
Amy (2012)
Platforms: Xbox 360 · PlayStation 3Genres: Genres · Action · 3rd-person (Other) · Stealth · Survival horror · Direct control · Horror
Amy is a survival horror game where the player controls the woman Lana as she attempts to escort the 8-year old autistic girl Amy out of a city overrun with creatures and military. At the start of the game they are together in a train as Lana escorts...
Tell us your platforms and PC — every game page will show what you can play right now.
Set up your profile →Community tags
Be the first to tag this page — tags appear right away. Try a theme, capability, or subject (e.g. WWII, heist, slow burn, time travel, A24).
Age Rating
M
Cast & Crew · 113 people
- Paul Cuisset· Producer, Creative Director, Lead Level Designer, Lead Programmer, Story, US version, French version
- Philippe Delamarre· Managing Director
- Jérôme Bayeux· Associate Producer, Unfortunate Solider, French version
- Patricia Cuisset· Administrative Director
- Olivier Lochey· Lead Game Designer, Level Designer
- Sébastien Di Ruzza· Game Designers
- Michel Momcilovic· Game Designers
- Nicolas Roginski· Game Designers
- Brian Pitet· Additional Game Design
- Cyril Danon· Additional Game Design
- Alexandre Schnoebelen· Additional Game Design
- Benoît Bianconi· Lead Environment Artist, Motion Capture
- Francis Courchinoux· Senior Environment Artist, Lead Testers
- Frédéric Michel· Environment Artists
- Benoit Roche· Environment Artists
- Thierry Levastre· Lead Animator, Motion Capture Engineer
- Céline Boivin· Animators, Motion Capture
- Qian Li· Animators
- Mylène Bussy· Additional Animation
- Jean-Philippe Degosse· Lead Character Artist
- Pascal Duriaux· Character Artists
- Karim Eltamer· Character Artists
- Sorane Mathieu· Concept Artist, Interface Designer, Motion Capture
- Alexandre Bonvalot· Additional Concept Artists
- Thomas Pringle· Additional Concept Artists
- Benoist Aron· Senior Programmers
- Cyril Tissier· Senior Programmers
- Yann Lejeune· Programmers
- Matthieu Leveder· Programmers
- Jean-Philippe Brun· Programmers
- Kurt McClung· Scenario and dialogues, US version
- Mathieu Gaborit· Scenario and dialogues
- Jeffrey Spock· Scenario and dialogues
- Gery Montet· Sound Design, Audio Providers, Monsters
- Christophe Rime· Music (miscredited as Sound Design)
- Jonathan Liebling· Audio Providers
- André Fèvre· Audio Providers
- Clémence Beauxis· Motion Capture
- Jessica Caffet· Motion Capture, Special Thanks
- Gabrielle Cuisset· Motion Capture, Playtesters, Special Thanks
- Sabine Crossen· Motion Capture, Lana
- Cyril Droux· Motion Capture
- Anthony Marmeth· Motion Capture, Lead Testers
- Damien Charraud· Motion Capture, QA Manager
- Christophe Devaux· Cutscene Director
- Malik Beldjillali· Testers
- Didier Mayda· Testers
- Isabelle Lapraz· Testers
- Paul Lim· Testers
- David Sam· Testers, Playtesters
- Olivier Balou· Testers
- Rémy Jacquaint· Testers
- Raphaël Schbath· Testers
- Jean-Claude Petit· Testers
- Gary Sotiropoulos· Playtesters
- Antoine Heil· Playtesters
- Vincent Mondiot· Playtesters
- Richard Duhamel· Playtesters
- Christophe Pham Dang· Playtesters
- Bruno Bocquet· Playtesters
- Gaetan Dewallef· Playtesters, Special Thanks
- Lionel Gerber· Playtesters
- Xavier Rozé· Playtesters
- Aurélien Le Borgne· Playtesters
- Vincent Lamiraux· Playtesters
- Jonathan Vulliet· Playtesters
- José Sanchis· Director
- Éric Viennot· President
- Delphine Fenioux· Production Director
- Djamil Kemal· Marketing & Business Development Director
- Claire McGowan· Certification Project Manager, Special Thanks
- Stéphane Entéric· Engineering Services Project Managers
- Emeric Polin· Engineering Services Project Managers
- Samuel Gatté· Publishing and Product Support Director
- Linda Duchaussoy· Head of Namco & Corporate PR
- Olivier Latanicki· Product Manager
- Mathieu Piau· Marketing Director
- Jocelyn Cioffi· Senior Game Analyst
- Jonathan Khersis· Junior Game Analyst
- Julie Joet· Marketing Research Analyst
- Servane Altermatt· Strategic Marketing Analyst
- Jean-Yves Lapasset· Support and Business Intelligence Manager
- Mieko Murakami· Sales Reporting
- Anthony Grabit· European Community Manager
- Hayato Oishi· Community Manager
- Lucie Castex· Web Manager
- Céline Chahinian· Webmaster
- Charlotte Kubler· Webmaster Assistant
- Anthony Macaré· Digital & CRM Manager
- Hiroaki Ochiai· VP Label & Brand Strategy
- Olivier Comte· VP Marketing, Sales and Publishing
- Kohei Okamoto· Corporate Planning & Finance Manager
- Masataka Nemoto· Head of GES4Dev
- Kevin Yanagihara· SVP
- Shusuke Takahara· CEO
- David Gasman· Voice Direction, Father John, Professor Raymond, Soldiers
- Jodie Forrest· Lana
- Kriss Logan· Amy
- Sharon Mann· Lavigna, Soldiers
- Matthew Geczy· Marcello, Controller, Soldiers
- Laure Bouffard· Project Managers
- Edoardo Fusco· Project Managers
- Carine Pedron· Linguistic Coordinator
- Ophélie Colin· French version
- Wolfgang Klingel· Compliance Testing
- Alain Munch· Special Thanks
- Jean-Baptiste Dubois· Special Thanks
- Bob Dimmock· Special Thanks
- Carine Hinder· Special Thanks
- Alain Pires· Special Thanks
- Jérôme Pourchier· Special Thanks
- Clément Bassery· Special Thanks
- Andreas Jönsson· AngelCode Scripting Library
Ratings & reviews
Where to watch
Not currently streaming on any platform we track.
Gallery
Add imageNo community images for Amy (2012) yet
Add a screenshot, a storyboard, or concept art — every image gets its own page where members can discuss it.
Media & Uploads
Screenshots, concept art, manuals, and community reference material for this game.
Did you or a loved one work on Amy (2012)?
Every stage matters — pitches and treatments from concept, prototypes and vertical slices from pre-production, internal screenshots, crunch memories, and design-pivots from production, QA bug stories and certification notes from post, and marketing kits, launch parties, and platform-storefront ephemera from distribution. Concept art, sketches, design docs, a bug that became a feature — please share what other fans would find interesting, so it's not lost to time.
We particularly welcome contributions from designers, writers, developers, producers, QA, community managers, publishers, marketing teams, their families, and anyone who was there at any stage.
Sign in to contribute screenshots, design docs, concept art, or behind-the-scenes stories.
Be the first to share something on Amy (2012).
Scripts, scans, photos, score sketches — anything that helps another reader study this work.
Physical releases
No physical releases yet for Amy (2012). Sign in to submit one.
Trailers
No trailers logged for Amy (2012) yet — add the first one below.
Spot a trailer we’re missing?
Add a trailer from any film, show, or game.
Memorable quotes
Browse all →No quotes logged for Amy (2012) yet — add the first memorable line below.
Got a quote we’re missing?
Submit a line from any film, show, or game.
The conversation
Loading the conversation…
Comments (0)
on Amy (2012)No comments yet. Be the first to share what you think.
No discussion yet
Start the discussion on Amy (2012).
You’ll be the first. We’ll spin up a forum tied to this page, your first post will live there, and other readers can join in.
Or — start a club
Build a member-run space around Amy (2012).
Banner, dedicated feed, events, members + admins. You’re the founder. Two clicks to live.
Edit history
Loading edit history…