Skip to main content
All companies

Company

Telltale Games

The studio that revived the narrative adventure and made players weep over choices, only to collapse under its own hit-making machine (2004-2018).

About

Telltale Games was founded in 2004 in the San Francisco Bay Area by Kevin Bruner, Dan Connors, and Troy Molander, former LucasArts developers who refused to let the classic point-and-click adventure genre die when their old employer abandoned it. Working out of San Rafael, California, they bet on an unfashionable idea, story-driven adventure games, and on an episodic release model that delivered games in monthly installments like a television season.

The early years were built on licensed comedy and nostalgia, with revivals of Sam & Max, a Wallace & Gromit series, and even Homestar Runner and Monkey Island collaborations. But Telltale's identity crystallized in 2012 with The Walking Dead, a wrenching, choice-driven zombie drama in which players' decisions shaped relationships and a widely praised emotional gut-punch of an ending. It won Game of the Year honors from across the industry and redefined what mainstream audiences expected from interactive storytelling, less about puzzles and more about hard, human choices under pressure.

Success brought a flood of licenses: The Wolf Among Us, based on the Fables comics, Tales from the Borderlands, Game of Thrones, Batman, Minecraft: Story Mode, and more. But the studio's engine, the aging Telltale Tool, and its relentless production schedule, took a brutal toll. Reports emerged of crunch, a demanding culture, and the strain of running too many simultaneous series to a rigid calendar, while the once-fresh formula began to feel repetitive and the games' technical rough edges wore on players.

In 2018 the company abruptly collapsed, laying off nearly its entire staff in a majority studio closure that left projects unfinished and became a widely discussed example of games-industry instability. The Telltale name and some assets were later bought by a new company, LCG Entertainment, which continues to release games under the brand, but the original studio was gone. Its legacy endures in every choice-driven narrative game that followed, and in the millions of players it taught that a video-game decision could break their heart.

Games

We're still connecting games to the studios & publishers behind them. This company's database will appear here as the database grows.

People here

Work at Telltale Games? Add it to your profile →