
Air Conflicts: Secret Wars
Platforms: Microsoft Windows · PlayStation 3Genres: Genres · Action · Simulation · 1st-person · Behind view · Flight / aviation · Historical events · World War I · World War II · War
The player is Dee Dee, a skilled female pilot who starts out by smuggling whiskey to desperate Allied forces but after a few wrong turns ends up helping in the fight against the Axis armies. The campaign spans from 1941 to 1945 and takes her to places...
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Air Conflicts: Secret Wars is an arcade flight simulation set in a world war I + II scenario. During the 7 campaigns the player has to fly and fight through 49 missions. Before taking off, the player can choose between different aircrafts, each with different strengths and weaknesses. Within the missions the player gets different objectives like patrolling, sneaking, hit & run, bombing and escorting. Objectives are presented as dialogues between different characters. After some missions the player can upgrade one of his skills in order to maneuver the airplanes easier, have more endurance or have your wingman boosted. Further, the player can choose between two control schemes. Arcade and simulation. The first one makes the game easier to control, while the second one gives more options to control the aircraft. Beside the campaign the game also features several multiplayer modes, local and via internet for up to four players. Key features • Seven campaigns, each based upon a resistance movement of the second world war
• Action-packed gameplay delivers the excitement of serial combat in a manner accessible to everyone
• Over twenty different landscapes, each individually detailed with period precision
• Pilot more than 16 individual aircraft, in both World War One and World War Two settings
• Machine gun your enemies, dog fight, bomb ground targets and rocket ground troops and enemy vehicles
• More than 48 varied missions provide combat, stealth and exploratory gameplay
• The player controls his aircraft with either mouse and keyboard or gamepad
• The player can choose between two control schemes: Arcade and simulation.
• Several multiplayer modes, local and via internet for up to four players
Editions
- Air Conflicts: Secret Wars$5.99
- Air Conflicts: Secret War 4-pack$9.99
- Air Conflicts Collection
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T — for Online interactivity.
Modes & Features
- Single-player
- Multi-player
- Steam Achievements
- Family Sharing
Languages · 5
| Language | Interface | Full Audio | Subtitles |
|---|---|---|---|
| English | ✓ | ||
| French | ✓ | ||
| German | ✓ | ||
| Italian | ✓ | ||
| Spanish - Spain | ✓ |
System Requirements
- Processor:
- INTEL/AMD CPU (1.1GHZ+)
- Memory:
- 1 GB RAM
- Graphics:
- SHADER 3.0 COMPATIBLE GRAPHICS CARD WITH 256 MB RAM
- OS *:
- WINDOWS XP/WINDOWS 7/WINDOWS VISTA
- Hard Drive:
- 4.5GB HDD SPACE
- Processor:
- INTEL/AMD CPU (1.8GHZ+)
- Memory:
- 1.5 GB RAM
- Graphics:
- GEFORCE 9X, OR HIGHER GRAPHICS CARD WITH 512MB RAM
- OS *:
- WINDOWS XP/WINDOWS 7/WINDOWS VISTA
- Hard Drive:
- 4.5GB HDD SPACE
Cast & Crew · 51 people
- Péter Nagy· Managing Directors, Head of Development
- Katherine Jewkes· DeeDee, Ivana/Night Owl
- Michael Lambourne· Tommy, Edwards, Rene, McIntyre
- Peet Torjussen· Ahmed, Archie, Bull, Peter
- Ján Turán· Managing Directors
- Nadine Knobloch· Public Relations
- Michal Molcan· Additional 3D Artist
- Martin Kočíšek· Additional 3D Artist
- Dávid Jankes· Additional 3D Artist
- Tibor Jursa· Additional 2D Artist
- Veronika Tomasevic-Sanz· International Sales
- Helge Peglow· Development Assistant
- Jochen Meckel· Testing
- Timothy Thee· Testing
- Chris Bateman· Team Leaders
- Richard Boon· Team Leaders
- Joel Atkinson· Team Members
- Neil Bundy· Team Members
- Dan Whitehead· Team Members
- Tim Bateman· Research
- Michal Macák· Managing Directors
- Peter Adamčík· Project Lead, Additional Art, Programming
- Šimon Mészáros· Lead 2D/3D Artist
- Martin Miklica· Additional 3D Artist
- Vladimír Roth· Additional 3D Artist
- Lubomir Timko· Additional 3D Artist
- Martin Timko· Additional 3D Artist
- Peter Sviantek· Additional Art, QA
- Marek Baca· Senior Technical Consultant
- Martin Ohriska· QA Lead
- Peter Saro· QA Lead
- Stanislav Petric· QA
- Ivan Schlosár· QA
- Vladimir Schlosar· QA
- Peter Hornak· QA
- Michal Babincak· QA
- Richard Loukota· QA
- Vladimir Baloga· QA
- Vladimir Jakubkovič· QA
- Igor Tkac· QA
- Kevin Jenkins· Network Library
- Wolfgang Duhr· Managing Directors
- Oliver Neupert· Managing Directors
- Elmar Grunenberg· Head of Development
- Jerry Ibbotson· Producer
- Stephan Barnickel· Head of Product Management
- Lukasz Szczepanczyk· Product Management
- Adam Rowley· Engineer
- Ján Kerekeš· Programming
- Peter Raska· Additional Programming
- Marcus Romer· Clive, Savo
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