithwaite· Quality Assurance Team
- Thong-Pheth Chanchaleune· Quality Assurance Team
- Travis Couch· Quality Assurance Team
- Mathieu Desrosiers· Quality Assurance Team
- Fausto Ceccarelli· ESSC European Shared Services Centre
- Frédéric Lucas Elio Champ-Moniez· ESSC European Shared Services Centre
- Ismael Durán López· ESSC European Shared Services Centre
- Laurent Gibert· ESSC European Shared Services Centre
- Andreas Grabner· ESSC European Shared Services Centre
- Bernd Niemietz· ESSC European Shared Services Centre
- Jérôme Peter· ESSC European Shared Services Centre
- Alexander Kornberg· ESSC European Shared Services Centre
- Lee Haneman· Special Thanks
- Chris Hendricks· Special Thanks
- Carlo Campisi· Special Thanks
- Rubens Garabedian· Special Thanks
- Anne Lacombe· Special Thanks
- Éric Chartrand· Special Thanks
- Sylvain Cérat· Special Thanks
- Bruno Le Duc· Special Thanks
- Derek Commeau· Special Thanks
- Keith Darvell· Special Thanks
- Sue Garfield· Special Thanks
- Marci Galea· Special Thanks
- Vijay Evani· Special Thanks
- Alnur Ismail· Special Thanks
- Maurizio Memoli· Special Thanks
- Marc Janzen· Special Thanks
- Aaron Davey· Special Thanks
- Nancy Paulin· Shader Artists
- Jamie Helman· Animation Lead
- Travis Adkin· Shader Artists
- Stuart Pharoah· Lead Artists
- François Bordez· Lead Artists
- Nicolas Viau· Environment Artists
- Xavier Deschênes· Environment Artists
- Alessandro Farina· Environment Artists
- Olaf Quinzanos· Environment Artists
- Kamran Chahkar· Environment Artists
- Roy Tuazon· Environment Artists
- Marc-Antoine Hamelin· Environment Artists
- Joël Pelletant· Environment Artists
- Julien Belley· Environment Artists
- Louis-Martin Rivard· Additional Artists
- Daniel Goupil· Technical Artist
- Benoit Tremblay· Interface Artist
- Dany Bergeron· Visual Effects Artists
- Denis Girard· Visual Effects Artists
- Matthew Rennie· Lead Character Artist
- Rodrigue Pralier· Character Artist
- Joe Botardo· Character Artist
- Henk Venter· Character Artist
- Stéphane Belin· Senior Concept Artist
- Steve Dupont· Animation Director
- François Royer· Lead Animator
- Benoît Saumure· Real Time Cinematics Animation Director
- Alexandre Vinet· Animation Technical Director
- Philippe Ducharme· In-Game Cinematic Technical Animator
- Jocelyn Amyot· In-Game Animation
- Cyrille Domoraud· In-Game Animation
- Takashi Fukuda· In-Game Animation
- Étienne Jauvin· In-Game Animation
- Eugene Cordwell Jarvis· In-Game Animation
- Dana O'Conner· In-Game Animation
- Bryan Théberge· In-Game Animation, Animation
- Greg Wellwood· In-Game Animation
- Nicolas Lebessis· Cinematics Director
- François Pelletier· CG Supervisor
- Zacharie Dufault· Technical Director
- Pascal Ruest· Animation Lead
- Jason Kreller· Animation
- Nicolas Lamy· Animation
- Gilles-Hervé N'Takpe· Animation
- Didier Arpin· Compositing and Texturing
- Gene Campbell· Modeling, Texturing and Lighting
- Yanick Desrosiers· Modeling, Texturing and Lighting
- Laurent Fortin· Modeling, Texturing and Lighting
- Patrick Bérard· Modeling, Texturing and Lighting
- Daniel Lupien· Modeling, Texturing and Lighting
- Stephen Dagg· Modeling, Texturing and Facial animation setup
- Rosalie Vivanco· North America Submissions and Compliance (NASC)
- David Beck· Customer Quality Control - North America (CQC-NA)
- Spencer Dore-Weaver· Customer Quality Control - North America (CQC-NA)
- Wes Hendrix· Customer Quality Control - North America (CQC-NA)
- Ryan Jacobson· Customer Quality Control - North America (CQC-NA)
- Jeffrey Jimenez· Customer Quality Control - North America (CQC-NA)
- David Jordan· Customer Quality Control - North America (CQC-NA)
- Joseph Lee· Customer Quality Control - North America (CQC-NA)
- Conrad Leiden· Customer Quality Control - North America (CQC-NA)
- Paul Mollinedo· Customer Quality Control - North America (CQC-NA)
- Adam Rivera· Customer Quality Control - North America (CQC-NA)
- Chance Shiflett· Customer Quality Control - North America (CQC-NA)
- Eduardo Cocero Torres· EISM European Integration Studio Madrid
- Gabriel De La Cruz Fortún· EISM European Integration Studio Madrid
- Felipe González López· EISM European Integration Studio Madrid
- Danilo José Guerrero Rodríguez· EISM European Integration Studio Madrid
- Jose Pablo Hernández Cano· EISM European Integration Studio Madrid
- César Puerta· EISM European Integration Studio Madrid
- Gonzalo Rodriguez Osete· EISM European Integration Studio Madrid
- Miguel Angel Rodriguez Gonzalez· EISM European Integration Studio Madrid
- Fernando San Nicolás Serrano· EISM European Integration Studio Madrid
- Javier Santiago Ramos· EISM European Integration Studio Madrid
- Iker Aneiros Jarillo· EISM European Integration Studio Madrid
- Alberto Marín Ibáñez· EISM European Integration Studio Madrid
- Iván Barreras Benavente· ESSC European Shared Services Centre
- Stefano Buffoli· ESSC European Shared Services Centre
- Élodie Bourry· ESSC European Shared Services Centre
- Alexander Bowman· ESSC European Shared Services Centre
- Christian Rojo Garcia· ESSC European Shared Services Centre
- Damien Haimovici· ESSC European Shared Services Centre
- Jonathan Dumont· Special Thanks
- Ricardo M. Viana· Special Thanks
- Nathalie Mathieu· Special Thanks
- Richard Burgess-Dawson· Special Thanks
- Jean-Philippe Rajotte· Special Thanks
- Emanuel Garcia· Special Thanks
- Christopher James· Special Thanks
- Joël Desjardins· Special Thanks
- Thompson Plyler· Special Thanks
- Gabriel Lassonde· Special Thanks
- John Brett· Special Thanks
- Charles Margosian· Special Thanks
- Craig Meyers· Special Thanks
- Colin Barré-Brisebois· Special Thanks
- Reid Schneider· Senior (Lead) Producer
- Mark Baxter· Threewave Software
- Geoff Gordon· Threewave Software
- Michael Goodhead· Threewave Software
- Natasha Montini· Threewave Software
- Dzmitry Miadzvedzeu· Lead Programmer
- Nathan Brierley· Lead AI Engineer
- Alexis Palangié· AI Engineering
- Mathieu Courtemanche· AI Engineering
- Simon Cournoyer· AI Engineering
- Louis Paquin· AI Engineering
- Fred Dorosh· AI Engineering
- Paul Di Marco· AI Engineering
- Jean-Sébastien Perrier· Lead Rendering Engineer
- Sevan Dalkian· Rendering Engineers
- Sébastien Viard· Rendering Engineers
- Jianfeng Yin· Rendering Engineers
- Alistair Milne· Lead Gameplay/Animation Engineer
- Antonio Maiorano· Animation/Gameplay Engineers
- Charles Savoie· Additional Engineering
- Benoit Laforest· Animation/Gameplay Engineers
- Sean Walsh· Animation/Gameplay Engineers
- Julien Barnoin· Animation/Gameplay Engineers
- Frédéric Hamel· Animation/Gameplay Engineers
- Luis Sempé· Animation/Gameplay Engineers
- Jean-François Pérusse· Animation/Gameplay Engineers
- Raymond Barbiero· Animation/Gameplay Engineers
- Yannick Simard· Animation/Gameplay Engineers
- Jon Laff· Lead Systems Engineer
- Sylvain Martel· Systems and Network Engineers
- Sébastien Nicloux· Systems and Network Engineers
- David Crooks· Systems and Network Engineers
- Dmitri Prykhodko· Systems and Network Engineers
- Sergei Savchenko· Lead Platform Engineer
- Liam Flookes· Platform Engineers
- Nicolas Fonta· Platform Engineers
- Yassine Riahi· Platform Engineers
- Andrew Cooke· Platform Engineers
- Frédéric O'Reilly· Platform Engineers
- Réjean Charpentier· Additional Engineering
- Charles-André Maillé· Additional Engineering
- David St-Germain· Additional Engineering
- Julien Pelletier· Additional Engineering
- Mark Lewis· Threewave Software
- Caley Charchuk· Threewave Software
- Graham Jans· Threewave Software
- Quentin MacMillan· Threewave Software
- Michael Labbe· Threewave Software
- Aaron Cox· Threewave Software
- Gordon Tisher· Threewave Software
- Richard Mitchell· Threewave Software
- Dieter Buys· Threewave Software
- Vladan Vidaković· Threewave Software
- Eduardo Gonzalez· Threewave Software
- Brian Judhan· Threewave Software
- Christopher Rice· Threewave Software
- Jared Smith· Threewave Software
- Kevin Okada· Threewave Software
- César Rizo Fuenmayor· Threewave Software
- Stuart Ng· Threewave Software
- Randolph Stayer· Threewave Software
- Raul Figueroa Cruz· Threewave Software
- Marc Brassard· Threewave Software
- Sean Meek· Threewave Software
- Sam Kirvan· Threewave Software
- Daniel Irish· Threewave Software
- Stéphane Morichère-Matte· Threewave Software
- Kathy Gibson· Threewave Software
- Ian Crosby· Threewave Software
- Middy Liao· Threewave Software
- Bruno Loyer· QA Test Programmer
- Keith Arem· Dialogue Engineer - PCB Productions
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