
Agents of Mayhem
Platforms: Microsoft Windows · PlayStation 4Genres: Action · Sci-fi / futuristic · Shooter · Fantasy · Behind view · Sandbox / open world · Direct control
## Agents of MAYHEM is the latest open-world, third-person action game from the creators of the Saints Row franchise! In Agents of MAYHEM, you run a no-holds barred operation against a shadowy...
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Age Rating
M
Cast & Crew · 298 people
- David Kizale· Audio Design Lead
- Brandon Bray· Audio Design
- Brendon Ellis· Audio Design
- Larry E. Gates II· Audio Design
- Robert Bales· Audio Design
- Aaron Gallant· Additional Audio Design
- Ed Lima· Additional Audio Design
- Matt Flegel· Project Art Director
- Stephen Quirk· Associate Project Art Directors
- Keith Self-Ballard· Associate Project Art Directors
- Michael Jungbluth· Animation Lead
- Eric Balistrieri· Animation
- Joshua Ezekiel Barends· Animation
- Clay Mathews· Animation
- Nick Niebling· Animation
- Lyndsey Pendley· Animation
- Devin Pham· Animation
- William Tam· Animation
- Zachary Lowery· Additional Animation
- Thomas Hardy· Additional Animation
- Evan Cox· Technical Animation Lead
- Christopher Bruce· Technical Animators
- Connor Kurtz· Technical Animators
- Luis Ríos· Technical Animators
- Adam Ormsby· Additional Technical Animation
- Brian Mushika· Additional Technical Animation
- Randall Hess· Additional Technical Animation
- Tyler Penrod· Additional Technical Animation
- Stan Lee· Character Art
- Pedro Yapor· Character Art
- Justin Miller· Additional Character Art
- Jared Trulock· Additional Character Art
- Eric Barrios· Additional Character Art
- Benjamin Eoff· Additional Character Art
- Ev Religioso· Cinematics Lead
- Christine Amitrano· Cinematics
- Frank Marquart· Cinematics
- Bryan Mentock· Cinematics
- Ryan Watson· Cinematics
- Benny Lo· Additional Cinematics
- Marcus Cenci· Art Outsourcing Managers
- Peter Hartmann· Art Outsourcing Managers
- James Casey Holland· Concept Art
- Nick Kay· Additional Concept Art
- Brian Traficante· Environment Art Lead
- Darren Dienst· Environment Artists
- Chris DuBois· Environment Artists
- Eric R. Warman· Environment Artists
- Tim Wasson· Environment Artists
- Mike Anaya· Additional Environment Art
- Victor Duarte· Additional Environment Art
- Adam Zemany· Additional Environment Art
- Sean Koske· Interiors/Ark Environment Art
- Joanna Zawada· Ark Environment Art
- Camden Bayer· Legion Dungeon Environment Art
- Cameron Raab· Legion Dungeon Environment Art
- Matt Upholz· Legion Dungeon Environment Art
- Nick Owens· Lighting Lead
- Andrew Nelson· Lighting
- Susan M. Cenci· Lighting
- Troy Williams· Lighting
- Jon Criner· Additional Lighting
- James Austin Taylor· World Materials Lead
- Seth Hawk· World Materials
- George Sokol· World Materials
- Matt Currey· World Shader Art
- Lydia Zanotti· Prop/Foliage Lead
- Jonathan Meilike· User Interface Lead
- Xavier Durand-Hollis· User Interface Artists
- Jeff Harris· User Interface Artists
- Brian Lui· User Interface Artists
- John Anderson· Additional User Interface Art
- Mike Rossi· Additional Interface Technical Art
- Craig Johnson· Vehicle Art
- Michael Cosner· VFX Lead
- Ryan Hoss· VFX Artists
- Marc Kirkland· VFX Artists
- Bryanna Lindsey· VFX Artists
- Jeremy Kendall· Additional VFX
- Kiyome Provost· Additional VFX
- David Payne· Weapon Art
- Jacques Hennequet· Additional Director Work
- Anoop Shekar· Project Design Director
- Lorcan Murphy· Associate Project Design Directors
- Thaddeus Sasser· Associate Project Design Directors
- Ricardo Liu· Schemes & Missions Lead
- Bryan Dillow· Schemes & Missions
- James Hague· Schemes & Missions
- Bobbi Schultz· Schemes & Missions
- Zavian Porter· Schemes & Missions
- Henry C. Lee· Additional Schemes & Missions
- Shane McCloskey· Additional Schemes & Missions
- David Abzug· Open World Gameplay
- Evan Boehler· Open World Gameplay, Technical Designers
- Christopher Cowger· Open World Gameplay
- Matt Dohmen· Open World Gameplay
- Matt Boynton· Level Design Lead
- Stewart Brown· Level Designers
- Jeremy Moncauskas· Level Designers
- Jeff Touchstone· Level Designers
- David Bianchi· Systems Design
- Bill Sullivan· Systems Design
- Kyle W. T. Hawkins· Additional System Design
- Jose Villegas· Additional System Design
- Damien Allen· Legion Dungeons Lead
- Brad Johnson· Legion Dungeons
- Jason Bolte· Boss Battles Lead
- Ryan Galbraith· Boss Battles
- Alvan Monje· Boss Battles
- Rusty Sempsrott· Boss Battles, Technical Designers
- Matt A. Green· Combat Design Lead
- Ryan Miller· Combat Design
- John H. Brunkhart· Combat Design
- Ryan McCabe· Agent Design Lead
- Jordan Ajlouni· Agent Design
- James Kotzian· Agent Design
- Douglas Nelson· Player Progression Lead
- Gustav Ziolkowski· Player Progression
- Edward Knapp· Player Progression
- Anne Chilldon· Technical Designers
- Robert Evinger· Technical Designers
- Randy Nash· Technical Designers
- Jameson Durall· Additional Design
- Will Fitzgerald III· Additional Design
- Gregory Donovan· Executive Producer
- Kate Marlin-Nelson· Producers
- Jon Schutts· Producers
- James Torbit· Producers
- Ismael Vicens· Producers
- David Cubberly· Senior Associate Producers
- Robert Gable· Senior Associate Producers
- Lesley Wells-Lewis· Senior Associate Producers
- Mitchell Cronin· Ass. Prods
- Jason Strauman· Ass. Prods
- Jim Boone· Additional Production
- Joshua James Cooper· Additional Production
- Brian Glass· Additional Production
- Anne Odom· Additional Production
- Kenny Schwarz· Additional Production
- Lissette Wells· Additional Production
- Michael Watson· Community Developer
- Josh Stinson· Video Production Editor
- Rob Csiki· Video Editor Associate
- Alex Mejia· Additional Video Production
- Elizabeth Zelle· User Research Lead
- Laurel Brown· Assistant User Research
- William Hardin· Additional User Research
- Jordan Lynn· Additional User Research
- Gabe Persons· Additional User Research
- Matthew White· Additional User Research
- Eric Arnold· Project Technical Director
- Chris Dodd· Associate Project Technical Directors
- Jeff Keely· Associate Project Technical Directors
- Albert DeBacker· Audio Programmer
- Will Alberts· Schemes & Missions
- Stephen Horn· Schemes & Missions
- Neil Ryan· Schemes & Missions
- Chris Neihengen· Open World Gameplay Lead
- Aaron Canary· Open World Gameplay
- Ryan Spencer· Open World Gameplay
- Zachary Tutlewski· Open World Gameplay
- Christian Ebbecke· AI Programming Lead
- Dominic Braun· Animation Systems Lead
- Mark Allender· Gameplay Systems
- Benjamin Laws· Gameplay Systems
- Darren Kent· Gameplay Systems
- Jeffrey Massung· Gameplay Systems
- Sam Moore· Gameplay Systems
- Mike Naumov· Gameplay Systems
- Nate Ward· Gameplay Systems
- Randy Oberlerchner· Gameplay Systems
- Scott Honnigford· Gameplay Systems
- Ben Mathwig· Additional Programming
- Jason L. Blair· Writing Lead
- Jeffrey Bielawski· Writing
- Jennifer Campbell· Writing
- Matthew Entin· Writing
- Jason Scott· Writing
- Tony Bedard· Additional Writing
- Kelsi Champley· Additional Writing
- Corey Hitchcock· Additional Writing
- Alexander Toplansky· Additional Writing
- Mylissa Zelechowski· Additional Writing
- Andrew Eads· Quality Assurance Manager
- Ashley Jerome· Quality Assurance Leads
- Morgan Ledbetter· Quality Assurance Leads
- Ryan Mansfield· Quality Assurance Leads
- Nicholas Sans· Quality Assurance Leads
- Daniel P. Schorsch· Quality Assurance Leads
- Ben Ammer· Quality Assurance
- Kofi Bazzell-Smith· Quality Assurance
- Olivia Brady· Quality Assurance
- James Cardoni· Quality Assurance
- Chelsea Chapman· Quality Assurance
- Andy Choate· Quality Assurance
- Chad Dodson· Quality Assurance
- Jason Fass· Quality Assurance
- Clifton Furry· Quality Assurance
- AJ Hambly· Quality Assurance
- Michael Hendrickson· Quality Assurance
- Jung-In Kim· Quality Assurance
- David Klein II· Quality Assurance
- Matt Knicl· Quality Assurance
- Tony Lazzara· Quality Assurance
- Todd Lindberg· Quality Assurance
- Matthew Macomber· Quality Assurance
- Alicia McCoy· Quality Assurance
- Adam Napier· Quality Assurance
- Tony Piershale· Quality Assurance
- Alex Rowland· Quality Assurance
- Shanna Rowland· Quality Assurance
- Lexi Ruiz· Quality Assurance
- Michelle Segarra· Quality Assurance
- Ryne Shearin· Quality Assurance
- George Signore· Quality Assurance
- Troy Smith· Quality Assurance
- Benjamin Spialter· Quality Assurance
- Rob Spurling· Quality Assurance
- Sarah Tudor· Quality Assurance
- Edward Vollenweider· Quality Assurance
- Derek Wade· Quality Assurance
- Donald Young· Quality Assurance
- Brooke Chapman· Additional Quality Assurance
- Christina D'Attomo· Additional Quality Assurance
- Cary Jasinski· Additional Quality Assurance
- Jacob Mooney· Additional Quality Assurance
- Andrew Raabe· Additional Quality Assurance
- Joseph Rayburn· Additional Quality Assurance
- Nathaniel Sinn· Additional Quality Assurance
- Dave Baranec· Architects
- Adam Pletcher· Architects
- Chris Helvig· Architects
- Stephen Tobias· AI
- Stéphane D. LeBrun· Animation
- Rob Rypka· Animation
- Isaac Vanier· Animation
- Jim Brennan· Core Engine
- Shawn Lindberg· Core Engine
- John Lynch· Core Engine
- Christian Naylor· Core Engine
- Mike Wilson· Core Engine
- Jeremiah Zanin· Core Engine
- Dave Andsager· Editors
- Joe Taylor· Editors
- Jon Breuer· UI
- Sean Rose· UI
- Frank Fisher· Technical Artists
- Jeff Hanna· Technical Artists
- Alex Jerez· Technical Artists
- Andy Kelts· Technical Artists
- Greg Moudy· Technical Artists
- Kelly Snapka· Technical Artists
- Nathan Turner· Technical Artists
- Mitri Vanichtheeranont· Technical Artists
- Phillip Alexander· Connected
- Jeff Thompson· Connected
- Andy Cunningham· Rendering
- Mike Flavin· Rendering
- Scott Kircher· Rendering
- John Lytle· Rendering
- Michael Schamer· Rendering
- Jeff Slutter· Rendering
- Nicholas Lee· Build System
- Andrew Dour· Additional CTG Work
- Tyler Good· Additional CTG Work
- Jon Logsdon· Additional CTG Work
- Sadia Qasim· Additional CTG Work
- Christian Smith· Additional CTG Work
- Bart Wyatt· Additional CTG Work
- JT Hooker· Additional CTG Work
- Eric Braun· Additional CTG Work
- Kenny Chinn· Additional CTG Work
- Joey Rock· Additional CTG Work
- Cole Ingram· Animation Intern
- Daniel Cermak· General Manager
- Glynis Barker· Career Development Managers
- Leslie Hess· Career Development Managers
- April Nance· Career Development Managers
- Jasen Whiteside· Studio Artist
- Don Elmore III· IT Director
- Paul Burk· IT
- Eric Osmundson· IT
- Justin Heath· IT
- Tony Henry· IT
- Devin Barkley· IT
- Casey Fish· IT
- Mike Freemon· Dev Ops
- Adam Kyrouac· Dev Ops
- Joseph Wells· Dev Ops
- Erica Haack· Human Resources Manager
- Michael Ambrose· Human Resources Generalist
- Bonnie Lynn Judy· Administration
- Tracy Becker· Administration
- Kayla Brooks· Administration
- Alexandra Sokol· Administration
- Eugene Geno Bellmon· Custodial
- Henry Booker· Custodial
- Sebastian Höller· Financial Controllers
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