
Age of Empires IV (2021)
Platforms: Windows · Windows Apps · Xbox One · Xbox Series · PlayStation 5Genres: Genres · Strategy / tactics · Diagonal-down · Free camera · Real-time strategy (RTS) · Multiple units/characters control · Point and select · Asia · China (Ancient / Imperial) · Europe
One of the most beloved real-time strategy games returns to glory with Age of Empires IV, putting you at the center of epic historical battles that shaped the world. Featuring both familiar and...
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Age Rating
T
Cast & Crew · 298 people
- Greg Wilson· Executive Producer
- Quinn Duffy· Design Director
- Zachary Schläppi· Art Director
- Wilfried Schmidt· Technical Directors
- Lawrence Ward· Technical Directors
- Alun Bjorksten· Technical Art Dirctor
- Brent Breedveld· Animation Director
- Bryan Rennie· Audio Director
- Anand Somasundaran· Animators
- Philip Tse· Animators
- Yuri Lementy· Additional Animation
- Roland Longpre· Lead Environment Artist
- Shih-Kai Chang· Lead Character Artist
- Barry MacDougall· Lead Presentation Artist
- Michael Faulkner· Lead Buildings Artist
- Bartek Nowakowski· Lead Materials Artist
- Jaro Jelovac· Lead User Interface Artist
- Jeremy West· Lead Visual FX Artist
- Ivan Chan· Lead External Development, Manager
- Yvi Mendoza· Character Artist
- Felix Bernard· Concept Artists
- Kevin Lam· Concept Artists
- Stuart Ng· Concept Artists
- Benjamin C· Cinematic Artists
- Jason Chee· Cinematic Artists
- Jonathan Lai· Cinematic Artists
- Benjamin Combes· Additional Cinematic Artist
- Allan Dilks· Environments, Buildings & Props
- Kdu Novaes· Environments, Buildings & Props
- Kevin Shi· Environments, Buildings & Props
- Kiwon Oh· Environments, Buildings & Props
- Justin Beckett· Environments, Buildings & Props
- Mark Lawson· Environments, Buildings & Props
- Sandra Cristina Vaquero· Environments, Buildings & Props
- Vincent Chin· Environments, Buildings & Props
- Andreas Loebenstein· Technical Artists
- David Valdez· Technical Artists
- Jason Brackman· Technical Artists
- Jude Leong· Technical Artists
- Kelsey Armour· Technical Artists
- Sebastian Huart· Technical Artists
- Tim Wang· Technical Artists
- Michael Allen· Materials
- Eli Masi· User Interface
- Michael Mussellam· Visual FX
- Shara Kashani· Graphic Artist
- Xing Wei· External Development, Manager
- Garson Kwan· Lead User Interface Artist
- Ian Cumming· Lead Visual FX Artist
- Eric Barrios· External Development Lead
- Graeme McCormack· Additional Artists
- Jonathan Tiong· Additional Artists
- Lee Salo· Additional Artists
- Cynthia Lew· Additional Artists
- Gabriel Kessler· Additional Artists
- Ian Guise· Additional Artists
- Gasper Znoj· Additional Artists
- Robert Hartley· Additional Artists
- Mark Tomé· Additional Artists
- Dan Ryan Chan· Additional Technical Artists
- Enrique Antonio Barahona Ramos· Additional Technical Artists
- Jean-Marc Belloncik· Additional Technical Artists
- Wayne Wong-Chong· Additional Technical Artists
- Daniel Poole· Lead Speech Designer
- Lin Gardiner· Lead Music Designer
- Leonardo Barragan· Lead SFX Designer
- Nick Bedell· Audio Designers
- Terry Fairfield· Audio Designers
- Sam Griffin· Speech Designer
- Ben McCullough· Additional Audio Design
- Jasmine Jia· Additional Audio Design
- Eliot Hong· Lead Community Manager
- Narae Lee· Community Managers
- Grant Wall· Community Managers
- Taja Klos· Lead Data Analyst
- Inna Omelyukh· Data Analyst
- Deepak Nellurvalappil· Data Engineer
- Chris Stimson· Lead Combat Designer
- Eric Wrobel· Lead Balance Designer
- James Agay· Lead Campaign Designer
- Philippe R. Boulle· Lead Narrative Designer
- Michael Conkin· Lead Ritual & Retention Designer
- David Dubord· Lead Procedural Maps & Systems Designer
- Kevin Hustler· Lead User Experience, User Interface Designers
- Euphemia Wong· Lead User Experience, User Interface Designers
- Ben Spratt· Combat, Economy, Buildings & Cities
- Chris Martin· Combat, Economy, Buildings & Cities
- Rylan Koroluk· Combat, Economy, Buildings & Cities
- Colin Hamilton· Balance
- Taylor Fales· Balance
- Zak Robinson· Balance
- Christopher Townsend· Campaign
- Dillon MacPherson· Campaign
- Guerric Haché· Campaign
- Matthew McLean· Campaign
- Neil Jones-Rodway· Campaign
- Ross Cockburn· Campaign
- Sam Raski· Campaign
- Byron Chow· Civilizations
- Ryan McGechaen· Civilizations
- Shaun Easterday· Civilizations
- Benjamin Sanderson· Game Modes
- David Sitar· Game Modes
- Lauren Wood· Narrative
- Kristina Soltveddt Wiik· Narrative
- Brent Arnst· Ritual & Retention
- Katherine Magnaval· Ritual & Retention
- Kristine Cannon· Procedural Maps
- Nick Alex Taylor· Procedural Maps
- Carolina Mastretta· Lead Ritual & Retention Designer
- Bonnie Jean Mah· Lead Narrative Designer
- Mitchell Lagran· Lead Systems Designer
- Brock Robin· Additional Design
- Darwin Yuen· Additional Design
- Jason Lee· Additional Design
- Martin Blackmore· Additional Design
- Sébastien Guay· Additional Design
- Stelios Avramidis· Additional Design
- Tyler Vermeer· Additional Design
- Darren Ward· Lead AI Engineer
- Chris Ozeroff· Lead Gameplay Engineer
- Abdiasis Dahir· AI
- Diccon Yamanaka· AI
- Julie Lim· AI
- Philip Wardlaw· AI
- Puya Dadgar· AI
- Warren Johnson· AI
- Wayne Chen· AI
- Andreas Haratzis· Application
- Eugen-Ioan Goriac· Application
- Marcus Trenton· Application
- Max Zhu· Application
- Daqian Guo· Core Gameplay
- Evgeny Adamenkov· Core Gameplay
- Friso Kristiansen· Core Gameplay
- Hewan Woolley· Core Gameplay
- Jeff Timmins· Core Gameplay
- John Werner· Core Gameplay
- Josh Watkins· Core Gameplay
- Jung Sik Koh· Core Gameplay
- Kevin Ackeral· Core Gameplay
- Liberty Walker· Core Gameplay
- Elizabeth Gordon· Core Gameplay
- Matt Walsh· Core Gameplay
- Melvin Rodriguez· Core Gameplay
- miguel gonzalez· Core Gameplay
- Nav Bhatti· Core Gameplay
- Sheri Sever· Core Gameplay
- Stephen North· Core Gameplay
- Mihai Radu· Core Gameplay
- Aaron Cox· Core Gameplay
- Evan Nickerson· Procedural Maps
- Adam Brykajlo· User Experience & User Interface
- Angus Graham· User Experience & User Interface
- Francis Griffiths-Keam· User Experience & User Interface
- Ian Seale· User Experience & User Interface
- Jason Verhiel· User Experience & User Interface, Lead Front End Systems Engineer
- Jason Wylie· User Experience & User Interface
- Jun Zheng· User Experience & User Interface
- Maximilian Badran· User Experience & User Interface
- Anders Hoddevik· Additional Engineering
- Bharat Arora· Additional Engineering
- Brayden Layton· Additional Engineering
- Campbell Dixon· Additional Engineering
- darren moore· Additional Engineering
- François Cournoyer· Additional Engineering, Tools
- Ian McCall· Additional Engineering
- Ian Thomson· Additional Engineering
- Jason Schmidt· Additional Engineering
- Jeremy White· Additional Engineering
- Jianfu Wang· Additional Engineering
- Krishna Yeragudipati· Additional Engineering
- Kurt Dorflinger· Additional Engineering
- Marc Costa Garriga· Additional Engineering
- Matthew Klassen· Additional Engineering
- Michel Schmidt· Additional Engineering
- Peter Chan· Additional Engineering
- Phlox Todd· Additional Engineering
- Reynaldo Concepcion· Additional Engineering
- Roxanne Duchesne· Additional Engineering
- Minh Tai Trinh· Additional Engineering
- Trent Jeffery· Additional Engineering
- Victor Andrei Brestoiu· Additional Engineering
- Simon Belton· Group Producer
- Caylen Robertson· Art Producers
- Paul Goad· Art Producers
- Samantha Sayer· Art Producers
- Sharon Price· Campaign Producer
- Alex J. Mueller· Gameplay Producers
- Andrea Schimpl· Gameplay Producers
- David Phan· Gameplay Producers
- Jasbir Singh Roopra· Gameplay Producers
- Eve Mah Thring· Narrative, User Experience and User Interface Producers
- Tristan Jackson· Narrative, User Experience and User Interface Producers
- Melissa Lun· Narrative, User Experience and User Interface Producers
- Kerry Whalen· Additional Production
- Maria Lee· Additional Production
- Robinson Harvey· Additional Production
- Kris Lang· Technical Director
- Steve Crowhurst· Lead Audio Engineer
- Remy Saville· Lead Development Technology Engineer
- Dusit Eakkachaichanvet· Lead Gameplay Systems Engineer
- Andrew Young· Lead Server and Networking Engineer
- Will Brown· Lead Systems Engineer
- Ryan Gregg· Lead Tools Engineer
- Bryan Ewert· Technical Art Engineer
- Tyler Nychka· Audio
- Nima Rikhtegar· Gameplay Systems
- Adrien Siebert· Server and Networking
- Carson Farrell· Server and Networking
- Connor Bartol· Server and Networking
- Daniel Vezina· Server and Networking
- David Beleznay· Server and Networking
- Jaehong Lee· Server and Networking
- Joel Oliver· Server and Networking
- Kent Wang· Server and Networking
- Sean Siemens· Server and Networking
- Daniel Barrero· Rendering
- Daniel Hein· Rendering
- Kearwood Gilbert· Rendering
- Isaac Leon· Rendering
- Keegan van der Laag· Rendering
- Leander Beernaert· Rendering
- Lewis Nicolle· Rendering
- Max Lu· Rendering
- Michael Riegger· Rendering
- Raymond Gao· Rendering
- Xiangming Lu· Rendering
- Anton Dunchev· Systems
- Bhavan Vaishnav· Systems
- Christophe Briend· Systems
- David Pereira· Systems
- Jake Moffatt· Systems
- Joshua Paul O'Donnell· Systems
- Logan Buchy· Systems
- Ryan Borek· Systems
- Warren Lee· Systems
- Adrian Lybaek· Tools
- Florian Gimat· Tools
- James Urquhart· Tools
- Christian Winkler· Development Technology
- Matt Burgi· Development Technology
- Nenad Ivanovic· Development Technology
- Thomas Willemsen· Development Technology
- Andrew Bailey· Additional Engineering
- Berke Boz· Additional Engineering
- Charlie Sheehan· Additional Engineering
- Christopher Semiao· Additional Engineering
- Gabriel Leung· Additional Engineering
- Gordon Tisher· Additional Engineering
- Ismaeel Bin Mohiuddin· Additional Engineering
- JiaHuah Lee· Additional Engineering
- Michael Liu· Additional Engineering
- Miles Williams· Additional Engineering
- Nada Kourkmas· Additional Engineering
- Nathan Cheung· Additional Engineering
- Steve Lalancette· Additional Engineering
- Thomas Cordua-Von Specht· Additional Engineering
- Tony Liu· Additional Engineering
- Eric Liu· Additional Engineering
- Georgina Havelka· Group Producer
- Jordan Stead· Development Technology Producer
- Michael Harrison· Quality Assurance Producers
- Rob Jeffrey· Quality Assurance Producers
- Michael Snelgrove· Server and Networking Producer
- Amy Dalton· Systems & Rendering Producer
- David Y. Guo· Tools, Tech Art, Front End Systems Producer
- Cloé Veilleux· Core Technical Designer
- Melanie Sia· User Experience Designer
- Theo Wong· Additional User Experience Designer
- Mia Tarzwell· QA Manager
- Sergey Dikarev· Lead Tester
- Alex Kilpinen· Development Testers
- Alex Leung· Development Testers
- Alondra Abarca· Development Testers
- Andrew Van Sickle· Development Testers
- Arash Azizzadeh· Development Testers
- Connor Johansen· Development Testers
- Conrad Andrusiek· Development Testers
- Danielle Hunter· Development Testers
- Darren Yee· Development Testers
- David Ganguin· Development Testers
- David Ng· Development Testers
- joel thomas· Development Testers
- Jordan Campbell· Development Testers
- Jose Ong· Development Testers
- Matthew Duncan· Development Testers
- Noah William Crispo· Development Testers
- Sondra Moyls· Development Testers
- Timothée Magnaval· Development Testers
- Tyler Wall· Development Testers
- Justin Dowdeswell· General Manager
- Heidi Eaves· Chief Operating Officer
- Curtis Terry· Director of Finance
- Jamie Chapman· Communications Manager
- Francois Botha· Director of Technology Services
- James Greenman· Systems Administration
- Tyrell Bobowski· Systems Administration
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